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Morboth

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Well, as most of you know, unifying the HRE in HttT is insanely easy; 'tis so easy in fact that it is itself a game-killer; well, after thinking for a while I came up with some possible solutions for this annoyance... :cool:

A) If at all possible, scale the costs of reforms; the first ones are OK regarding Imperial Authority cost, but later ones should be more expensive.

B) Maybe the Imperial Authority awarded when doing "HRE Friendly actions" (Imperial Liberation, answering call to arms, etc.) should be diminished... perhaps even halved, making thus the reforms more uncommon and slowing the process as a whole..

C) This has already been proposed before, but it won't hurt mentioning it again: what about forcing the Emperor to wait, say, 20 years between reform and reform?

D) Regarding the "Not at War" rule for the last decision introduced in 4.1 Beta: perhaps by making it so that EVERY Imperial decision needs to be enacted at peace it would be harder altogether to carry out unification.

E) How about some sort of grand coalition that takes place when the Emperor revokes the privilegia? Like France and Poland marching against the Emperor in an attempt to halt his ambitious gambit?

F) Finally, I have no qualms with having cores all over central Europe upon unification, but I find it unrealistic that no stability or decentralization hit takes place; Such monstruous enterprise would no doubt stir many an independentist thought (mostly in the form of those nobles who suddendly lost their independence to their "Primus Inter Pares")... perhaps placing some dastardly and deadly events regarding massive stability hits or perhaps organized revolts against the newly crowned Emperor would make things the more challenging... and would make a HRE-Wannabe think twice before clicking the "Renovatio Imperii" button...


Well... what say you?? Sorry if it's somewhat difficult to read or if my thoughts aren't very clear... it's 08 am here and I haven't yet slept... :p
 

Grubnessul

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Annexation inside the HRE should also decrease IA, as the Emperor than clearly fails to protect his subjects. Also, with the elections of a new emperor, there should be a chance that the latest reform should be revoked. (E.g. the emperor promises to revoke that silly reform if the electors elect him)
 

Morboth

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Annexation inside the HRE should also decrease IA, as the Emperor than clearly fails to protect his subjects. Also, with the elections of a new emperor, there should be a chance that the latest reform should be revoked. (E.g. the emperor promises to revoke that silly reform if the electors elect him)

-This.

:)
 

unmerged(169112)

Second Lieutenant
Sep 26, 2009
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Annexation inside the HRE should also decrease IA, as the Emperor than clearly fails to protect his subjects. Also, with the elections of a new emperor, there should be a chance that the latest reform should be revoked. (E.g. the emperor promises to revoke that silly reform if the electors elect him)

I do think it is an oversight that there is no way to lose central authority. You essentially start with an HRE that is near the height of it's historical power, and from there you can only move up. I fully support being able to centralize the Empire, and I wouldn't even say it's a game-breaker now. It should be tweaked, but the AI doesn't usually blow through it the way the player does, and nothing forces the player to do it. It seems strange though that there is no way for the HRE to lose power, since concessions to electors played such a big part historically. I'd actually prefer it if there were levels below the HRE's starting power, ideally done through something other than chance.

I don't think anything of that detail will happen though, and I still think the current system (with a little tweaking) is better than the old one.
 

unmerged(73269)

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Apr 1, 2007
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Also, with the elections of a new emperor, there should be a chance that the latest reform should be revoked. (E.g. the emperor promises to revoke that silly reform if the electors elect him)
Nice.

How about every HRE election, the two leading candidates get an event that allows them to "bid" 0, 1, or 2 reforms. (AI picks one at random.) The number of reforms bid count as electoral votes, or give an effective +50 relation with each elector, per reform.

This has the dual benefit of reducing the reforms and making the imperial election a little less predictable. It won't slow down a dedicated human HRE uniter very much either. (Vassalize all the electors, as usual.)