Protip: The best possible lance to use at all times

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Xavori

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(I'm saying best, not most fun...Behemoth punching things was more fun, but this lance design is better for completing anything the game throws at you)

It's simple. For mechs: 2xLRM boats and 2x splat brawlers (ie. as many SRM's as possible). You want +stability damage weapons.

For your pilots: 2 Lancers and 2 Strikers.

This design never changes because ultimately, the maps are all the same. Lots and lots of terrain cover that reduce fighting to broom closet range at all times.

Here's a screenie of my current lance which is the same as my starting lance except the mechs have gotten heavier and the pilots more accurate (not that accuracy matters as much when everything is missiles).

https://steamuserimages-a.akamaihd....226/7AFA66AAE8EC3AA0F9BB5248DF80A906F1A55A87/

And here's why it works the best AT ALL TIMES.

1. As mentioned above, the maps are all the same in overall design. There is always terrain blocking long range and long line of sight. So why bother trying to build sniper mechs?

2. Accuracy is totally offset by having lots of missiles. Your early mechs who can only hit 50%? Well, 50% of 3xSRM6 is still a lot of damage, and a 55 ton Griffin can totally fit that loadout. With the Orion V 75ton, it's those same 3xSRM6's but with more armor and some ML's because why not. Later on, when you get your Lancers trained up, they're able to put all those missiles on a single component and even the CT armor of a heavy can't take that.

3. Stability damage is silly OP. Drop 40 LRM's with +stab damage and pretty much any mech is unstable. That means any other missile hit is going to knock it on its butt. And a prone mech is just fodder for Lancers in splat mechs. Since I have 2 lurmboats. I can knock ANYTHING down just by having both Strikers forcus hit it in one round. Then the Lancers move in for an easy kill.

4. 2xLRM boats also gives you the ability to redirect opfor attention on you if you are running Strikers. They can split their missiles between 3 targets, and with that +1 initiative, they can get those shots off before anything really scary moves. This comes up any mission that you have to protect stuff, of which there are a lot.

5 Lancers are the best killers, period. Since again the maps don't lend themselves to long range, they also greatly reduce the usefulness of maneuver. Lancers don't have to move. In fact, they don't want to because of Bulwark. They can also choose between split target, called shots, and breaching shots depending on situation. And Bulwark is the best skill for any pilot who might get focused because it lets you shed that previously mentioned stability damage pretty quickly.
 

Kvyrokranaxyyit

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I'm not a fan of lancers because random head hits make me feel that the mission didn't go flawlessly. Personally I really like skirmishers better. Having a king crab with 4-5 chevrons, while not making a ton of sense, is hilariously broken.
I'm also hopelessly addicted to breaching shot, so strikers are off the menu.

I've found that giving all my mechs a mix of AC's and LRMS means you can split your fire more effectively, since as you say, that first salvo puts them into knockdown range. Plus, LRMs are terrible for finishing off mechs, so I like for each mech to be able to put a heavy round into someone down as well as setting up the next knockdown.
 

Whiskiz

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Mar 10, 2015
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i think everyone knows by now how good LRM are, its pretty obvious especially with max range and indirect fire, but splat front line?

you want to add extra armor sandblasting and extra knockdown? Why?

Guess you've never 2 shot a mech with call support 2 ac/20 into CT or almost anything else.

The only single target damage capable of actually punching through armor and mechs you have is from call shots (lol)
 

gavicola

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Completely agree with OP - the LRM boat's raining hell down is so OP. My Orion LRM has 1 LRM 20 and 2 LRM 15 s (all +++). That beast, combined with multi-shot and breaching shot, allows me to do full stability damage to three guarded targets simultaneously (which is awesomely OP - VERY useful at the beginning of a fight when an OPFOR lance is just getting into scouting range).
 

Chaotic-Entropy

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Is there any AMS in the game? I'm not super far in yet.

That was always the counter.
 

Luminis

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I have three LRMs boats (kinda, my AS7-D also had a Gauss, my AS7-D-HT has two AC10s, both in addition to two LRM20 and my KGC runs a PPC, an LRM20 and two LRM15s), but instead of splat, I use a MLs + MGs BNC-3M. Focusing all that into a CT is near instant death for anything ...

Is there any AMS in the game? I'm not super far in yet.

That was always the counter.
Nope, it's LosTech until 3040.
 

Xavori

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i think everyone knows by now how good LRM are, its pretty obvious especially with max range and indirect fire, but splat front line?

you want to add extra armor sandblasting and extra knockdown? Why?

Guess you've never 2 shot a mech with call support 2 ac/20 into CT or almost anything else.

The only single target damage capable of actually punching through armor and mechs you have is from call shots (lol)

Actually, my Highlander is set up 2xAC20 2xSRM6, is piloted by a Lancer, and one-shots heavies on called CT.

I'm uploading a video of my 4 lil' mechs taking on multiple enemy lances, including assaults, and finishing the battle clean (as in no damage) as we speak :p

p.s. I haz potato internet, so it's prolly going to take 30-40 minutes tho :(
 

Whiskiz

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Mar 10, 2015
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Actually, my Highlander is set up 2xAC20 2xSRM6, is piloted by a Lancer, and one-shots heavies on called CT.

I'm uploading a video of my 4 lil' mechs taking on multiple enemy lances, including assaults, and finishing the battle clean (as in no damage) as we speak :p

p.s. I haz potato internet, so it's prolly going to take 30-40 minutes tho :(

So then

"2x splat brawlers (ie. as many SRM's as possible)"

and

"2. Accuracy is totally offset by having lots of missiles. Your early mechs who can only hit 50%? Well, 50% of 3xSRM6 is still a lot of damage, and a 55 ton Griffin can totally fit that loadout. With the Orion V 75ton, it's those same 3xSRM6's but with more armor and some ML's because why not. Later on, when you get your Lancers trained up, they're able to put all those missiles on a single component and even the CT armor of a heavy can't take that."

Are not quite accurate :p
 

SQW

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If you try to min/max, of course you'll find an exploit or two but that's just gimping your enjoyment.

That's why I reduced base accuracy, upped the parts requirement to 5, increased morale actions by 50% and made CT destruction permanent.

On my next game, I'll be playing with pure stock load out so no more crazy efficient lance loadout.
 

Flying Dice

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That's way inefficient. One LRM 'mech can carry enough tubes to max a stability bar, something like a dual PPC Catapult K2 can deliver knockdowns while also popping vees. SRMs are eh. Less stab damage than LRMs but they still spread their damage.

I prefer 1x LRMboat, 1x ballistic/PPC sniper, 1x AC/20 brawler, and 1x laservom to strip evasion and secure kills when the middle two whiff. All but the LRMboat with max JJs, all with max frontal armor.
 

Xavori

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So then

"2x splat brawlers (ie. as many SRM's as possible)"

and

"2. Accuracy is totally offset by having lots of missiles. Your early mechs who can only hit 50%? Well, 50% of 3xSRM6 is still a lot of damage, and a 55 ton Griffin can totally fit that loadout. With the Orion V 75ton, it's those same 3xSRM6's but with more armor and some ML's because why not. Later on, when you get your Lancers trained up, they're able to put all those missiles on a single component and even the CT armor of a heavy can't take that."

Are not quite accurate :p

I only switched to the 2xAC20's in my Highlander because it only has 2 missile hardpoints.

This Griffin was my mostest favoritest mech before that (hence why I haven't sent it to storage even tho I'm not ever going to pilot it again this campaign)

https://steamuserimages-a.akamaihd....398/7D36FCA4AABFF6BBB4DB60F7262946735A5BAF43/
 

SQW

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So that video I promised of my lance going up against higher tonnage and finishing clean.


p.s. I actually made that mission harder on myself because I was farming salvage, not c-bills, so couldn't just always go for quick kills.

You went up against a few heavies with 25/50% armor using tooled up assaults armed with +++ weapons. And you took them on in two waves. Plus you abused the morale called shots clutch designed for newbies.

Come back when you go against AI with double tonnage in full armor all at the same time while using mostly stock loadout.
 

raok

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Apr 29, 2018
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~LRM80, divided between 2 mechs. Maybe less LRM is enough but LRM40 at least is enough. 2 mechs have now maximum stability damage.
Another mech with stability damage weapons to knock them down.
2x mechs to do high called shot alpha damage to CT.

2 mechs per round?

The end game is not so good. Stability damage nerf and/or for example 250t drop limit would be nice.
 

Derek Pullem

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(I'm saying best, not most fun...Behemoth punching things was more fun, but this lance design is better for completing anything the game throws at you)

It's simple. For mechs: 2xLRM boats and 2x splat brawlers (ie. as many SRM's as possible). You want +stability damage weapons.

For your pilots: 2 Lancers and 2 Strikers.

This design never changes because ultimately, the maps are all the same. Lots and lots of terrain cover that reduce fighting to broom closet range at all times.

Here's a screenie of my current lance which is the same as my starting lance except the mechs have gotten heavier and the pilots more accurate (not that accuracy matters as much when everything is missiles).

https://steamuserimages-a.akamaihd....226/7AFA66AAE8EC3AA0F9BB5248DF80A906F1A55A87/

And here's why it works the best AT ALL TIMES.

Campaign wise this is dubious mainly because some missions require speed and/or jumps to successfully complete.

I wish the mission descriptions were a little more informative on the kind of Mechs required - I mean I've got the idea that convoy raids work best with medium / fast mechs but some "suggested loadout" in the missions would be very helpful for the new ones.
 

Aries37

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Apr 30, 2018
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LRMs are only good until you have really high morale buffs. I've put about 40 hours into this game, am post-campaign, and have a lance of 4 assaults.

Each of my assaults can core any other assault in one precision shot. And as you get morale for killing mechs this enables me to do non stop precision shots, killing 4 assaults a turn. It has completely trivialized every mission I do.
 

Whiskiz

Second Lieutenant
Mar 10, 2015
105
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LRMs are only good until you have really high morale buffs. I've put about 40 hours into this game, am post-campaign, and have a lance of 4 assaults.

Each of my assaults can core any other assault in one precision shot. And as you get morale for killing mechs this enables me to do non stop precision shots, killing 4 assaults a turn. It has completely trivialized every mission I do.

Sigh, i knew end game was going to be too easy.

I even made this thread about my fears:
https://forum.paradoxplaza.com/foru...5-4-skull-missions-are-actually-hard.1088391/
 
Last edited:

raok

Second Lieutenant
Apr 29, 2018
102
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Campaign wise this is dubious mainly because some missions require speed and/or jumps to successfully complete.

I wish the mission descriptions were a little more informative on the kind of Mechs required - I mean I've got the idea that convoy raids work best with medium / fast mechs but some "suggested loadout" in the missions would be very helpful for the new ones.

I used only Assault mechs in every mission once I got those. Even the timed story missions in Assault mechs.

You may have to be moving all the time but you have so ridiculous firepower that you actually can just move forward destroying everything that comes on your way. I had two Assaults with movement of 3 in timed missions.

Drop ship should have tonnage limit. That it cannot carry more than for example 250 tons. At least some difficulty slider before you start game which decreases tonnages.

The game is really good, it simply needs a bit rebalancing.
 

Aries37

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Apr 30, 2018
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