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naggy

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It seems to me, that if your government is switched to State Capitalism or Planned Economy, you should be able to manage the Projects tab where every tiny capitalist pop has decided to build their very own Cement factory.

I'd like to be able to delete projects (money returns to capitalist, resources are sold off). My conundrum is this:

I switched to Interventionism so my capis could get to work. They all start on factories. 2 capitalists don't exactly speed through that process...

Then I discover Experimental Railroad...but most of my capis are busy investing in the same factories they first started with (I sooo need 10 Canned Goods factories in 1840!). This slows my railroad development down, which is fine for L-F and Interventionism, but it seems like the other 2 types should be able to convince them to cancel their project and do something else...
 

unmerged(131989)

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For a start, in planned economy capitalists can't build anything: see "...\common\issues.txt" where it mentions the planned_economy issue (POPs can't build, expand or close factories).

Of course, in state capitalism this isn't the case, and capitalists can build factories. Here I could understand your suggestion applying, but it would only be for this economic policy type.

However, I wouldn't really think that a state capitalism economic policy would really interfere in what the capitalists are making that much. Essentially it would be restricting them into doing certain actions which the player wants, would be a micromanagement nightmare, and it wouldn't really add to the gameplay in a large way, IMO. Of course, you can always close when the project is done and the factory built, and that would just be a loss to your capitalist.
 

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For a start, in planned economy capitalists can't build anything: see "...\common\issues.txt" where it mentions the planned_economy issue (POPs can't build, expand or close factories).

Of course, in state capitalism this isn't the case, and capitalists can build factories. Here I could understand your suggestion applying, but it would only be for this economic policy type.

However, I wouldn't really think that a state capitalism economic policy would really interfere in what the capitalists are making that much. Essentially it would be restricting them into doing certain actions which the player wants, would be a micromanagement nightmare, and it wouldn't really add to the gameplay in a large way, IMO. Of course, you can always close when the project is done and the factory built, and that would just be a loss to your capitalist.

Planned Economy doesn't let capis build new factories, but what if the project already started?

State Capitalism definitely would get involved if they saw that their country was going to be producing 4x the current world demand for something and nothing else. Besides, it's not implausible at all that bureaucrats would crush the hopes and dreams of capitalists. :)
 

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Planned Economy doesn't let capis build new factories, but what if the project already started?
I've never been in that situation to know. I would've thought the project was cancelled when switching to planned economy, though as I say, I've never experienced planned economy whilst a capitalist has a project ongoing.
State Capitalism definitely would get involved if they saw that their country was going to be producing 4x the current world demand for something and nothing else. Besides, it's not implausible at all that bureaucrats would crush the hopes and dreams of capitalists. :)
State capitalism would rather invest capitalists money on their behalf, i.e. tax the rich to fund your own projects.