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Ralfa

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Me encanta la parte que te puedes vengar de to quisqui que apoyo a los Nacionalistas :D Por fín podemos conquistar Japón :D
 

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Me encanta la parte que te puedes vengar de to quisqui que apoyo a los Nacionalistas :D Por fín podemos conquistar Japón :D

A mi me convenció mas la rama de la España Nacional, en lo referente en los focos de expansión territorial.

El del bando Republicano es acaba la guerra y unete a uno de los bandos o peleate con todo el mundo.

Yo me esperaba alguna especie de colaboración con Hispanoamerica, con su propia alianza o algo por el estilo
 

Ralfa

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A mi me convenció mas la rama de la España Nacional, en lo referente en los focos de expansión territorial.

El del bando Republicano es acaba la guerra y unete a uno de los bandos o peleate con todo el mundo.

Yo me esperaba alguna especie de colaboración con Hispanoamerica, con su propia alianza o algo por el estilo

Es cierto que con los Nacionalistas hay mucho juego. Pero ya te digo, sin contar la rama comunista, no existe así ningún objetivo de expansión territorial, solo lo de vengarse de los que te apoyarón a Franco, eso te puede dar tú expansión en Europa que en parte es lo que te interesaría.

Pero tenemos que ver que cores en concreto consigues con el bando Nacional.
 

LordKoal

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Estaba cantado que habría de esto en este dlc:

bd06437c946ae7ecf419c7ece2c08849.png
 

LordKoal

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No le veo nada extraño aparte del suporte del reconocimiento blindado

Exactamente eso. Había bastantes peticiones de incluir vehiculos blindados (armored cars). Parece que al menos a modo de reconocimiento blindado lo hay. Si lo habrá como brigada se verá mañana.
 

Ralfa

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Exactamente eso. Había bastantes peticiones de incluir vehiculos blindados (armored cars). Parece que al menos a modo de reconocimiento blindado lo hay. Si lo habrá como brigada se verá mañana.

¿Es una versión más barata que los tanques? Si no tiene un consumo de combustible demasiado alto, podría ser una alternativa para esos países sin manera de acceder a una fuente constante de petróleo.
 

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Pues van a ser de todo, es decir, brigada también. Toda la rama de reconocimiento va a ser remodelada, estando desde el típico apoyo de reconocimiento (a caballo, barato), reconocimiento motorizado (más rápido pero débil), reconocimiento blindado ligero (con estos nuevo vehículos blindados) y reconocimiento blindado (con tanques ligeros). Ahora la velocidad de estas unidades de apoyo afecta a toda la división, por lo que hay que elegir cual incluir en la división (si es que la incluyes) pues si pones de caballería en una unidad móvil para blitzkrieg, toda la división deberá adaptarse a la velocidad de esos caballos.

Además, estos nuevos vehículos están pensados también como un modo barato de tener bajo control a la resistencia.

HOI4 Dev Diary - Armored Cars - The new horsey boys!


Hi everyone and welcome to another dev diary. The team is working hard towards PdxCon that is coming up next week and we are looking forward to pretzels, beer, and of course meeting you guys!

Today we will be talking about Armored Cars! I have often been asked why HOI4 doesn't have them, and today you get to find out why now is the time time :)

Resistance Suppression
Part of the reason we are finally adding armored cars is that they go hand in hand with resistance suppression. Since its inception, the armored car has been a useful tool against lightly armed and armored opponents. As explained previously, Garrisons will work as a shield against resistance activity. If adequate, the garrison will absorb the vast amount of resistance attacks that would otherwise sabotage industry or resource extraction. Armored vehicles will be especially suited to this role as hardness will give damage reduction to attacks made by the resistance.

In addition to being more resilient and preserving manpower, armored cars will come with a higher suppression stat and a better ratio of suppression to deployed manpower. Armored cars will generally not be as protective as light tanks, but will have a great amount of manpower protection for their cost.

All of these things combine to make armored cars a good option for resistance suppression when manpower is more of a concern than some extra production cost. Horses will still have an edge when it comes to suppression vs production cost, however.
  • Hardness to prevent losses
  • High suppression value
  • Cheap production cost compared to other armored vehicles
  • Higher cost still than just horseboys

Main battalion Combat Role

Fighting on the frontlines as the main battle force is not a typical role for an armored car. In HoI4 it will be no different. In most situations, the armored car will be outclassed or simply not appropriate for the terrain. However, in a few cases, armored cars should work fairly well as main battle units.

In WW2 armored cars saw a good deal of combat in the deserts of Northern Africa and the Middle East. Their decreased supply needs, ability to move quickly in desert environments, and excellent capability in fighting poorly equipped enemies made them perform rather well in those theaters.

In HoI4, armored cars will work similarly. They will provide increased protection and breakthrough over say motorized or infantry while coming cheaper than light tanks. They will also be the fastest land unit in the game in the right terrain. These factors should make them dangerous opponents in secondary and tertiary theaters of combat.

upload_2019-10-9_15-31-29.png



Combat and Intel
We have split the recon support company into several now so that it can be tailored to the division type you have, and the speed it needs to move at because now the speed on the recon company will be limiting the whole division. Meaning that if you scout your trucks with cavalry they will need to move at cavalry speed.
We have:
  • Cavalry Recon Detachment - regular horsey boys you are used to. Cheap, but not that fast.
  • Motorized Recon Company - Motorized, so jeeps and light vehicles. Fast but weak
  • Light Armored Recon Company - Armored cars
  • Armored Recon Company - Light tanks
Armored cars is a good sweet spot of capability, speed and armor while light tanks help keep your hardness and armor up in tougher divisions.

Recon companies give you an edge when picking tactics in combat, and that remains the same. We have on the other hand been rebalancing tactics to make recon more worthwhile. Tactics are now rerolled twice as often and we have lowered the frequency of certain phases like close combat quite a bit (unless fighting in urban terrain).

Recon companies now also do one more thing, they let you generate more intel in combat. More intel you say? What is this? As part of this update we will be redoing how intel works, but we will be going into that in detail in the future. For now all I can say is that there will be several ways to acquire intel (where fighting is one) and that relative intel will be replacing the straight up combat bonus from having crypto techs.

Armored cars looks really cool, so here are some renders for the new models for you to enjoy:
renders_small.jpg


Ingame tech wise armored cars depend on motorized, so to use the recon companies you need both that and to have unlocked the recon support companies.

image%20%2831%29.png


Armored cars will be coming with the DLC while basic intel changes and the other recon companies are available for all with the ‘Husky’ update. Next week is PdxCon and we are also moving offices, so I’ve set my alarm clock on “Maximum chaos!” but I think we should be able to give you a bit of an update diary anyways :) Seeya then!

https://forum.paradoxplaza.com/foru...ary-armored-cars-the-new-horsey-boys.1257117/
 

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En este caso supongo que será la variante del Puma aleman con cañón antitanque, el Sd.Kfz. 234/4

Yo esperaba una extensión del editor de barcos, a las fuerzas aereas y otra a la terrestre.

Parece ser que en caso que lo hagan va a ser para otros DLC, este se va a centrar en cambiar el sistema de ocupacion, que me parece que es algo prioritario, porque a mi nunca se me ha rebelado ninguna provincia ocupada, y hay investigaciones que deberian de ser mas influyentes en este tema, como el de oleada humana que hay bonus a los partisanos, o el de Blitzkrieg, que en su ultima parte hay una rama que se desdobla a lo mismo, como si fuera los últimos reductos a la desesperada, que siempre que juego no la escojo porque apenas tiene sentido
 

Ralfa

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En este caso supongo que será la variante del Puma aleman con cañón antitanque, el Sd.Kfz. 234/4

Si mal no entendí en el Dev Diary es la versión "barata" de los tanques, usan menos gasolina y menos recursos. Creo que vendrá muy bien a los Alemanes y Italianos a inicios de la campaña.
 

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Esto de ayer:

c0a1d9127f3e063c38b196a2012cbaf7.png


Además de que ya parecen han acabado lo gordo (y puede que se cumpla que el dlc esté listo para finales de noviembre/diciembre), a ver si explican ya que es ese icono de abajo tras los de ejército, aviación y marina.
 

Ralfa

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¿No era el tema del espionaje? Puede ser que de información sobre tropas, industria o algo así.
 

Ralfa

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Eso es lo que suponemos nosotros, pero de momento no han dicho nada de nada :D

Yo tengo más curiosidad por lo del perro, los errores y las maneras de testar :D
 

LordKoal

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Bueno, pues ya tenemos anunciado el nombre de la expansión y que traerá


HoI_LaResistance_Logo_191003_800px.png


BERLIN - 19 October 2019 - The quickest way to kill an enemy is to do it from within. Learn its secrets. Sabotage its industry. Break its codes. Strike at vulnerable points behind the front lines. Send agents to build a network of informants and a secret army that will rise against the occupiers. Resistance is never futile.

Paradox Development Studios is happy to announce Hearts of Iron IV: La Résistance, an expansion to the best-selling grand strategy wargame. La Résistance introduces a new espionage system to the game, and also increases the range of interactions and options with resistance movements in occupied territory.


Features of Hearts of Iron IV: La Résistance includes:
  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More in Depth Spanish Campaign: New National Focuses for Republican and Nationalist Spain, as well as an expanded Spanish Civil War that can spiral into a wider conflict..
  • Portuguese Focuses: Navigate the pressure of the World War, or involve yourself in the Spanish Conflict with the new Focus Tree for Portugal (updated point)
  • Espionage: Use you Intelligence Agency to train spies to specialize in certain types of information warfare and develop passive resistance to enemy espionage, then send them on special operations.
  • Support Resistance: Use your agents to assist allied resistance movements, giving them what they need to damage the enemy.
  • Collaboration Governments: Use your agents to prepare the ground for collaborators to fill the void once you’ve conquered your target.
  • Code Cracking: Decrypt enemy communications to gain short term battlefield advantages.
  • Recon units: Scout planes can provide useful information on nearby areas while armored cars help in detecting and suppressing resistance activities.

As usual, La Résistance will be accompanied by a significant free update to Hearts of Iron IV, available to all players. This update will include a reworking of the resistance system, interface improvements to battleplans and air operations, and many other quality of life improvements.

Go to heartsofiron4.com
 

Adsad

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Bueno, pues ya tenemos anunciado el nombre de la expansión y que traerá


HoI_LaResistance_Logo_191003_800px.png


BERLIN - 19 October 2019 - The quickest way to kill an enemy is to do it from within. Learn its secrets. Sabotage its industry. Break its codes. Strike at vulnerable points behind the front lines. Send agents to build a network of informants and a secret army that will rise against the occupiers. Resistance is never futile.

Paradox Development Studios is happy to announce Hearts of Iron IV: La Résistance, an expansion to the best-selling grand strategy wargame. La Résistance introduces a new espionage system to the game, and also increases the range of interactions and options with resistance movements in occupied territory.


Features of Hearts of Iron IV: La Résistance includes:
  • New Focus Trees for France: New National Focuses for Free France and the Vichy Regime, as well as an option for conservatives to restore the old French Monarchy.
  • More in Depth Spanish Campaign: New National Focuses for Republican and Nationalist Spain, as well as an expanded Spanish Civil War that can spiral into a wider conflict..
  • Portuguese Focuses: Navigate the pressure of the World War, or involve yourself in the Spanish Conflict with the new Focus Tree for Portugal (updated point)
  • Espionage: Use you Intelligence Agency to train spies to specialize in certain types of information warfare and develop passive resistance to enemy espionage, then send them on special operations.
  • Support Resistance: Use your agents to assist allied resistance movements, giving them what they need to damage the enemy.
  • Collaboration Governments: Use your agents to prepare the ground for collaborators to fill the void once you’ve conquered your target.
  • Code Cracking: Decrypt enemy communications to gain short term battlefield advantages.
  • Recon units: Scout planes can provide useful information on nearby areas while armored cars help in detecting and suppressing resistance activities.

As usual, La Résistance will be accompanied by a significant free update to Hearts of Iron IV, available to all players. This update will include a reworking of the resistance system, interface improvements to battleplans and air operations, and many other quality of life improvements.

Go to heartsofiron4.com

Me ha llamado lo del reconocimiento, osea que necesitaremos aviones para saber mas o menos las tropas que hay al otro lado, mas luego tecnologia para descifrar codigos