I was thinking about something else and then it struck me a way to add more ideologies to Victoria III in a way that should not clutter us with a thousand insignificent minority positions in parliament but still allow for a more diverse set of political schools of thought than what is present in Victoria II.
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So my idea is to have political ideologies divided into Ideological Families (Conservatism, Socialism, Liberalism, Fascism) and these are divided into Ideological Traditions (For example in the case of Socialism; Marxism, Reformism (Soc. Dem.), Anarchism and so on) and then finally there are Ideological Schools (Further sub-divisions).
The trick to keep these from becoming to many is to only allow them to splinter at a certain limit in % of the Population following it. To give players more agency perhaps it could also be so that the player gets to decide a bit on how the split goes. If the player really don't want splitting things up then perhaps choices can be made to reduce the split or even prevent it. Or for that matter, hasten a split so that the player quicker gets access to a particular ideology they are looking for.
Now the exact procentage of it can be debated and such but I think it could be an way to get more ideologies into the game without cluttering the pie chart but still allow us to have more ideologies in the game.
EDITED: Slimmed down the text a bit, I hope its still understandable.
*****
So my idea is to have political ideologies divided into Ideological Families (Conservatism, Socialism, Liberalism, Fascism) and these are divided into Ideological Traditions (For example in the case of Socialism; Marxism, Reformism (Soc. Dem.), Anarchism and so on) and then finally there are Ideological Schools (Further sub-divisions).
The trick to keep these from becoming to many is to only allow them to splinter at a certain limit in % of the Population following it. To give players more agency perhaps it could also be so that the player gets to decide a bit on how the split goes. If the player really don't want splitting things up then perhaps choices can be made to reduce the split or even prevent it. Or for that matter, hasten a split so that the player quicker gets access to a particular ideology they are looking for.
Now the exact procentage of it can be debated and such but I think it could be an way to get more ideologies into the game without cluttering the pie chart but still allow us to have more ideologies in the game.
EDITED: Slimmed down the text a bit, I hope its still understandable.
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