• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.843
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Also, on a sidenote, I hope they start the game from 1821 instead of 1836, and that either A) they let you start at any date you want, just like Europa Universalis, or B) they provide more starting bookmarks than just the two from Vicky II.
(A) is a hope far beyond completely unreasonable, for reasons which get rehashed in this thread every... I dunno, 5-10 pages or so? (Especially when you consider some of the remarks that have been made about start dates by Paradox devs since the release of EU4...)

Even (B) looks unlikely.
 
  • 2
Reactions:

PerseusSpartacus

Corporal
12 Badges
May 28, 2016
47
25
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
Yeah, I'll admit A is a highly unreasonable expectation. However, it would feel kind of silly if they didn't add at least one more date besides just 1836 (or 1821, depending on which one they choose to start with) and 1861. Of course, it is entirely possible that they might add starting dates as part of certain DLC expansions (much as Charlemagne and The Old Gods expanded the CKII timeline).

For the sake of argument, let's assume they push the start-date for Vicky III back to 1821 to more easily link up with EUIV. In that case, I can see them adding either 1845 (just before the Mexican-American War) or something between 1894-1900 (makes for a nice late game), or possibly even both. That, I think would be a nice setup, offering excellent alt-history potential (such as having the Russian Revolution in 1848, perhaps) and lots of fun challenges (like defeating the USA as Mexico).
 

bitmapmedivh

Colonel
81 Badges
May 22, 2009
1.105
1.567
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 3 Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Shadowrun: Dragonfall
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Shadowrun Returns
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Battle for Bosporus
  • Victoria 2
  • Europa Universalis IV: Cossacks
Do you have any idea of the massive amount of work that goes into creating a new bookmark? In a game that needs accurate demographics such as this? It's just not swapping province ownership, you know. How in God's name can you see them adding 2-3 more startdates, let alone one?! They removed the two later startdates from Vicky1 because nobody played them, making it a waste of their time and resources to include them or even research new ones. The developers themselves have stated that their statistics show that something like 95% of players choose the earliest possible startdate. It's thus a waste of time to implement other bookmarks.
 
  • 5
  • 1
Reactions:

Antiochus_Soter

Second Lieutenant
7 Badges
Dec 3, 2010
130
0
explorethemed.com
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Rome Gold
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
Better modeling of South American Civil Wars. For example the various wars in Argentina between the Federalists and the Unionists, and the ability to play either sides. Also there was the independent Riograndense Republic in Southern Brazil that came into existence in the year the game starts (1836) and lasted for 10 years, it was led by the Italian adventurer Giuseppe Garibaldi. I was surprised to see that it did not exist in Victoria 2 considering that 1836 is the start date of the game.
 

PerseusSpartacus

Corporal
12 Badges
May 28, 2016
47
25
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
Do you have any idea of the massive amount of work that goes into creating a new bookmark? In a game that needs accurate demographics such as this? It's just not swapping province ownership, you know. How in God's name can you see them adding 2-3 more startdates, let alone one?! They removed the two later startdates from Vicky1 because nobody played them, making it a waste of their time and resources to include them or even research new ones. The developers themselves have stated that their statistics show that something like 95% of players choose the earliest possible startdate. It's thus a waste of time to implement other bookmarks.

Hmm, I see your point. Eh, I suppose it wouldn't be the worst thing in the world if they stuck with just two start-dates. Again, though, there's always the possibility of adding another in a later DLC expansion - probably one geared towards a later game.
 

aimlessnerd

Second Lieutenant
56 Badges
Oct 19, 2015
166
50
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
American Civil War should be somehow "better" and "more interesting". In Vickan II it's just too anticlimactic and my attitude towards it is usually something like "okey let's get over with".
you dont find the south havin zero chance 90% of the time, and even if it does win it just faces a new civil war every time the truce expires?

Victoria 3 neeeds to do away with the absolute and total bloodlust a nation has for cores.
 
  • 1
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.843
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
you dont find the south havin zero chance 90% of the time,
I do! And that's good. It should normally have zero chance. A Confederate victory should require either catastrophic errors on the part of the Union, or some form of hostile third-party action against the Union, either separately or in concert with the Confederacy.

Now, the details of why and how it stands zero chance may need to be looked at - the ACW shouldn't be a Short Victorious War for the Union as often as it is - but the mere fact that the South loses 90% of the time seems like the outcome that should be produced.
and even if it does win it just faces a new civil war every time the truce expires?
Writing a decision for the USA analogous to the "Treaty of London" decision for the Netherlands (relinquish cores on Belgium, improve relations with France, UK, and Prussia) if it loses the ACW would certainly be a useful innovation. The AI shouldn't be guaranteed to take it, of course.
Victoria 3 neeeds to do away with the absolute and total bloodlust a nation has for cores.
Why?
 
  • 1
Reactions:

aimlessnerd

Second Lieutenant
56 Badges
Oct 19, 2015
166
50
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
I do! And that's good. It should normally have zero chance. A Confederate victory should require either catastrophic errors on the part of the Union, or some form of hostile third-party action against the Union, either separately or in concert with the Confederacy.

Zero chance, not because of any of the historical reasons the south lost the civil war, but because of the mechanics of the game leave it crippled from the start. If it lasts even 3 years besides just the Union occupying territory with no opposition til it hits the required warscore, the south must be lucky in your game.
Now, the details of why and how it stands zero chance may need to be looked at - the ACW shouldn't be a Short Victorious War for the Union as often as it is - but the mere fact that the South loses 90% of the time seems like the outcome that should be produced.

Congratulations you just said what I said in the first place but are being hyper-smug about it! Good job there.

Writing a decision for the USA analogous to the "Treaty of London" decision for the Netherlands (relinquish cores on Belgium, improve relations with France, UK, and Prussia) if it loses the
ACW would certainly be a useful innovation. The AI shouldn't be guaranteed to take it, of course.

good you're learning to not be hyper-smug about insulting me and then saying exactly what I said in the first place but claiming credit like some 19th century archaeologist.


Why shouldn't cores not be a singular focus for nations, such that they cause wars repeatedly and infinity until either you break their back or they get the cores?

In 1870, a splendid little war between Prussia and France occurs. Prussia, victoriously, takes Alsace-Lorraine from France, which is both a German Empire core and a France core. ~6 years later, the peace treaty truce enforcement time expires and France instantly declares war on Germany to get the land back. One of the two powers loses, but is not broken. ~6 years later, the losing side declares war to get the cores back. Repeat. ~6 years later, repeat.

Or, if you're Mexico. America declares manifest destiny and is given cores across the entirety of your northern lands. You may as well just cede them willingly to America, it'll be easier than hoping the game leaves you stronger than America til 1936. They will be coming every chance the AI thinks it can.

Say you're the south. You won the civil war. Because of the fact you don't lose cores, America just invades you again because it "rightfully owns that land". Scripting a core removing event solves this case, yes, but the underlying issue of why you NEED to remove those cores to spare the CSA repeated invasions of america is still there.

say you're america, The Confederacy considers Kentucky and Missouri and Maryland core parts of its nation. You still own them. You agreed to allow the south to be free after a bloody civil war. The ACW peace treaty ends and suddenly the Southg has declared war on you to take some of those states. ACW2 ends with you reclaiming, idk, Texas as punishment. ~6years later, repeat until the AI doesn't think it can fight you or you've retaken the entire south.

I'm Some country, i invade another country and force them to give up some extinct nations cores to create a vassal and buffer between us. I also own some of their cores, but no matter, they should be grateful. -1000 opinion malus "owns cores". They're liable to want to start a war with me over the issue at some point, and their desire for their cores overrides common sense.

The AI should have a drive to get all its cores yes, but not a gigantic "will not even consider you" opinion killer modifier or an incessant drive to war against anybody who owns them such that its less time consuming to just give them the land then have to keep fighting them and their allies.

I do hope your reply is less smug.
 
Last edited:
  • 2
Reactions:

aimlessnerd

Second Lieutenant
56 Badges
Oct 19, 2015
166
50
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
As far as I know, the official answer to why there won't be 1821 in Victoria is because so many things happened in the history between 1821-1836 that the borders would look silly if they did that.
it is fairly hard to make sure a paradox game can produce a somewhat historical response without guiding the AI, and Europe (atleast Iberia) will be a different place if the empire of Spain doesnt fall.
 

Rhylsaldar

Sergeant
70 Badges
Aug 22, 2013
91
57
  • Victoria 2: Heart of Darkness
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Pillars of Eternity
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Victoria 2
  • Stellaris: Lithoids
  • Cities: Skylines Industries
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Semper Fi
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
you dont find the south havin zero chance 90% of the time, and even if it does win it just faces a new civil war every time the truce expires?

Victoria 3 neeeds to do away with the absolute and total bloodlust a nation has for cores.

I disagree on that as This timeframe Imperialism was at maximum overload idea what each nations literally fight to the death for every single rock unclaim yet Look at all those run for the North/South Poles or exploration missions. Every mountains was claim if not properlly flagged and each coloniale land possible. read Desert of the Tartares from Buzzati (1940) where few reference about these.

Again France prepared and trained an entire generation on what would be the Great War to reclaim 2 province cores or Alsace and Mozelle.

Even today Nation claims on contested rocks and maritime exclusive souvereignty are a huge tension between nations, look up at Gilbraltars, those Islands beetween china, malaysian and vietnam seas. And all those border frictions thats left. Those are reborn border bloodlust gore potential form Victorian periode. That is why SDN Societé des Nations was created than ONU.

A Core is a Core in a periode of heavy Nationalism and Imperialism. Even today where western idea about claims that bring to war are concidered as futile those are huge problems. If you can read french : http://blogs.lexpress.fr/cuisines-assemblee/2017/01/17/le-tabou-de-lile-de-tromelin/

Its all about a little desert Island 1.5 kmX 0.7 km claimed by Maurice Island (North East of Madagascare) since 1976 that France flagged in 1814 that gives France a 280 000 km² of Exclusive Economic Zone, it's half the France main land to give you an idea. (You should know that France is the 2nd nation larger nation in size after USA at Exclusive Economic Zone, UK looser).

Claims/Cores where even more a "thing" for Victorian nations cause those transport their concepts of value and civilisation, and nationnalism where the common idea at those times.

I even found that Vicky II is to light about claims cores and border frictions (not about colonialism race and explorations even if those should bee more costly to support), the nations mostly repected other claims but escalated greatly in case of contested ones.

Another point are the crisis event, those should be launch for every cores possible.

the "pacific" way but show That are still a thing : http://www.businessinsider.fr/us/canada-and-denmark-whiskey-war-over-hans-island-2016-1/
 

aimlessnerd

Second Lieutenant
56 Badges
Oct 19, 2015
166
50
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
I disagree on that as This timeframe Imperialism was at maximum overload idea what each nations literally fight to the death for every single rock unclaim yet Look at all those run for the North/South Poles or exploration missions. Every mountains was claim if not properlly flagged and each coloniale land possible. read Desert of the Tartares from Buzzati (1940) where few reference about these.

Again France prepared and trained an entire generation on what would be the Great War to reclaim 2 province cores or Alsace and Mozelle.

Even today Nation claims on contested rocks and maritime exclusive souvereignty are a huge tension between nations, look up at Gilbraltars, those Islands beetween china, malaysian and vietnam seas. And all those border frictions thats left. Those are reborn border bloodlust gore potential form Victorian periode. That is why SDN Societé des Nations was created than ONU.

A Core is a Core in a periode of heavy Nationalism and Imperialism. Even today where western idea about claims that bring to war are concidered as futile those are huge problems. If you can read french : http://blogs.lexpress.fr/cuisines-assemblee/2017/01/17/le-tabou-de-lile-de-tromelin/

Its all about a little desert Island 1.5 kmX 0.7 km claimed by Maurice Island (North East of Madagascare) since 1976 that France flagged in 1814 that gives France a 280 000 km² of Exclusive Economic Zone, it's half the France main land to give you an idea. (You should know that France is the 2nd nation larger nation in size after USA at Exclusive Economic Zone, UK looser).

Claims/Cores where even more a "thing" for Victorian nations cause those transport their concepts of value and civilisation, and nationnalism where the common idea at those times.

I even found that Vicky II is to light about claims cores and border frictions (not about colonialism race and explorations even if those should bee more costly to support), the nations mostly repected other claims but escalated greatly in case of contested ones.

Another point are the crisis event, those should be launch for every cores possible.

the "pacific" way but show That are still a thing : http://www.businessinsider.fr/us/canada-and-denmark-whiskey-war-over-hans-island-2016-1/
Ive not said nations shouldn't focus on cores.

I've said it shouldn't be an all-encompassing desire that overrides common sense (Germany establishing a buffer polish state between it and Russia but keeping it's polish lands means this state, which only exists because of Germany, will refuse to even consider Germany and willingly let Russia restore order CB on Poland the moment that truce is up)

France prepared a generation to fight for Alsace-lorraine. It didn't declare war on Germany the moment the peace treaty truce ended. The CSA won the war, but because American cores remain on the CSA, it will, unless you broke Americas back, declare war on you over them again. IT will do so until either you break it or it has retaken the south.

The AI, as i repeatedly said, should emphasis cores, but not to the point that having another nations cores, even if it was granted by a ingame decision that you have zero impact on, means they will declare war every possible chance to get them cores back on and absolutely refuse to ever consider diplomacy with you.


Unless you think "the 3rd German-French war, (~6 years after the last 1 which happened ~6 years after the first one,) over alsasce lorraine" is a good compromise since both nations have cores on that land.
 
  • 1
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.843
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
In that example, the problem seems to be not "France wants Elsaß-Lothringen back", but "France is declaring an offensive war it can't actually win".
 
  • 1
Reactions:

aimlessnerd

Second Lieutenant
56 Badges
Oct 19, 2015
166
50
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Crusader Kings Complete
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
In that example, the problem seems to be not "France wants Elsaß-Lothringen back", but "France is declaring an offensive war it can't actually win".
And if it does. Germany will instantly declare war again the moment it can.

It took alliances sparking a general war to get the french and germans to fight oneanother in RL, in game those small cores will start WW1, WW2, WW3 and WW4 back and forth.
 

nuarbnellaffej

Lt. General
32 Badges
Jul 27, 2009
1.211
2.195
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Darkest Hour
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • 500k Club
  • Victoria 2
  • Cities: Skylines
One thing that I really hope that vicky3 will have are political leaders. Particularly I am interested in a cabinet system that the Hearts of Series uses. I want to know who wins my elections, instead of a vague "the liberals win!" I want names.

On that note, the devs would not have to put as much research into the names. Since I imagine players would be less critical of actual names(or portraits) than in HOI, since none of those guys are still in living memory(except for the most famous ones.) They could be generated like generals and admirals are in Vicky II.
 
Last edited:
  • 4
Reactions:

TK-XD-M8

Captain
Sep 9, 2016
309
61
On that note, the devs would not have to put as much research into the names. Since I imagine players would be less critical of actual names(or portraits) than in HOI, since none of those guys are still in living memory(except for the most famous ones.) They could be generated like generals and admirals are in Vicky II.

Personally I'd be more in favor of them using actual names, but they could have it rather limited in scope, and modders can fill in the gaps. Or something.
 

KampfGeist

Recruit
Jan 25, 2017
3
1
Suggestions for Victoria 3:
1. The ability to influence the direction of development and the interests of a foreign state by supporting the forces favorable to you.
2. Opening of technology should not be linked to the year of their discovery in reality. Technology opens only when all the conditions for its opening.
3. Also, the technology can not be opened too soon. Since, for example, the development of military technologies only occurs as a result of the arms race and war.
For example, it is impossible in the 19th century to receive the tank when other countries has cavalry and infantry. Because there is too large gap between the cavalry and the complex reasons that led to the creation of the reality of the tank. The same in other areas - diplomacy, science and the political system.
4. More levers of economic pressure on the wrong state.
5. Do not simplify the gameplay to casual and develop your ideas.

Thank you for this GREAT game!