Province & border correction and improvement thread.

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Arakhor

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And the British monarch is still referred to as the Duke of Normandy over there, regardless of their gender.
 

Trin Tragula

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In India in EU3, major cities that in real life are the Gangetic plain -- Delhi, Lucknow -- are placed up in the game's Himalayas.

And that's not nearly all that's wrong with India's map in EU3 ;) Apart from the Himalayas, the weird political setup in 1399 and provinces being named after cities founded in the 1950's, EU3's combined India has less manpower than a unified France does, despite being the most populous region on the earth at that time. Supposedly the last thing is for balance but in general I'm hoping someone will look over the non-european parts of the map to eliminate some of the more glaring regional errors in what's otherwise a great game. :)
 

Sleepyhead

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And no, Idre should always be in Dalarna!! / its sacred soil and should always be part of the most important part of the world.. :)
In Victoria II that area, Idre & Serna, are actually a part of Jämtland (or rather Östersund) instead of Dalarna, same goes for EUII. I always thought that having it in Dalarna from start-up as in EU III was a tremendous eyesore destroying the historically smooth Norwegian eastward-spanning border.

Also, please add Storsjön ;)
 

apg

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I would really like to see lots more provinces in the game, is there an actual reason why paradox dont want to expand the map? - do they feel the balance is perfect as is?, will it cost too much money to redrawn the provinces within the game?
 

BritNavFan

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EU3's combined India has less manpower than a unified France does, despite being the most populous region on the earth at that time.
The game's called "Europa Universalis". We wouldn't want the conquering of India by Britain or France to have a larger impact on the game than the conquering of Pommerania by Sweden, after all.
 

Culise

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The game's called "Europa Universalis". We wouldn't want the conquering of India by Britain or France to have a larger impact on the game than the conquering of Pommerania by Sweden, after all.

But it shouldn't be conquered easily to start with. Until very late in the game historically (late 18th-early 19th century), the Indian conquests by those nations boiled down to trade outposts and fringe possessions rather than major swaths of land. In EU3, India is pretty much one big target far earlier than that. Plus, game mechanics should block major manpower gains by European nations from non-core, non-culture off-shore holdings like colonial India or Africa.
 

Raczynski

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Please please please make a gap between Memel and Kurland, so that the Teutonic order's two halves (the earlier territories of Brothers of the Cross and Brothers of the Sword) do not have a land connection when not owning Samogitia! The struggle for Samogitian lands was an important aspect of the history of the region and I always find it a shame when Paradox ignores this just because Lithuania never had a well-developed Baltic Sea port in Samogitia.

While we're in that region, can we get Warmia/Ermland fixed? This is how it looks in real life:

350px-Map_of_East_Prussia_1648.jpg


sampleprussia.gif


Poland_pomerelia_marienburg_kulmer_land_chelmo_mark_brandenburg_prussia_danzig_gdansk_meckpom_hre_warmia_teutonic_nights_order_deutsche_tannenburg_treaty_1466_thorn.jpg



Here's how it looks in EU3:

77171-2.jpg
 

Sleepyhead

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I would really like to see lots more provinces in the game, is there an actual reason why paradox dont want to expand the map? - do they feel the balance is perfect as is?, will it cost too much money to redrawn the provinces within the game?
Well there is gameplay reason and questions of balance. Then of course there's also the fact that more provinces require more work from the Paradox team's part and it slows down the speed for many computers, making the game unplayable for some customers.
 

unmerged(47479)

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Agreed. This is how I designed Prussia in the More Provinces Mod:
Image


This is the triumph of form over a substance. The number of provinces we've got in EUIII: Divine Wind allows us to represent Central / Eastern Europe region rather well (however it'd be great to have 2 or 3 more provinces for even better representation). In my opinion the main emphasis should now be put on improving the historical correctness of existing provincial borders, as nothing makes the gameplay more immersive for me than properly represented map.

Here is the map with reshaped borders and somewhat modified provincial setup, I've made some time ago (EUIII: DW's number of provinces, Mercator projection). Perhaps someone would find it useful.




Maps that might also be helpful:
Administrative division of PLC 1619 (MERCATOR projection)
Administrative division of PLC 1619 - BLANK MAP (MERCATOR projection)
Administrative division of PLC 1619 (regular projection)
Religions in PLC 1573
Kingdom of Poland and Grand Duchy of Lithuania 1466
 
Last edited:

polskaGOLA

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Not bad, I'd split Silesia into 3 provinces though. I always felt the two don't do it enough justice.

I struggle to understand why Ruthenia has to be depicted with so little provinces. This isn't a complaint on your map (As I know yours is just reshaping of provinces currently in the game) but on EU3DW Vanilla. Particularly the absence of a Turov-Pinsk and Gomel provinces. Zaporozhia province is definitely something I don't like either especially since the Zaporozhian host weren't even in Ukraine at game's startdate. I'd split Zaporozhia into Pereyaslavl, Korsun and Cherkasy.
 

DanubianCossak

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I personally feel that the areas that i call home should be a hundred different provinces, and those that aren't should be just conquerable.

Actually right now im working on a for-personal-use map that will have like 100 provinces in China and as many as 30 in Korea XD

@ Rayski: when i redrew Russia in my mod, i went though a bunch of Russian maps, ranging from 1100s to 1450s (since i can read Russian Cyrillic it was not too hard) and none of those maps shows Pskov looking the way you have it. Its always narrow and elongated from north to the south.
 

Eh up me duck

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I would really like to see lots more provinces in the game, is there an actual reason why paradox dont want to expand the map? - do they feel the balance is perfect as is?, will it cost too much money to redrawn the provinces within the game?
Well personally speaking I've always been put off HOI3 because of the number of provinces.
 

DanubianCossak

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Well personally speaking I've always been put off HOI3 because of the number of provinces.

HoI3 standard would make PolandLithuania maybe 100 provinces big, EU3 would make it what? 20? And a perfect way to have it depicted would take maybe 30-35 povs. Nowhere near HoI3 i think.
 

unmerged(47479)

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Not bad, I'd split Silesia into 3 provinces though. I always felt the two don't do it enough justice.

I agree. If I had a chance to add one more province to the region, it would be Legnica / Liegnitz.

I struggle to understand why Ruthenia has to be depicted with so little provinces. Particularly the absence of a Turov-Pinsk and Gomel provinces.

The Duchy of Turov-Pinsk ceased to exist in early XIV century, when it was incorporated into Grand Duchy of Lithuania and became part of Brzesc (Brest) Voivodeship and Nowogrodek (Navahrudak) Voivodeship. In EUIII:DW both cities (Turov and Pinsk) lie in the area covered by Polesia province.
Also, I fail to see what's so special about Gomel, that it deserves it's own province.

Zaporozhia province is definitely something I don't like either especially since the Zaporozhian host weren't even in Ukraine at game's startdate. I'd split Zaporozhia into Pereyaslavl, Korsun and Cherkasy.

Splitting it in half into Poltava and Zaporozhian Sich would be just enough.

When i redrew Russia in my mod, i went though a bunch of Russian maps, ranging from 1100s to 1450s (since i can read Russian Cyrillic it was not too hard) and none of those maps shows Pskov looking the way you have it. Its always narrow and elongated from north to the south.

I've put Russian provinces there only to have some "sense of direction". This is why I used dashed line to draw them. They are not properly shaped right now. I should have mentioned that earlier.