I can just say a lot of vague concepts and features I want in Victoria III, but I can't code for sheathe. So I have no idea on hard they would be to implement.
More importance to navigable rivers, flow of trade goods, supply lines, local markets, more difficulty to access goods from hard to reach areas, some more focus on infrastructure like source of power and link it to the geography of places more closely (of course, I can't build my railroads through the alps early on, apparently. But I can make the whole of Africa into a gigantic railroad system, expand throughout the Amazon, etc. I those cases, PDM made a good work looking through how places developed but still) Specific areas that serve best as ports to link your trade goods to the global market. Some kind of sailor pop (I'd be happy if we could divert from fishing farmers(or coastal workers in general), soldiers and officers if it's so hard to implement this.) These would need to change how the economy works, because not all goods would be on the market all the time. And access to the world market to compete would be a huge deal. Also, tariffs would be greatly improved. If you have local markets and know through where the goods come, maybe you can also know WHERE they are coming from. A tariff system on specific goods and specific countries (enforced, perhaps, by the navy) would be nice.
There are many more and people already posted a lot of very very good suggestions, from the silly simplest of them (goddamn I'd love to see the map unfolding when I loaded the game. Really, just that. Or maybe the map being drawn from terra incognita in EUIV for that matter. And, a revamp on the financial and banking system, the factories and the politics.
But deep inside I know the resources are limited and this is already a niche game. Either they make all of us mad to appeal to the public or they chose and pick which of those they believe they can code in time with the team available. I do strongly believe the devs are keeping an eye here and there, because the great thing about this forums is how close we are to the staff and how we just happily voice our preferences out loud, with detail and everything. But I won't be holding my breath. I love Victoria II, I want the greatest game of all time to be Victoria III but, well. We are few.
More importance to navigable rivers, flow of trade goods, supply lines, local markets, more difficulty to access goods from hard to reach areas, some more focus on infrastructure like source of power and link it to the geography of places more closely (of course, I can't build my railroads through the alps early on, apparently. But I can make the whole of Africa into a gigantic railroad system, expand throughout the Amazon, etc. I those cases, PDM made a good work looking through how places developed but still) Specific areas that serve best as ports to link your trade goods to the global market. Some kind of sailor pop (I'd be happy if we could divert from fishing farmers(or coastal workers in general), soldiers and officers if it's so hard to implement this.) These would need to change how the economy works, because not all goods would be on the market all the time. And access to the world market to compete would be a huge deal. Also, tariffs would be greatly improved. If you have local markets and know through where the goods come, maybe you can also know WHERE they are coming from. A tariff system on specific goods and specific countries (enforced, perhaps, by the navy) would be nice.
There are many more and people already posted a lot of very very good suggestions, from the silly simplest of them (goddamn I'd love to see the map unfolding when I loaded the game. Really, just that. Or maybe the map being drawn from terra incognita in EUIV for that matter. And, a revamp on the financial and banking system, the factories and the politics.
But deep inside I know the resources are limited and this is already a niche game. Either they make all of us mad to appeal to the public or they chose and pick which of those they believe they can code in time with the team available. I do strongly believe the devs are keeping an eye here and there, because the great thing about this forums is how close we are to the staff and how we just happily voice our preferences out loud, with detail and everything. But I won't be holding my breath. I love Victoria II, I want the greatest game of all time to be Victoria III but, well. We are few.