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Neoman

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About 350 years into my Maormer Hegemon game I've noticed the forced province cultural change decision seems a bit too powerful. Starting with my empire my AI vassals have already made a little over half of Sumerset Islands Maomar now and that seems like it was just using the resettlement option. I took over a duchy in Hammerfell and mass slaughtered all of the provinces, keeping a 2,000 manned army there that picked off the uprisings which easily gave me a completely converted duchy in a few years.

I've noticed that because of this small cultures like the Skaal of Soltheim have been completely swallowed by larger neighboring cultures like the Dunmer and the small Chimer culture at Quay was gone in the first 100 years of the game. The Orcs have set up blotches of their religion and culture all across northern Tamriel which has allowed them to establish a relatively stable and growing Orc Empire ranging from Highrock to Morrowind. Bosmer are slowly wiping out the Khajiit as Valenwood moves East.

Is there any plans in the works to make it so cultures and religions aren't wiped out in short order?
 
Last edited:

LeSingeAffame

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Yeah I think it needs to be more dangerous, it should basically piss everyone off and bring more dangerous revolts. Give a cb to every ruler of the wiped culture? Mass revolt? Longer? More expensive to resettle after that?
 

Unuson

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Yeah I think it needs to be more dangerous, it should basically piss everyone off and bring more dangerous revolts. Give a cb to every ruler of the wiped culture? Mass revolt? Longer? More expensive to resettle after that?
That might be better, if only you could prevent the AI vassals from NOT doing it altogether. They have a tendency to sometimes choose the exterminate option, and without you knowing about it might lead to an extremely powerful revolt with that change.

It might be better to make it a game rule option to enable or disable direct county culture conversion choices, so you can choose to rely upon event chance culture conversion for more culturally-balanced games.
 

Neoman

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Yeah I think it needs to be more dangerous, it should basically piss everyone off and bring more dangerous revolts. Give a cb to every ruler of the wiped culture? Mass revolt? Longer? More expensive to resettle after that?

This sounds good. I wonder if it would be possible to make it so that you have to have the cruel trait to use the mass slaughter option?
 

Duinhalfmorn

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Or maybe a set of Crown Laws? from peaceful coexistence -- to -- Tyrannical mandates -- to -- Fascism Doctrine, and Tyrannical Mandates unlocks the less violent conversions choices and Fascism Doctrine is the full thing, that way the a.i has to build up to it?

I wonder if you can set weights to counselors so they will try very hard to vote against these laws so that only tyrants tend to go down this road? ..or i suppose if the counselors are cruel/zealous.
 

Puking Panda

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Or maybe a set of Crown Laws? from peaceful coexistence -- to -- Tyrannical mandates -- to -- Fascism Doctrine, and Tyrannical Mandates unlocks the less violent conversions choices and Fascism Doctrine is the full thing, that way the a.i has to build up to it?

I wonder if you can set weights to counselors so they will try very hard to vote against these laws so that only tyrants tend to go down this road? ..or i suppose if the counselors are cruel/zealous.

Not liking foreigners doesn't neccesarily mean you are tyrannical/fascistic, see Stellaris' ethos for example. Being Xenophobic for example still allows you to have a egalitarian society that also enslaves other species. I do agree with your general premise, it would be a good idea to have a Foreigner Policy crown/realm laws, based around religion(or Culture-Group), that for example has the options:
- Coexistence, which means your realm accepts characters from religions that deviate from the ruler's, gain a small relationship bonus to offset the foreigner/infidel malus
- Overlordship, which means your realm accepts characters from other religions but not in ruling positions. This should give you free-revoke on vassals of other religions but landed infidels should hate you
- Hostile, which means your realm doesn't accept characters from other religions. This should give you free-revoke and free imprison for infidels, full access to the Resettlement decisions, though characters from other religions, both inside and outside your realm should hate your guts as should characters that have sympathies. Infidels should probably self-expel themselves from your realm.