• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

zdlugasz

Field Marshal
46 Badges
Jan 30, 2006
3.698
1.135
  • Europa Universalis IV: Mandate of Heaven
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Darkest Hour
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Sword of the Stars
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I think that almost everybody agrees that Espionage is most useless Idea Group and I have seen many ideas/proposals to improve it.
Since I can not bother to check them all to see whether something like this was already proposed I will just spam you with my ideas:

1) bribe mercenaries - action available during battle, swaps ownership of a number of mercenary regiments; higher chance of success if e.g. opponent has loans (which would indicate that he may have problems with cash flow and paying on time), other variables may influence it as well - historically unpaid mercenaries went rogue or switched sides

-- another option could be to induce enemy regular regiments to desert, e.g. if low stability, legitimacy, prestige, ... take your pick; would work best with infantry, worse chance with cavalry

2) tick-up enemy disaster (revolt) - action available every X years, allow to instantly increase chance of e.g. civil or peasant war in enemy country
 
Upvote 0