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nerdymidgetkid

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I recently purchased EU IV, and I feel that a lot of its mechanics are much more relevant to the 19th century than the Renaissance and Age of Enlightenment. For example:

-All of the alliance and influence diplomatic options.
-Royal Marriages
-All of the access options (for example, having fleet basing rights but not land access)
-Embargoes

Also, I'd like to add to my previous recommendations with what I believe is the most important addition that could be made to Victoria III: proper trade routes. When two countries trade with one another, a trade route is established. All goods that are traded between these nations flow through
these routes. This makes naval power USEFUL, and naval power was extremely important in this period of history! Blockades should be meaningful besides adding an arbitrary number to the AI's perception of how the war's going. Meanwhile, trade embargoes are a must and would be very simple to implement.

Hearts of Iron is all about war; Victoria is a geopolitical game and it should have the most advanced diplomatic and economic models available as a rule. As I stated previously, I believe that other simple diplomatic options must also be included. I just fought a war against Poland as Super-Germany over a handful of ethnically Ukranian provinces. There was no way Poland could win and no way that they wouldn't have given in if they'd been given the chance. The core diplomatic mechanics also need work: why not allow us to set the parameters for war reparations, define de-militarized zones, set custom arms limitations?

Finally, I heartily agree with the proposed system of gunboat diplomacy, similar to, if more advanced than, Hearts of Iron III's threat system. This would be difficult, I know, but it would add an awful lot to the overall experience.

To sum up this post, each Paradox game's time period has a unique defining feature. CKII has the dynasty system, EU IV is about Empire building, Hearts of Iron is about all-out war. The unique feature of the 19th and early 20th centuries is complex diplomacy and economics, and this should be the primary focus of the next installment in Paradox's most underrated games.
 

Demarque

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Yet another thing: manipulating the upper house should be slightly easier, so that enacting political reforms can be easier. It might avoid situations like this: I played as Brazil in the A House Divided start date. I planned to ban slavery and bring in free press as soon as possible. It would be possible, but suddenly the number of socialists in the upper house exploded and started eating my liberals. It doesn't make much sense; Brazil didn't even have socialists at the time (although I know this is irrelevant for a Vicky game, as you make your own version of history) and the upper house was appointed. So how can it be? My few capitalists and aristocrats are turning socialists?!
 

Mikalos

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Yet another thing: manipulating the upper house should be slightly easier, so that enacting political reforms can be easier. It might avoid situations like this: I played as Brazil in the A House Divided start date. I planned to ban slavery and bring in free press as soon as possible. It would be possible, but suddenly the number of socialists in the upper house exploded and started eating my liberals. It doesn't make much sense; Brazil didn't even have socialists at the time (although I know this is irrelevant for a Vicky game, as you make your own version of history) and the upper house was appointed. So how can it be? My few capitalists and aristocrats are turning socialists?!
manage your ideologies better
 

Sarius1997

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Yet another thing: manipulating the upper house should be slightly easier, so that enacting political reforms can be easier. It might avoid situations like this: I played as Brazil in the A House Divided start date. I planned to ban slavery and bring in free press as soon as possible. It would be possible, but suddenly the number of socialists in the upper house exploded and started eating my liberals. It doesn't make much sense; Brazil didn't even have socialists at the time (although I know this is irrelevant for a Vicky game, as you make your own version of history) and the upper house was appointed. So how can it be? My few capitalists and aristocrats are turning socialists?!

Ah yes. The socialist and communist upper class. I remember again why i played exactly one game on HoD Vanilla Vicky.
 

Gnorf

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Ah yes. The socialist and communist upper class. I remember again why i played exactly one game on HoD Vanilla Vicky.

Friedrich-Engels-1880.jpg
 

TurtleShroom

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I propose that the gentlemen who created V2's PDM be given a primary seat and authority to aid in the creation, development, and coding of V3. He knew what he was doing almost as much as the folks in Paradox, and should be given the ability to volunteer his time and talent to Paradox. (Of course, he shouldn't be paid, but I think he'd do it free. Hopefully. You guys need him.)
 

badbromance

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Honestly, what I'd like to see is Vicky tackling decolonization in addition to colonization. We'd have to stretch the period through HoI's niche, but no big loss IMO. Playable revolutions and colonial rebellions would be sweet.

Also, I'd like to see an even bigger emphasis on the political system and the creation of modern institutions. Let the player decide between organizational archetypes : unitary/federated/confederated unicameral/bicameral parliamentary/presidential/absolute/constitutional republic/monarchy/dictatorship etc, with their own strengths, weaknesses and mechanics. If the difference between those would be about equal to Muslims/republics/pagans in CK2, I'd be satisfied. I felt like there was little incentive to play around with government types in Vicky2. I was especially surprised at the lack of a (con)federation system because it seems to me that the map of Vicky, with its states, would have been absolutely perfect for it.

Aside from that, the EU mission system and more flavour would be nice.

Please keep the government flags. Most awesome feature of the game.

PS : if there is going to be a "Kingdom of God" decision for PAP like in EU3/4, please make it so it adopts a new flag and the name "Kingdom of God". We've waited so long.
 
Last edited:

Scuzz

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Of course, there were upper class socialists, like Engels or Rousseau. But those were a tiny minority. I can't see how 20% of my appoint upper house could be socialist.
And Kropotkin, and Rosa Luxembourg, and von Westphalen (Marx's wife) was Prussian aristocracy. Victoria's representation of socialism in the upper class is no more wrong than anything else in a Paradox game.

Regardless of class issues, the appointed upper house is absurd. It perfectly reflects the ideological make-up of the voters so it amounts to a direct democracy over which the monarch and ruling party have no control, which is exactly the opposite of what it is supposed to be.
 

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And Kropotkin, and Rosa Luxembourg, and von Westphalen (Marx's wife) was Prussian aristocracy. Victoria's representation of socialism in the upper class is no more wrong than anything else in a Paradox game.

Regardless of class issues, the appointed upper house is absurd. It perfectly reflects the ideological make-up of the voters so it amounts to a direct democracy over which the monarch and ruling party have no control, which is exactly the opposite of what it is supposed to be.

Yes, I agree. I think the issue here is not that some members of the upper class are socialist, it is that you have a socialist appointed upper house even if you don't want to, which is kind of weird.
 

Mikalos

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Honestly, what I'd like to see is Vicky tackling decolonization in addition to colonization. We'd have to stretch the period through HoI's niche, but no big loss IMO. Playable revolutions and colonial rebellions would be sweet.

Also, I'd like to see an even bigger emphasis on the political system and the creation of modern institutions. Let the player decide between organizational archetypes : unitary/federated/confederated unicameral/bicameral parliamentary/presidential/absolute/constitutional republic/monarchy/dictatorship etc, with their own strengths, weaknesses and mechanics. If the difference between those would be about equal to Muslims/republics/pagans in CK2, I'd be satisfied. I felt like there was little incentive to play around with government types in Vicky2. I was especially surprised at the lack of a (con)federation system because it seems to me that the map of Vicky, with its states, would have been absolutely perfect for it.

Aside from that, the EU mission system and more flavour would be nice.

Please keep the government flags. Most awesome feature of the game.

PS : if there is going to be a "Kingdom of God" decision for PAP like in EU3/4, please make it so it adopts a new flag and the name "Kingdom of God". We've waited so long.

overlap isnt going to be a thing, and they definitly arent going to undercut HoI, the second lovechild of paradox, with vicky of all franchises, and not after HoI IV was just made before V3
 

Rhylsaldar

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i have just replay a game of Vicky and damned this game... definitly need a reboot,

Arguments : Just have to say hello to EU IV newplayers, we got the same with 1836 to 1936 and moarrr colonisation moarr diplomacy moarrr carpet sieging Moaaar ressources + Global Trade + industrialisation + politics + demographic + modern stuff (BOOOOATS! TANKS ! AIRPLANES!) + plenty sh*t load of modern era events. Sandwich it with better AI, cool looking stuff, funzy and sexy marketing campaign and GG! You got the best gran strategy game ever

IT would needs more clarity and info for casual, interface redone, more alert icons like eu iv mission system from EU IV, Diplomacy from EU IV mixed with influence sphere from VII, gouvernement and miniters people from HOI iii, need more logical industry builder (with options like "only if") , better clarity about conscousness and militancy stuff (need to be redone), more clarity everywhere (spheric country and puppets need to get our colours filters), asking regional focus added with national focus, more demographic management (those should be appart from focus) more clarity about political events direclty show support decision about left or wing sliders (and again appart from NFs)
 
Last edited:

pontifex_medius

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I recently purchased EU IV, and I feel that a lot of its mechanics are much more relevant to the 19th century than the Renaissance and Age of Enlightenment. For example:

-All of the alliance and influence diplomatic options.
-Royal Marriages
-All of the access options (for example, having fleet basing rights but not land access)
-Embargoes
.
- Alliance and influence diplomatic options:
Were just as relevant in the renaissance era. It's not like foreign relations suddenly erupted in the 19th century.

- Royal Marriages:
Were immensely important for forging alliances in the renaissance era. They still had some effect in the 19th century, but not nearly to the same extent. In medieval and renaissance Europe, the monarchies were conditioned by succession laws and a more potent aristocracy. In the 19th century, monarchs were more subordinate to nationalism and constitutions which obstructed the formation of lasting personal unions. The monarchs themselves were often more powerful than during the renaissance, but they were nevertheless restricted by laws, parliaments and the ruling class from pursuing personal agendas.

- Access Options:
The land and naval bases were distinguished in EUIV because a general military access would be easily exploited for colonization efforts.

- Embargoes:
Not irrelevant in the renaissance, but perhaps more relevant for the 19th century.
 

The B

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It goes without saying that the game needs to be much more stable. I personally have never seen a game crash so much, and that's across multiple computers over years. It's quite poor really and very frustrating.
 

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V2 is one of the more stable of games in my gigantic stash. Perhaps it is not the game that is the problem. In fact I haven't experienced a crash with a PDS game in a long, long time outside of beta play.

My condolences for your problems.
 

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I think POPs with high militancy should have forms of nonviolent resistance before taking up arms. They could refuse paying taxes or being mobilized, increase province attrition, force factories to temporarily close etc.
 

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I'd like to see a few missing cultures. It somewhat baffles me that Icelandic culture exists, yet Scottish and Welsh don't.
 

Sarius1997

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I'd like to see a few missing cultures. It somewhat baffles me that Icelandic culture exists, yet Scottish and Welsh don't.


Speaking of which. I´d also like either an redefinition of primary culture, or the possiblity to have more than one in a country. It´s just weird that facists and reactionaries want to treat South Germans badly in Germany.
 
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Damiani

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Could there be any way to convert Vic 2 to HOI 4? I know that HOI is supposed to be strictly historical but given the new national focus system and the increased replay ability do you think that it could be a possibility? (first post!)