In the bug Forum there is a thread about naval supremacy and the ability to go ashore for a quick assault and then quickly back onto the ships, and what you as the attacked could do about it.
It was suggested that the defender could send in repeated attacks with only 1-ship fleets, thus stopping the loading process.
Hive responded
But can I send in a fleet just once "every" time he does this to me or will I still be considered persona non grata? I mean, it may just be "some ships" who just happen to sail into his mighty fleet and thus they rather quickly retreat.
And who judges how big fleet it must be and how quickly the fleet is allowed to withdraw?
Am I forbidden to enter the Sea zone where the loading takes place unless I am ready to sacrifice X number of ships or fight to the bitter end?
Appears to be complicated to draw the line.
It would definitely be better if Johan could solve it.
One way could be that if the relative strength (however that is decided) between two fleets is more than some key number, say 10-1, you win an immediate victory on day 1 and that the test for permitted loading is calculated after the sea battles have been settled.
This solves the trick of attacking with small fleets. But not of attacking with big fleets.
It was suggested that the defender could send in repeated attacks with only 1-ship fleets, thus stopping the loading process.
Hive responded
Hive said:There is, of course, the fact that most MP players consider that to be so bad an exploit that it borders cheating... I wouldn't allow it in a game I GM, that's for sure.
But can I send in a fleet just once "every" time he does this to me or will I still be considered persona non grata? I mean, it may just be "some ships" who just happen to sail into his mighty fleet and thus they rather quickly retreat.
And who judges how big fleet it must be and how quickly the fleet is allowed to withdraw?
Am I forbidden to enter the Sea zone where the loading takes place unless I am ready to sacrifice X number of ships or fight to the bitter end?
Appears to be complicated to draw the line.
It would definitely be better if Johan could solve it.
One way could be that if the relative strength (however that is decided) between two fleets is more than some key number, say 10-1, you win an immediate victory on day 1 and that the test for permitted loading is calculated after the sea battles have been settled.
This solves the trick of attacking with small fleets. But not of attacking with big fleets.