Just don't, the authority and tax capacity boost are not worth it. If you want a stable economy with workers' protections and old age pensions, use PropTax and Interventionism and subsidize the "worst offenders" (railways and power plants). If you want a socialist utopia, use workers coops. Going for a command economy with a minimum wage due to worker protections means you'll eventually go in the red due to every business having the same wage and the state needing to make up for the deficit. Even with a 35% tax rate I was unable to finance the subsidies which were at 20 million at the end. This was in spite of me reducing the minimum wage to 60% of the normal wage, so there's probably a bug there - the wage was 25 per week regardless of where I checked. It seems like the game is unable to calculate taxes beyond a certain point because there was a discrepancy between the 23 mill I was supposed to get from income taxes and the 20 million I was actually raking in. I suppose if you go autocracy or ethnostate you could have enough consumption taxes to make up for the deficit but... even then it's a hard sell. It's probably also possible to use command econ if you only use the labor law that gives less hazardous worker conditions, because then the subsidies will be less devastating owing to the wages being lower in the unprofitable businesses.
Graduated taxation combined with cooperatives is also pretty bad, seeing as even without mandated subsidies worker coops have very little in the way of dividend meaning the majority of taxes will come from income tax which is capped at 20%. This means the state can't afford anything but the bare minimum in expenses unless you're using more regressive laws to get authority for consumption tax.
EDIT: you can probably manage a command econ if you have no minimum wage. this locks you out of the last journal entry for the councilist path though, and once you've passed workers protections (the law that gives minwage) you're not getting rid of it as the IGs that will have support at that point won't support a repeal. I still say the cons outweigh the pros - I understand the point of mandatory subsidies is to brute-force get rid of normal market mechanisms making the player even more responsible for good econ planning but for now it's busted.
Graduated taxation combined with cooperatives is also pretty bad, seeing as even without mandated subsidies worker coops have very little in the way of dividend meaning the majority of taxes will come from income tax which is capped at 20%. This means the state can't afford anything but the bare minimum in expenses unless you're using more regressive laws to get authority for consumption tax.
EDIT: you can probably manage a command econ if you have no minimum wage. this locks you out of the last journal entry for the councilist path though, and once you've passed workers protections (the law that gives minwage) you're not getting rid of it as the IGs that will have support at that point won't support a repeal. I still say the cons outweigh the pros - I understand the point of mandatory subsidies is to brute-force get rid of normal market mechanisms making the player even more responsible for good econ planning but for now it's busted.
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