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Ethanol

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So playing my brandenburg game I noticed that most of the brandenburg lands in 1444 are woods, which is pretty much historical.

The thing is in 1821 most of those lands would be mostly farmlands and Berlin would at least be heavily urbanized, so why not establish a mechanic that allows either for :

1) change in terrain due to development increase (forest become grassland who then can become farmlands), their should be limits (hills and mountains shouldn't be able to change of course) but it could make the system more realistic.

2) change the way terrain works by having forests and jungle be an additional terrain on top of grasslands/hills/(mountains?) like in the civilization series, these forests/jungles/(marshes ?) could then be removed with development increase and a monetary cost. This would maybe break immersion since jungles did not really disappear during the time period.

3) my favorite idea and probably the simplest (or easiest to implement), once the development in one province is at a certain level (20 or 30 ?) have a provincial decision appear that allows for urbanization or extensive agricultural cultivation of the province (similar to the amsterdam decision for netherlands) that would not necessarily remove de development malus associated to the terrain but at least give the same increase in buildings slots as the farmlands terrain type (+2) and the same bonus to supply limit.

So just an idea but I find it a bit annoying that the terrain types are based on how the region was developped in 1444 without any possible improvement.

I look forward to reading any feedback on the idea !
 
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magnusvejby

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Has been suggested before, but number 3 i can agree with.

I would agree with the others, BUT I remeber reading that the engine can't handel it, I could be wrong tho.