I clicked the attachment icon.Can someone actually see the picture?
It is huge and applies an unmanageably high density of subdivision to Europe.
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I clicked the attachment icon.Can someone actually see the picture?
Good point. The A-H Empire didn't "collapse", it was forcibly dismantled by the victors after WWI, and the policies to make certain that it stayed dismantled were part of the underlying motivations which drove Europe to war again just over 20 years later. Some of the less stable pieces (YUG, CZE) which were created by those victors have fallen apart even further since.I see the Turks collapse in on themselves all the time. Austrian collapses are a lot rarer, but that's reasonable. The Austrian Empire was a lot more stable than pop history usually gives it credit for, and there's no reason for it to collapse barring a devestating defeat in a major war.
I do not give a flying wossname at a rolling doughnut about the hyperdetailed verisimilitude your proposal offers.maybe the following can illustrate some advantages of a more detailed map:
I care about being to click on the damned provinces without unprecedentedly fine-grained levels of zoom.
You could start out with Google Earth or some other real-world map, edit it to reflect the world in the 1800s, and add in all of the game stats you like. That would allow you to play down to the individual farm and hovel, and maybe even check the health and financial status of every individual in your empire. I don't think it would take more than a few dozen Terabytes of disc space for the game. A set of commands in your native language, with a 5000 word vocabulary and the ability to parse commands for complex conditions should be technically possible for a AAA development team with a limitless budget. If Paradox starts work on it today, they might have a functional beta before the end of the millennium.I understand your concern. Nonetheless......
(stuff edited out for readability)
Thank you for your very serious answer. All I propose is ONE step more into detail: dividing Provinces into an agglomerational centre and a few rural counties, mostly holding an RGO and the corresponding pops.... That would allow you to play down to the individual farm and hovel, and maybe even check the health and financial status of every individual in your empire. I don't think it would take more than a few dozen Terabytes of disc space for the game. ..
Idk about the rest of the world, but the Netherlands had religious clergy as teachers all the way up to post ww2, so it could be historical.As well as atheists, I'd like to see more late game pops like teachers and doctors. It's weird being forced to rely on clergymen for literacy etc. as a government with any religious policy other than moralism and a public education system.
There's a difference between "relying on clergy" and "some schools have clergy as part or all of their teaching staff".Idk about the rest of the world, but the Netherlands had religious clergy as teachers all the way up to post ww2, so it could be historical.
you mean by adding "intellectuals" as a new pop type, running schools, conducting research etc ?As well as atheists, I'd like to see more late game pops like teachers and doctors. It's weird being forced to rely on clergymen for literacy etc. as a government with any religious policy other than moralism and a public education system.
you mean by adding "intellectuals" as a new pop type, running schools, conducting research etc ?
The expansions did something in this line.The one peeve I have with Vicky2 base game (sorry, I don't have the expansions...yet, so not sure if it's changed) is that CBs give you "free" DoWs, not discounted. It tends to be "all or nothing", so you either pay full price in Infamy or else zero.