Proposal for 3 types of Migration Controls under Species Rights in Utopia/Banks

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The Founder

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This gives most empires a degree of control over their population make-up without requiring them to be xenophobic or authoritarian. While in the early game you can simply choose not to have a migration treaty with a certain empire, later you find species migrating to you anyway by first migrating to an empire you have a migration treaty with.


Just do not allow that Species to migrate into your empire:
Migration Controls determines whether a species is allowed to freely migrate between worlds or not. Restrictions on migrations are always in place for slaves and pops that are being purged.


Setting thier rights (Citizenship, Livingstandart) low will also result in much less migration atraction:
In addition to setting rights for a species currently in your empire, you can also set rights for species outside your empire (for example granting species you would like to attract to your empire via migration Full Citizenship and a good living standard) and have a default set of rights that is applied to any species you have not specifically configured the rights for.


And Refugees can be controlled via "Citizen Species only":
Whether or not another empire is willing to accept those fleeing purges, slavery and resettlement depends on your Refugees policy. You can choose to accept other species will open arms, allowing refugee Pops to freely move into your empire, be more restrictive and accept only those Pops you have deigned to grant citizenship, or simply shut down acceptance of refugees altogether.


And you already can "purge" your coreworlds of specific species. What the sectors do should be of little relevancy for you:
The last thing we'll be covering today is some new policies that tie into the mechanics of species rights. The Core Worlds Population policy determines which Pops are allowed to live on your core (non-sector) planets, and can be set to either allow only citizen Pops (Full Citizenship/Caste System), citizen and slave Pops (Full Citizenship/Caste System/Slaves) or open them up to all species. If you restrict your core worlds and there are prohibited Pops living there, they will move away, either migrating to your sectors or fleeing your empire altogether if there is another empire willing to take them. It is also possible for Pops that are enslaved or targeted for extermination to escape your empire, particularly if there is an influential Xenophile faction that is helping them flee.


Have you tried to solve a problem that is already saved as part of the mechanics you wanted to expand?
 

Sopbucket

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Just do not allow that Species to migrate into your empire:

Seeing how this is clearly derived from migration policy setup we have in 1.4, I assumed that the migration controls only affect a species once they are already a part of your empire, and so they wouldn't prevent migration into your empire in the first place. I could be wrong about that.

Have you tried to solve a problem that is already saved as part of the mechanics you wanted to expand?

I'm not claiming there's a problem that needs to be solved, it's just a feature I would like to see, even if it's only for the purpose of roleplaying. I get that in the final analysis it won't have a huge effect on gameplay, but it's still fun, and who's to say population diversity won't be changed to matter more in the future? There's nothing wrong with having more options if they don't complicate the system too much or clutter up the interface. And there are more options here, you can selectively bar certain species while still having generally open migration and refugee policies, and effectively ban them from your entire empire, not just your core worlds.

It could be that setting a species to residency and giving them a terrible living standard might be enough to effectively bar them anyway, I guess we'll see.
 

The Founder

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Seeing how this is clearly derived from migration policy setup we have in 1.4, I assumed that the migration controls only affect a species once they are already a part of your empire, and so they wouldn't prevent migration into your empire in the first place. I could be wrong about that.
With Limited Citzenship, Poor Living Standarts, Migration restriction and Population control the Migration atraction for a species into your empire should be abysmal, even in a Fanatical Egalitarian Empire.

If you set the Refugee policy to "Citizen only", they can not get in as Refugees thanks the Limited Citizenship.

If you set the Core Sector Population control to "Citizen only", they will be displaced into your sectors thanks to Limited Citizenship.
If they somehow managed to migrate into your empire anyway, they will at least be the sectors problem only.


Migration was always intended to be based on "Happiness in the new Empire". Just the simulation often failed, thanks to overly complex Ethics modifiers on happiness, Policies and the like.
With 1.5 Ethics will be out of the way (except maybe for Faction association) and the game can just read the rights of the species and Empire Ethics in the new Empire, compare it to the one in the current Empire and do some simple math with that.
 

Sibericus

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I was hoping to see something about migration quotas or limits in here as well. This I could see being a viable policy, where only one pop at a time, rather than the sudden influx that occasionally happens.
 

Digrus

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Emigration rights should be implemented togheter with espionage. Image an empire that use its demographic grown against the galaxy, by encouraging mass emigration. When you have enough of your citizen in the other empire you could start destabilizing it (terrorism, civil war, limit their native pop demographic growth). Who needs war when you can silently genocide any blorg-pillow -adoring xeno scum??