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TrueCroatian

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Getting rebellions that big usually takes real effort.

The problem is if you want to play as, for example, historical German Empire. But in order to actually survive you have to be democracy, which pisses me off. Or turn socialist.
 

grommile

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The problem is if you want to play as, for example, historical German Empire. But in order to actually survive you have to be democracy, which pisses me off. Or turn socialist.
No, you don't have to be a democracy. You have to not be an Absolute Monarchy, but if you're role-playing the Kaiserreich, that's entirely correct and reasonable as an outcome; Friedrich Wilhelm IV introduced a constitution for the Kingdom of Prussia in 1848.
 

TrueCroatian

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No, you don't have to be a democracy. You have to not be an Absolute Monarchy, but if you're role-playing the Kaiserreich, that's entirely correct and reasonable as an outcome; Friedrich Wilhelm IV introduced a constitution for the Kingdom of Prussia in 1848.

I'm usually playing as Prussian Constitutionalism.
 

Acularius

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The problem is if you want to play as, for example, historical German Empire. But in order to actually survive you have to be democracy, which pisses me off. Or turn socialist.
Just use suppression points every so often to give them other liberal reform, like representation in the upper house instead of suffrage.
Or to crush the needs of minimum wage for health care (more pop growth).
I wouldn't mind democracy so much if it weren't for the incessant amount of election events that in larger nations have minor effects in the outcome of the election.
 

pirro

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A sensible economic system
 
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Pinch3Terneira

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Maintain and expand the POP and Resources system. We need MORE resources, more events.

Make AI use of fronts as in a HOI IV style.

Add some climate system.

Fix the OOS problems.

Dont supress or simplify anything.

Make the naval battles more insteresting with little tweaks. For example: capturing enemy ships, ship events (storms, hurricanes, gulf steam, other steam...)

Add light infantry units (chasseurs or similars).

Dissolve empire War Goal on Great Wars.

Remake the "gas attack". Chemical warfare must be diverse and less OP. (this include winds, etc...)

Include antarctica and make the expeditions playable.
 
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luxfelix

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Sorry i didnt play EUIV :(

No worries.

In a nutshell, you send an army with an explorer (conquistador) to a continent (in EUIV it's specifically for the Americas) and have them start to enter terra incognita (with automated unit action option selected); every so often, you'll receive a pop-up event from discoveries, expedition impediments, or otherwise.

I could see something like this translating to Vicky II for exploration of continental interiors, the poles, and even archaeological/botanical (etc.) expeditions. :)
 

MrTrt

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I could see it used for exploration of Africa, but in no way about the poles. That would mean adding A LOT of sea and land provinces that are basically worthless. That costs resources.
 

Shinkuro Yukinari

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I could see it used for exploration of Africa, but in no way about the poles. That would mean adding A LOT of sea and land provinces that are basically worthless. That costs resources.
There are useful resources in the poles, such as Oil and fish
 

grommile

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There are useful resources in the poles, such as Oil and fish
The fish can be caught in the Pacific and Atlantic, where you aren't at risk of your fishing boats being brutally crushed by the ice, and the technology of Victoria's time period (even in the 1930s) really wasn't up to the task of drilling for petroleum in the Arctic.
I recall Nazis trying to make colonies in Antarctic because of Oil. Maybe it can be a random event
The Third Reich's expedition to Antarctica was interested in setting up whaling stations for purposes of gathering various useful products including whale oil, not to drill for petroleum.
 

luxfelix

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I could see it used for exploration of Africa, but in no way about the poles. That would mean adding A LOT of sea and land provinces that are basically worthless. That costs resources.

Good point.

In a recent post, the topic of whaling was brought up. Perhaps there could be a system, similar to spheres of influence, for coastal sea zone "fishing rights", freedom of navigation, and zones of rampant piracy? Similar to EUIV trade power for protecting trade nodes, naval presence affords influence over the sea zone and the adjacent nation -- a tie-in with gunboat diplomacy.
 
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Råttan

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I´d like a national manpower pool, not alot of small chunks - sometimes many small pop-groups that were to small to support a Regiment... EU and HoI has it, and although I can see why Victoria has it, I still think its a nuisance...
 
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General WVPM

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I´d like a national manpower pool, not alot of small chunks - sometimes many small pop-groups that were to small to support a Regiment... EU and HoI has it, and although I can see why Victoria has it, I still think its a nuisance...
If they wanna go historical, units would be recruited from regions and stuff like culture or religion would be mixed (even into 1 regiment). Just check the Austrian army.
 
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t6.28

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It was probably stated before, but the migration system needs to be fixed: "We are all rich and pay basically no taxes so let's move to the US. They are all poor, unemployed and constantly rioting there, but they democracy and they are in America".

Maybe migration could be based mostly on expected needs met and expected militancy growth as well as well as stance on citizenship with only minor adjustments for democracy (and those being based only on whether their pop type is allowed to vote. The rich shouldn't really care that much (or maybe even disapprove) if the poor are allowed to vote and the other way around.

Also, new culture generation: If I as the British release New Zealand as a dominion, all the primary pops (in this case "British") instantly change to "New Zealanders". It just feels odd that only Canadians are sort of represented.

Maybe new culture generation could be extended to other situations, like larger immigrant groups, so you could have something similar to Pennsylvania Dutch spawning. Or you could generate mix cultures, if many people from two different cultures live in one area, they could under some circumstance generate a new culture that neither of the original ones (maybe Alsatian would be an example? I don't really know how the people there see/saw themselves)

Only Italians or Germans would know about those groups and notice the differences between them.

I'm pretty sure that even non Germans can tell the difference between a Bavarian and a North German (or probably even a German from any place that is not Bavaria).
 
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General WVPM

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I'm pretty sure that even non Germans can tell the difference between a Bavarian and a North German (or probably even a German from any place that is not Bavaria).
The thing is that there are much more subcultures than just prussian and bavarian, like swabian, rhinelandish and hannoverian.
 

t6.28

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The thing is that there are much more subcultures than just prussian and bavarian, like swabian, rhinelandish and hannoverian.

Swabian (just like Saxon) can be recognised by dialect, if heard in direct contrast to other subcultures. I concede that a Hannovarian can probably not be recognised that easily, but there could/should be a bit more subdivision in Victoria III then just North and South German, just like there should be more subdivision for other countries).