• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Nerva

Colonel
5 Badges
Mar 30, 2008
1.117
215
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
Playing as USA, I'm building Naval Bases in every State in order to maximize my Colonial Power. I find I am easily able to send expeditions to every available region, with plenty of points left over to upgrade most of my existing Protectorates to Colonies -- but should I do that?

In particular, I am wondering if there is are advantages to focusing on just one colony at a time? For example, does it focus all colonial migration to that single colony, enabling it to be promoted to a State more rapidly?

I have read that one advantage of promoting Protectorates to Colonies is that Colonial POPs are taxed, but are there additional expenses (besides Colonial Power) for a full Colony vs. just a Protectorate?

Or should I always spend spare Colonial Power to upgrade every Protectorate to a Colony ASAP?
 

Adrian Gaming

Führer
71 Badges
Mar 6, 2013
936
1.279
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Europa Universalis III
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
Playing as USA, I'm building Naval Bases in every State in order to maximize my Colonial Power. I find I am easily able to send expeditions to every available region, with plenty of points left over to upgrade most of my existing Protectorates to Colonies -- but should I do that?

In particular, I am wondering if there is are advantages to focusing on just one colony at a time? For example, does it focus all colonial migration to that single colony, enabling it to be promoted to a State more rapidly?

I have read that one advantage of promoting Protectorates to Colonies is that Colonial POPs are taxed, but are there additional expenses (besides Colonial Power) for a full Colony vs. just a Protectorate?

Or should I always spend spare Colonial Power to upgrade every Protectorate to a Colony ASAP?
If I am correct, Protectorates don't experience any internal migration from your pops. Only colonies allow your POPs to move around.

If you don't want to make a colony a state, leave it as a Protectorate as POPs of your culture will not move there. Protectorates are also not taxed, but they do allow you to control territory for strategic purposes.

Usually creating Colonies is just overall better because you cannot industrialize in Protectorates.
 

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.106
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
Making them colonies is highly useful as mentioned if you hope to turn them in to states at some point. People will move to your colonies but not to protectorates. As most colonies have no local cores, once you start getting enough people there it can become your own core and start assimilating the locals to your culture.
 

Nerva

Colonel
5 Badges
Mar 30, 2008
1.117
215
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
Yeah I know there are advantages to Colonies, but my question is whether there is an advantage to choosing just the Protectorate with the greatest potential for economic development and only promoting the best one to a Colony, so that all my colonial migration is funneled to just one Colony, so it becomes a state quicker, gets a core quicker, etc. Then when it becomes a state, I promote the next best Protectorate to be a Colony, and repeat.
 

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.106
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
Well honestly only you can answer that question. There are a lot of factors here, how many colonies you have at once, how large your population is to begin with will influence how many move away, tech levels, income, personal preference etc.
So if you're playing a smaller country that is colonising then yes maybe you do want to focus a bit, if you're playing a coloniser with a large population maybe you want to go more broad.
 

Adrian Gaming

Führer
71 Badges
Mar 6, 2013
936
1.279
  • Cities: Skylines Deluxe Edition
  • Rome: Vae Victis
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Steel Division: Normand 44 Sign-up
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Victoria 2: A House Divided
  • Sengoku
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Semper Fi
  • Rome Gold
  • Europa Universalis III
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
Yeah I know there are advantages to Colonies, but my question is whether there is an advantage to choosing just the Protectorate with the greatest potential for economic development and only promoting the best one to a Colony, so that all my colonial migration is funneled to just one Colony, so it becomes a state quicker, gets a core quicker, etc. Then when it becomes a state, I promote the next best Protectorate to be a Colony, and repeat.
In short: no. Colonies are better for economic development and even then, the time period is so short that most colonies never become States even if you try. It's a waste of a NF to Encourage Bureacrats in colonies usually.

And you don't gain cores on anything in Victoria II: you have to start with them. Events occasionally will give cores, but it's rare.
 

Jorlaan

Victorian Rabble Rouser
88 Badges
Jul 16, 2011
2.629
4.106
  • Surviving Mars
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Battle for Bosporus
  • Europa Universalis IV: Res Publica
  • Surviving Mars: First Colony Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Heir to the Throne
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Colonel
  • Europa Universalis III
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • BATTLETECH: Heavy Metal
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
Its not really that rare to get cores, you just need enough of your own culture in the province for the event to possibly fire. Now in many places this is nearly impossible as someone else's core will already be on it, and people have a MUCH lower chance to migrate to somewhere with another core, excluding the Americas with their immigration bonus. In Europe you'll nearly never see a new core. In sparsely populated areas and places with no local core though it can totally happen.
I might actually look in to the event now that I'm thinking about it and maybe tweak it to fire a little more often.
 

Nerva

Colonel
5 Badges
Mar 30, 2008
1.117
215
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
Is there anyone that knows the exact mechanics for how colonial migration works, and can say definitively whether you'll create the most States by promoting a bunch of Protectorates to Colonies in parallel, or by promoting one Protectorate to a Colony at a time, in sequence?

Here is the wiki entry on Migration, which includes Colonial Migration:

http://www.victoria2wiki.com/Migration

It seems to suggest that Colonial Migration is driven by the "upstream" conditions of POPs in each State/Province -- States with high unemployment and not getting needs met will see more of an exodus to the country's Colonies. Then there is a calculation for "Province Migration Target", but I'm not sure if that applies to colonial migration targets as well. If all of that is true, it means the total Colonial Migration is independent of how many Colonies there are to migrate to, so if you want States you should focus on one Colony at a time.

This is very important if you're playing USA, which starts the game with a large number of Protectorates that have the potential for eventual Statehood -- so I want to know what the best method is for turning them into States. I have plenty of Colonial Power to promote them, so the issue is only whether to focus on one Colony at a time or all of them at once.
 
Last edited:

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.618
1.082
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Protectorates are also not taxed, but they do allow you to control territory for strategic purposes.
Thank you for teaching me something after years of playing Victoria 2

Edit: after some testing this turned out to be incorrect.
POPs in protectorates pay taxes.
 
Last edited:

Nirmara

Philosopher & Programmer
90 Badges
Apr 12, 2009
1.520
1.657
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Stellaris
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Surviving Mars
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Lithoids
Protectorates cost less colonial points than colonies giving you more points to spend to colonize during the scramble for Africa.
 
  • 2
Reactions:

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.618
1.082
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Protectorates are also not taxed, but they do allow you to control territory for strategic purposes.
Tested it, protectorates pay taxes as normal.
 

Nerva

Colonel
5 Badges
Mar 30, 2008
1.117
215
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
Tested it, protectorates pay taxes as normal.
Are you sure they pay the same amount of tax? My recollection is the difference was that "Protectorates pay less tax". Are you sure they're being taxed at the same effective rate? I would think there would be less Administrative Efficiency in Protectorates vs. Colonies.
 

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.618
1.082
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
Are you sure they pay the same amount of tax? My recollection is the difference was that "Protectorates pay less tax". Are you sure they're being taxed at the same effective rate? I would think there would be less Administrative Efficiency in Protectorates vs. Colonies.
Administrative efficiency is unrelated to the tax POPs pay (it does influence tariffs though) and yes they pay the same amount.
 

Challenge

Captain
54 Badges
Dec 21, 2014
485
285
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Stellaris: Megacorp
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Lithoids
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Colonel
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Cities: Skylines
  • Stellaris: Nemesis
  • Empire of Sin
  • Battle for Bosporus
  • Crusader Kings III
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Stellaris: Federations
  • Hearts of Iron IV: By Blood Alone
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
The manual says that Bureaucrats in a state affect local Admin efficiency which allows taxes to be collected. It also says that it affects your National Admin efficiency which does not affect taxes.
 

General WVPM

Lt. General
23 Badges
Nov 14, 2012
1.618
1.082
  • Hearts of Iron III Collection
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Steel Division: Normandy 44
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
The manual says that Bureaucrats in a state affect local Admin efficiency which allows taxes to be collected. It also says that it affects your National Admin efficiency which does not affect taxes.
The manual lies, administration has 0 to do with taxes.
It all comes down to tax efficiency (base + techs + modifiers) and your slider.