>>This if the first version. For the last one, see the last post here.<<
This is a mini mod to go around one the fact that you cannot change base province income in-game. It is made for the 1066 scenario from CKDV 3.2b with DVIP. I'm still playtesting it so it may still be refined, comments are welcome.
Changes to normal CK behaviour:
- All provinces have base income 3.
- Prosperity province modifiers are changed to simulate different base incomes, struggling is -2 until rich which is +2, aproximately.
- Malaria and Dysentery are substituted with +3 and +6 modifiers with their own icons.
- "Fairs and Routes" tech group is changed to give +1, +1, +2,, +2, +3 prov. modifiers.
- Province setup for 1066 scenario is changed with modifiers and tech so that each province will start with an income aproximate to the original one.
- Old malaria and dysentery event modifiers now provide a bonus instead of a malus.
- Province improvements base income needed lowered when present.
...And the whole reason for all this...
- New events to give/remove said province effects and a change to an existing one so that now you can really get your cities "bigger", all the way till "Byzantion-size"...Or help in destroying some of the enemy... Of course it will require some work, and stewardship is essential... For more info check them in the prov. structure file.
Two notes:
1- I have a "particular" way of formatting events, it may seem more complicated but for me is way better to read and understand them.
2- This is my third post, if something is not made in a correct way, please let me know.
So download, try it, enjoy, and if you have suggestions, let me know.
---> Discussion Thread <---
-Krea
This is a mini mod to go around one the fact that you cannot change base province income in-game. It is made for the 1066 scenario from CKDV 3.2b with DVIP. I'm still playtesting it so it may still be refined, comments are welcome.
Changes to normal CK behaviour:
- All provinces have base income 3.
- Prosperity province modifiers are changed to simulate different base incomes, struggling is -2 until rich which is +2, aproximately.
- Malaria and Dysentery are substituted with +3 and +6 modifiers with their own icons.
- "Fairs and Routes" tech group is changed to give +1, +1, +2,, +2, +3 prov. modifiers.
- Province setup for 1066 scenario is changed with modifiers and tech so that each province will start with an income aproximate to the original one.
- Old malaria and dysentery event modifiers now provide a bonus instead of a malus.
- Province improvements base income needed lowered when present.
...And the whole reason for all this...
- New events to give/remove said province effects and a change to an existing one so that now you can really get your cities "bigger", all the way till "Byzantion-size"...Or help in destroying some of the enemy... Of course it will require some work, and stewardship is essential... For more info check them in the prov. structure file.
Two notes:
1- I have a "particular" way of formatting events, it may seem more complicated but for me is way better to read and understand them.
2- This is my third post, if something is not made in a correct way, please let me know.
So download, try it, enjoy, and if you have suggestions, let me know.
---> Discussion Thread <---
-Krea
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