Yes, I agree that characters are needed. Although since we don't have many characters in Victoria II its kind of hard to estimate what character system they will use in Victoria III.
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Yes, I agree that characters are needed. Although since we don't have many characters in Victoria II its kind of hard to estimate what character system they will use in Victoria III.
I think that perhaps the problem with only 100 years to play may be to either make one click per hour or make it like there's six clicks per day; Late Night, Morning, Noon, Afternoon, Evening and Midnight.
While I personally wouldn't mind moving the start date back the main problem is Napoleon. Without a French Revolution and the Napoleonic Wars the whole set up for the rest of the 19th century is obliterated. While you can reasonably make a case for a alternative timeline in which Napoleon won, without the French Revolution and the Napoleonic Wars to spread the revolutions' ideals and smack around the old order, there's essentially nothing like the actual 19th century which is breaking loose from both agricultural societal dominance and from aristocratic dominance of said society with a storm of new ideas developed and sometimes tried out. And I think that playing in a game set in the actual 19th century is a bit of the selling point.
Yes, Pdx games are alternative history, but I think this could leave things so out of wack that we're not even playing in an alternative 19th century anymore.
I would humbly like to ask you, which EU4 economic system?Economy: Since the people who made Victoria 2's ecomony left Paradox years ago, I would recommend taking the EU4 economy system and adapt it for 100 years instead of 400 as that would make the economy similar eough so that existing Victoria players won't be confused
The earlier you go, the scarier liberalism and revolution has to be.Am I the only one who thinks the game shouldn't extend much further into the past than 1821 or perhaps, if there is any real demand for it, 1815? (and even 1815 is too far tbh).
The one used in the Golden Century and Emperor is the one I am talking aboutI would humbly like to ask you, which EU4 economic system?
This still leaves the question, which economic system? EU4 does not have a proper economic system. It's the most simple it can be, use money to build buildings, make more money, build more buildings. More is always better. Trade goods are just a thing on the map which decide the production value and trade worth added to that node. There is no real production of goods, no consumption of goods, there are no production chains, no real global trade other than a global pile of ducats you fight for a share of instead of trade of actual goods. If by "Golden Century and Emperor" you mean the things added to trade companies (I bought them at the same time so I don't know which feature is of which dlc/patch) that's just more of the same, more building = more money = more building. I don't really want to shit on EU4 since it's a fine game for what it is but Victoria 3 will be a much, much worse game that her lovely predecessor if it uses EU4's "economic system".The one used in the Golden Century and Emperor is the one I am talking about
The one used in the Golden Century and Emperor is the one I am talking about
)I personally would like to kill the Worldmarket with a sharp axe.
And make something a bit closer to V1, where you have more control of your resources.
Economy: Since the people who made Victoria 2's ecomony left Paradox years ago, I would recommend taking the EU4 economy system and adapt it for 100 years instead of 400 as that would make the economy similar eough so that existing Victoria players won't be confused
No, I have played the game and I have noticed the decision in HPM and I see it as a another waste of time so I noticed to integrate the policy as a another part of the policies made by the parties like economy and immigration so I realized that putting in the basegame would make the party policies a bit more accurate as the policies affect more of the game than the desicion does which I see as underrepresented as trade is extremely important to the eraIt just kind of seems you have never played Victoria 2 and instead only watched it via let's plays or channels like ISP
5 words: No Random Anarcho-Liberal Uprisings.When EU II came around, Vicky was created and used the same engine.
EU III came around, Vicky II used the same engine.
I'm working under the presumption that Vicky III will use the EU IV engine.
I know it's a bit early for a thread like this, but, I have some ideas that would fit well with the new EU IV engine that I think would fit in perfectly with Victoria.
My biggest idea is to allow players to set a national focus in another nation. This would be done as to increase relations with other nations, form alliances, etc, like the EU IV diplomatic system. This would also be how you gain or lower influence. Of course nations will need more focuses than just 7, but being able to tie so many things into these focuses, and, limiting the max you can have, will make the game more "even" for top level nations.
5 words: No Random Anarcho-Liberal Uprisings.