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  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning


3 Badges
Mar 24, 2014
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
Now I release my mod for Warlock: Master of the arcane.
My goal was making more interesting game with stronger AI
d177.pack - changed loading screens
d178.pack - new portraits for GM.
d179.pack - main mod file

Installation: add .pack files to game directory
Uninstallation: delete mod .pack files to game directory

1. Abilities and effects
AI very badly acts against dremers, it strongly interferes with the contaminated ground.
For strenghening AI (and the player) all healing abilities also clear land.
Also the ground is cleaned and shots of all the magic towers. The undead magitower with its shot turns a hex into the land of death.

Also clearing effect have shoots of all magic towers. Undead magic tower turns hex into death land.

2. Units
2.1 AI seldom build high-level units. I experimentally realized that he does not like to build units with long training time. Build time of most units is reduced up to 3, and the ships - is increased up to 4.

2.2 Ships strengthen. Added armor and +1 sight range. Upgraded ships have attack range 3. It allows to destroy dremer keys at shore.

2.3 All settler now have survival perk

2.4 Olden Ghost strengthen.

4. Upgrades
Unit upgrade cheaper, it cost ~1.1*(cost upgraded unit - cost common unit)

6. Building trees
6.1 Arethi elves now can build dragon glasshouses
6.2 Hall of commerce require only market

5. Levelups
5.1 Fixed levelups bugs with not used perks er fear for high healeress
5.2 Sea beasts and sky beasts
5.3 Goblins and ratman (v.1.8)
5.4 Fear for beasts and fighters (v.1.9)

7. Lords
7.1 Lords can be trained in cities as units!
7.2 Some lords changed artefact slots:
- Rrat-prince: artefact > armor
- Shaman: artefact > armor
- Elven sharpshooter armor > artifact
It made for lord uniqueness.

9. More quest. Added settles as reward for quest to help expand AI. Build time for settler increased up to 3.

11. More neutral city type with good guards: Vampire+ghost for undead, mage+veteran for humans and so on.

Neutral human city with defender - mage

12. Spells (d175.pack)
1-st level spells are cast 2 times faster, mana support for spells 3rd level increased 2 times.
v.1.8 Research cost all spell +30%.

Full description:

Now AI are more actively settled and the average size of an empire is no longer 3..4 cities, but 6..8. Sometimes the AI is settled in 20..30 cities

Download link
Last edited:


3 Badges
Mar 24, 2014
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Warlock: Master of the Arcane
Version 1.1
[+] Added new hotkeys:
F1 - Worlds panel
F2 - Diplomacy window
F10 - Menu

Ctrl+Del - Delete unused notification (new unit, diplomacy relation changed etc)

U - LevelUp unit
Ctrl+U - Upgrade unit
P - Buy perk for unit

Q - Research panel
C - Cast panel

and so on

todo: detach hotkeys in separate mod.


28 Badges
Jan 15, 2016
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The 'full description' link doesn't work.

Neither does the 'download mod' link =(


96 Badges
Feb 17, 2011
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Shout out to keeping this updated!
a delightful game
I played a few more rounds, last save game prior was about 2015