@Lamartine I'm with you! And this could actually allow us to add a potential Napoleonic Wars. The problems as pointed out earlier still remain but perhaps this would allow for an opening?
I'd love to see a more dynamic owner and worker pop system, with posibilities of having a worker self-managed economy, for a REAL anarchist ideology, with profits and losses beign distribuited to all workers. Also i like the idea that economics policies, instead of changing when a party wins the elections, change with the approval of laws in matters of ownership of property, state role, subsidies, tarrifs and taxes. Of course having revolutions changing economic systems radically.
What exactly would the player do when they are the "ruler" of an anarchist nation? If all your factories are owned by pops does that mean you can only interact with your economy by trying to influence your pops? What would the ingame goal/benefit of enriching your workers in this way be other than role playing?
here's something that might anger some players but makes sense in history
- maximum engaged forces: in current V2 as soon as you're afghanistan or zulu and the british declare on you then you might as well give up
instead have it so that you can only send a certain number of troops to a conflict depending on the score difference between you and the opponent
this makes it so the british can only send 1 army against the zulus or afghanis while allowing it to send their full might against the german empire
also have the AI learn when to mobilise or not, mobilisation ought to only happen when the nation is in danger (also during large scale rebellions) not when it engages china on the other side of the globe
Might be useful for the AI, but for the player it seems a little arbitrary, especially when you have a system already in place to simulate the actual, historical reason why you wouldn't send a million men into the depths of Africa: supply.here's something that might anger some players but makes sense in history
- maximum engaged forces: in current V2 as soon as you're afghanistan or zulu and the british declare on you then you might as well give up
instead have it so that you can only send a certain number of troops to a conflict depending on the score difference between you and the opponent
this makes it so the british can only send 1 army against the zulus or afghanis while allowing it to send their full might against the german empire
It certainly would make being uncivs like Zulu or the Sikhs more viable that's for sure.A better way to limit the amount of soldiers that can be sent to a colonial theater would be some kind of political support system for it. The war would have to be popular enough to actually allow more soldiers to be sent there. Perhaps you can send as many soldiers as you want to that place, but it would come at a severe political cost, like plummeting support for the ruling party and militancy if you don't have the needed support. Later in the game, it could also provide a boost to the, generally anti-military/pacifist, socialist parties, or any party who holds that position
A better way to limit the amount of soldiers that can be sent to a colonial theater would be some kind of political support system for it. The war would have to be popular enough to actually allow more soldiers to be sent there. Perhaps you can send as many soldiers as you want to that place, but it would come at a severe political cost, like plummeting support for the ruling party and militancy if you don't have the needed support. Later in the game, it could also provide a boost to the, generally anti-military/pacifist, socialist parties, or any party who holds that position
If infamy would be counted by the amount of people killed nobody would ever want to touch a minor concession in China since you kill tens, if not hundreds of thousands of people in maybe one battle. A system of political support would probably have to be based on a number of regiments you're allowed to bring into that war, with a "war zone" being a area of the map where you're not allowed to bring more than X amount of units otherwise you get the penalty. If the enemy were to gain ground, such an area would of course expand. The issue of Indian units for Britain, and colonial units in general, would probably be fixed by somehow tying colonial units to their colonies of origin, needing a certain amount of your own soldiers in comparison and only allowing colonial units out of their colony in limited numbers.The main issue I see with limiting armies allowed in a war is how would you implement such a system? Would the game choose the soldiers you're allowed, which could leave you with troops in India being selected for your African campaigns? I'd see a being a better option being both giving uncivs some minor buffs (such as increased movement speed to out manurer troops, as men with spears are faster then troops lugging around cannons and gatling guns), and giving more infamy penalties if you just swamp a nation (possibly using soldier deaths to calculate infamy).
If infamy would be counted by the amount of people killed nobody would ever want to touch a minor concession in China since you kill tens, if not hundreds of thousands of people in maybe one battle.
A system of political support would probably have to be based on a number of regiments you're allowed to bring into that war, with a "war zone" being a area of the map where you're not allowed to bring more than X amount of units otherwise you get the penalty. If the enemy were to gain ground, such an area would of course expand.
The issue of Indian units for Britain, and colonial units in general, would probably be fixed by somehow tying colonial units to their colonies of origin, needing a certain amount of your own soldiers in comparison and only allowing colonial units out of their colony in limited numbers.
not trying to let you down but:I have a crazy suggestion for Victoria 3, let me know what you think:
Start the Victoria 3 campaign around 1770.
A better way to limit the amount of soldiers that can be sent to a colonial theater would be some kind of political support system for it. The war would have to be popular enough to actually allow more soldiers to be sent there. Perhaps you can send as many soldiers as you want to that place, but it would come at a severe political cost, like plummeting support for the ruling party and militancy if you don't have the needed support. Later in the game, it could also provide a boost to the, generally anti-military/pacifist, socialist parties, or any party who holds that position
adding to your idea: war against a fellow GP gives a high initial boost to jingoism, as war exhaustion rises pacificsm begins to gain traction and recruitment slows, after a while you can lose because you simply don't have the available MP or political power to continue the war and have to make peace
Thats a good idea, although it would depend on how policy is handled in Victoria 3, as some of the policy stuff in Victoria 2 is frustrating, as there is very little reason to switch up your policies as some are just objectively worse. I actively push for liberal parties in game that don't have Laissez Faire, as it just isn't fun to play with, limiting what you can produce, and the AI in my games tended to crash my economy if I didn't wrest control back or they wouldn't build the unprofitable but necessary arms factories. I want stuff like Laissez Faire to remain in Victoria 3 but It's frustrating when I cannot get the stuff I need because Capitalists don't build factories for it or when they do they go bankrupt. Allowing for Governments to set contracts for these supplies and having companies acting as intractable entities could help this.