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Dec 1, 2002
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I originally posted this in another thread but strongly believe it is worth its own thread, if only to bring it to the forefront of discussion and to the attention of the PI developers:

It is not just medium and heavy divisional artillery that appears missing from the divisions, but the additional support elements that were intrinsic to divisions in the armies of most modern WW2 combatants.

To take the example of the US Army in 1943-45, an infantry division had in its permanent organization:

3 regiments of infantry (each with 9 companies of infantry, 3 heavy weapons companies with 81mm mortars, 1 infantry howitzer company with 4 105mm infantry howitzers (short barreled, lighter versions of the medium 105) and an AT company with 57 mm AT guns)
3 battalions of 105mm medium howitzers
1 battalion of 155 heavy howitzers
1 troop (company) of mechanized cavalry (reconnaissance scout cars and jeeps)
1 battalion of combat engineers

Depending upon circumstances, but often for long periods of time, US infantry divisions on the line and engaged in combat would expect any or all of the following attachments from corps or army assets:

1 or more medium artillery battalions (sometimes SP)
1 AA Automatic weapons battalion with 37 or 40 mm AA and 50 cal quad AA
1 AT battalion of 57mm or 76mm towed guns
1 TD battalion of 76mm or 90mm TD's
1 Tank battalion of 54 M-4 Sherman mediums and 17 M-5 or M-24 light tanks, along with 6 105mm armed Shermans or M-8 75mm GMC.
1 or more additional engineer battalions and/or bridging companies

These attachments would sometimes be broken down and dispersed in the infantry regiments and their battalions, for use in front line combat.

So, clearly, there is much more to a division than we appear to be seeing in the present Paradox vision. What is missing is the divisional HQ with these all these assigned and attached support elements.

Combined, these elements make up a very large "brigade equivalent" that should come AT A ZERO COST AGAINST THE BRIGADE LIMIT FOR THE DIVISION with any US division.

Mind you, I am not claiming every army followed exactly these practices and numbers - but the big players of the Allied and Axis armies did do so for the most part.

The solution, as I see it, is to have the division designer include one each "divisional HQ brigade" (DHQB) to come FREE with the formation of the division...free not from IC or personnel costs, because it should include those, but NOT COUNTING AGAINST THE DIVISIONAL BRIGADE LIMIT.

Furthermore, although there are combat elements in the DHQB, I would argue that the DHQB have a frontage of zero (0) to reflect the fact it did not form part of the combat frontage of the division, never being required to go "on the line" but rather performing its functions in the division rear area.

Clearly, these DHQB's will vary from division to division (armored and para divisions had different ones) but also from country to country and from time to time based upon technology, research and doctrinal advances.

As your research into the applicable weapons and doctrines proceeds, these DHQB's will grow stronger (or perhaps weaker) but in any event they will evolve and their corresponding strengths will evolve.

Now, if this is not included in the vanilla game (and I would strongly argue that it should, to represent historical reality), it should at least be one of the first and most important things to be modded into the game.
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Alsadius

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I'm going to wait to see how it's modeled to see if such a creation is necessary at all, or if it's been implemented already, or what. I agree, something like that would make a good amount of sense, but it's for exactly that reason that I'm not too concerned by it - Paradox tends to be sensible enough that they'd make sure that the basic function is dealt with, whatever the implementation.
 
Dec 1, 2002
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Well, look at it this way - if it hasn't been implemented yet (and the DD's make me fairly sure it has not) then there is not much time before game release in August, to get it researched, implemented and beta tested. So that's why I bring it up NOW, in the hope it makes it into the final vanilla game.
 

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Wouldn't this be better represented if you could set the equipment distribution throughout each brigade. Moreover, you could say 'X' heavy artillery pieces, 'Y' mortars, etc ??

Seems quite micromanagement to me (which I don't mind, tbh) but with the whole template system I think any micromanagement could be avoided.
 

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I'm not exactly clear on the reason for a HQ being included. If everyone gets one and it is free and has no frontage, then why have them except for historical accuracy? (Which I would like). Do you mean that they would vary as different techs are researched and so one would end up with more flavour in divisions alongside the 5 bde slot choices?
 
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Perhaps I was not being clear enough? OK, lets reiterate: :D

First, there is NO MICROMANAGEMENT. The brigade would be INCLUDED with the division at no cost to the brigade limit. There is NOTHING for the player to do except research the particular technologies and doctrines that would add to the power of the DHQB.

Second, the reason for the brigade's inclusion is to represent the strength and capabilities inherent to all normal divisional HQ elements above the combat brigades/regiments, which are POORLY REPRESENTED by simply adding combat values to individual brigades.

Third, during the war, divisions evolved apart from their subordinate combat brigades/regiments. There were additions and omissions that would best be represented in changes in the evolving DHQB, rather than altering the basic combat brigades - which already have a lot of changes to deal with themselves.

OK, any more issues? I'm more than happy to discuss them. :)
 

Alsadius

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Perhaps I was not being clear enough? OK, lets reiterate: :D

First, there is NO MICROMANAGEMENT. The brigade would be INCLUDED with the division at no cost to the brigade limit. There is NOTHING for the player to do except research the particular technologies and doctrines that would add to the power of the DHQB.

Second, the reason for the brigade's inclusion is to represent the strength and capabilities inherent to all normal divisional HQ elements above the combat brigades/regiments, which are POORLY REPRESENTED by simply adding combat values to individual brigades.

Third, during the war, divisions evolved apart from their subordinate combat brigades/regiments. There were additions and omissions that would best be represented in changes in the evolving DHQB, rather than altering the basic combat brigades - which already have a lot of changes to deal with themselves.

OK, any more issues? I'm more than happy to discuss them. :)

I suppose I have to take issue with the word "POORLY" here. If researching an artillery tech gives the average infantry division under this system as much of a boost as it would under your hypothetical HQ Bde system, I see no reason to believe the representation is poor at all. Yes, it's an abstraction, but who really cares? It's a reasonable one.
 
Dec 1, 2002
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I suppose I have to take issue with the word "POORLY" here. If researching an artillery tech gives the average infantry division under this system as much of a boost as it would under your hypothetical HQ Bde system, I see no reason to believe the representation is poor at all. Yes, it's an abstraction, but who really cares? It's a reasonable one.

I consider it "poorly" done because the divisional artillery component, when spread out like this, has less than the sum of its parts...there is no consideration given, for instance, to the value of the heavy artillery battalion, which often had some counter-battery missions and effects. It is also poorly done in that it fails to credit the division for its inherent engineer, antitank, anti-aircraft and reconnaissance elements, which perform functions not always represented by little bits of capability dribbled out in brigade-sized chunks. The AT units at brigade/regimental level were usually weaker than those at division, for instance.

A division is not just "teeth" it is also "tail" and without this DHQB or its equivalent, divisions are just not correctly represented by just subordinate manouver combat brigades.
 

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Clearly, these DHQB's will vary from division to division (armored and para divisions had different ones) but also from country to country and from time to time based upon technology, research and doctrinal advances.
There might be a problem if that limit is hard coded or is universally applied to all divisions. So, it might be historically to make this addition to infantry divisions, but if this limit if lifted it will enable exploits since you can add any brigades. I don't know if the devs will make division type specific limits.
 

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This isn't going to happen. We are fully aware that Divisions were fairly complicated things, but in then end we picked the level of detail we felt was best. I know that you are not all going to agree with this, but this is how it is.
 

PIT_AMERO

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I too support the abstraction, so my idea is purely for the outlook of the UI.
It would be cool, if when you start to compose the division on the top of the screen to appear HQ (without any value, just the two letters) and all brigades which we attach to appear under it connected with lines to the HQ.
It's just graphical feature, but will add a little bit more cool outlook to the brigade's OOB.