I do! And that's good. It should normally have zero chance. A Confederate victory should require either catastrophic errors on the part of the Union, or some form of hostile third-party action against the Union, either separately or in concert with the Confederacy.
Zero chance, not because of any of the historical reasons the south lost the civil war, but because of the mechanics of the game leave it crippled from the start. If it lasts even 3 years besides just the Union occupying territory with no opposition til it hits the required warscore, the south must be lucky in your game.
Now, the details of why and how it stands zero chance may need to be looked at - the ACW shouldn't be a Short Victorious War for the Union as often as it is - but the mere fact that the South loses 90% of the time seems like the outcome that should be produced.
Congratulations you just said what I said in the first place but are being hyper-smug about it! Good job there.
Writing a decision for the USA analogous to the "Treaty of London" decision for the Netherlands (relinquish cores on Belgium, improve relations with France, UK, and Prussia) if it loses the
ACW would certainly be a useful innovation. The AI shouldn't be guaranteed to take it, of course.
good you're learning to not be hyper-smug about insulting me and then saying exactly what I said in the first place but claiming credit like some 19th century archaeologist.
Why shouldn't cores not be a singular focus for nations, such that they cause wars repeatedly and infinity until either you break their back or they get the cores?
In 1870, a splendid little war between Prussia and France occurs. Prussia, victoriously, takes Alsace-Lorraine from France, which is both a German Empire core and a France core. ~6 years later, the peace treaty truce enforcement time expires and France instantly declares war on Germany to get the land back. One of the two powers loses, but is not broken. ~6 years later, the losing side declares war to get the cores back. Repeat. ~6 years later, repeat.
Or, if you're Mexico. America declares manifest destiny and is given cores across the entirety of your northern lands. You may as well just cede them willingly to America, it'll be easier than hoping the game leaves you stronger than America til 1936. They will be coming every chance the AI thinks it can.
Say you're the south. You won the civil war. Because of the fact you don't lose cores, America just invades you again because it "rightfully owns that land". Scripting a core removing event solves this case, yes, but the underlying issue of why you NEED to remove those cores to spare the CSA repeated invasions of america is still there.
say you're america, The Confederacy considers Kentucky and Missouri and Maryland core parts of its nation. You still own them. You agreed to allow the south to be free after a bloody civil war. The ACW peace treaty ends and suddenly the Southg has declared war on you to take some of those states. ACW2 ends with you reclaiming, idk, Texas as punishment. ~6years later, repeat until the AI doesn't think it can fight you or you've retaken the entire south.
I'm Some country, i invade another country and force them to give up some extinct nations cores to create a vassal and buffer between us. I also own some of their cores, but no matter, they should be grateful. -1000 opinion malus "owns cores". They're liable to want to start a war with me over the issue at some point, and their desire for their cores overrides common sense.
The AI should have a drive to get all its cores yes, but not a gigantic "will not even consider you" opinion killer modifier or an incessant drive to war against anybody who owns them such that its less time consuming to just give them the land then have to keep fighting them and their allies.
I do hope your reply is less smug.