At least you had to deal with uprising. And buy up local peasants to make sure, that they'll kill rebels for youThat was before, so yeah, it was for free, no infame or such stuff.
At least you had to deal with uprising. And buy up local peasants to make sure, that they'll kill rebels for youThat was before, so yeah, it was for free, no infame or such stuff.
Rename "Boers" to "Afrikaners".
Using "Boers" is comparable to using "Frisians" when referring to "Dutch".
And make culture groups that assimilate easier within each other, while it is opposite for different groups.
As in, it's easier for a German to convert to British (example: both belonging to a "Northern European" Culture Group), than to say, Zulu (Bantu/Southern African Culture Group).
And make it possible to have more than one primary culture, I'd say max two for arguments sake. While you can add more accepted cultures if conditions are met.
Also, new culture generation: If I as the British release New Zealand as a dominion, all the primary pops (in this case "British") instantly change to "New Zealanders". It just feels odd that only Canadians are sort of represented.
Conditions for this to occur should for example be "pop is primary culture, primary pop is on another continent, primary pop is within independent dominion, primary pop is at least 3% of dominion population".
If conditions aren't met, the primary pops will remain the same culture instead of changing into a brand new one upon independence.
Also remove dialect cultures that just add to the confusion like "Flemish". How can you have "Flemish" if not "Hessian" and "Frisian"? The main difference between Flemish people and Dutch people besides slight dialect is because Flemish people are primarily Catholic while Dutch are primarily Protestant.
And of course, as the groups match up, it is easier (less conditions required) to add an accepted culture.
In a game=irl context you would have a united Germany with 2 primary cultures (Upper German (South) and Low German (North).
And Germans saw themselves as South and North "nationalities"? (bigger than just "culture" and dialect) no, this was paradox trying to represent two dialects. Where is the "Austrian" nationality? Why are there Bosniaks when they did not exist in the political sense yet? (They were regarded as Muslim Serbs/Croats exclusively)THe cultures in Victoria are not about language but about nationality. I rather doubt a flemish in Belgium would see himself as dutch, but a hessian very much as german
If I misunderstood that part about language I'm sorry.And Germans saw themselves as South and North "nationalities"? (bigger than just "culture" and dialect) no, this was paradox trying to represent two dialects. Where is the "Austrian" nationality? Why are there Bosniaks when they did not exist in the political sense yet? (They were regarded as Muslim Serbs/Croats exclusively)
With what you said in mind, Frisians certainly see themselves as Frisians first, then Dutch. Same for Scottish saying they're Scottish. They do indeed see themselves as different "nationalities". Yet in-game they are grouped as Dutch and British.
And I never said it should represent languages. This is why this is all confusing, because it's very arbitrary and subjective.
If I misunderstood that part about language I'm sorry.
However, I didn't say, VicII handles the "culture" stuff perfectly
And there always was a strong divide between north and south in Germany (and which partially I still observe today) so at least until the unification it should stay that way IMHO.
I'd argue that the Flemish are a subculture of Dutch, just like we have 'Brabanders' (Dutch people from Brabant).
They'd have some dialect and local culture, but wouldn't be regarded as a separate group by anyone but the Dutch probably, since other cultures would think them to be Dutch.
(modern) Italians and Germans could be seen as the same, German would be the culture with many subcultures, same for Italy.
Only Italians or Germans would know about those groups and notice the differences between them.
Same for British and Australian or New Zealandish.
The outside world would just see them as British until they get their own country and we need to use a special term because Australian British would quickly turn into Australian.
To be honest, and through national education... the mythology goes that we really didn't feel Canadian until the Battle of Vimy Ridge (Our little piece of Europe). I can't speak for the other Commonwealth countries in regards to this.I suggested dynamic culture creation for dominions if you read my previous posts.
If we go with "nationalities" then Australians/New Zealanders/Canadians/South Africans ect ect certainly qualify. They don't consider themselves "British" imo, upon independence at least.
I like the idea, but socialism somewhat existed before 1848, even as early as the 1820's.Maybe this has been suggested before but it would be fun and historical to make revolutions and the birth of new ideologies dynamic.
Make the emergence of socialism and anarchism an event that gets triggered by a revolution happening in a country with a certain technology level (studied ideology tech for instance). This would simulate how the socialist parties and anarchists emerged from the experience of the 1848 revolution. The same could be done with communists at a later more advanced date, to simulate the birth of communist parties after the Russian revolution.
Also, revolutions should destabilize neighboring countries and spread just as happened in 1848, which was continental in scope and impact. Honestly, 1848 should be a partly scripted event that triggers following certain conditions, like the Protestant Reformation in EU4.
I like the idea, but socialism somewhat existed before 1848, even as early as the 1820's.
I like your way of thinking though, but maybe it should be less about when an ideology is enabled and more about when people start caring.
In V2, pops are less liberal the moment socialism is enabled. This is simply because before that, they get a boost to popularity (probably to counter conservatives).
And 30mln+ onesRemove 2+ million rebelions.
Getting rebellions that big usually takes real effort.Remove 2+ million rebelions.