Yup. Which is why I played Vicky 1 obsessively when it came out despite its (glaringly obvious) drawbacks. Vicky 2 was a bit of a let down (though still very enjoyable) because you still felt there was so much unfulfilled potential in the series.
However, with Chris King leaving Paradox, I'm not sure where the Vicky series stands now. I personally think the reason why Vicky always felt like it had so much potential which it failed to deliver on was because it was trying to do too much in one game. WW1, which was supposed to be covered by this game at some level, is not really covered at all by it, and this is a big dissapointment.
I hope Paradox will take the opportunity in the next game to sharpen just what it is that this game is supposed to do and not try to make it all things to all people. Alternatively, they could take the opportunity to fill the space Vicky fills in the Paradox canon with something else.
Attempting to perfectly model WW1 was never on the list for Victoria 2 to be honest. Not to say we wouldnt try in V3, I was missing a few things pretty badly that base design did not allow to add in expansions. Submarines and blockades for example.
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