Adds an extra level of uniqueness to provinces, as well as new aspects to consider when deciding which provinces to annex.
Here is a sample list of what I am talking about, all bonuses are specific to that province:
Grain: +2 (friendly) supply limit
Wine and Sugar: -1 local unrest
Wool, Cloth and Cotton: -10% local infantry recruitment cost
Fish: +5% local manpower
Fur: -1% friendly attrition
Salt: -10% local cavalry recruitment cost
Naval Supplies: -5% local shipbuilding cost
Gold: +30 local settler increase
Copper: -10% local artillery recruitment cost
Iron: -5% local development cost
Slaves and Tropical Wood: -20% local building cost
Ivory, Chinaware, Cocoa and Silk: +5% local trade power
Tea and Coffee: +5% local production
Spices and Tobacco: +10% local spy defense
Dyes: -5% local regiment recruitment time
Gold's bonus only applies while the province is being colonized (to simulate a gold rush), since it already has a unique effect compared to other trade goods.
Here is a sample list of what I am talking about, all bonuses are specific to that province:
Grain: +2 (friendly) supply limit
Wine and Sugar: -1 local unrest
Wool, Cloth and Cotton: -10% local infantry recruitment cost
Fish: +5% local manpower
Fur: -1% friendly attrition
Salt: -10% local cavalry recruitment cost
Naval Supplies: -5% local shipbuilding cost
Gold: +30 local settler increase
Copper: -10% local artillery recruitment cost
Iron: -5% local development cost
Slaves and Tropical Wood: -20% local building cost
Ivory, Chinaware, Cocoa and Silk: +5% local trade power
Tea and Coffee: +5% local production
Spices and Tobacco: +10% local spy defense
Dyes: -5% local regiment recruitment time
Gold's bonus only applies while the province is being colonized (to simulate a gold rush), since it already has a unique effect compared to other trade goods.
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