It seems to me, that if your government is switched to State Capitalism or Planned Economy, you should be able to manage the Projects tab where every tiny capitalist pop has decided to build their very own Cement factory.
I'd like to be able to delete projects (money returns to capitalist, resources are sold off). My conundrum is this:
I switched to Interventionism so my capis could get to work. They all start on factories. 2 capitalists don't exactly speed through that process...
Then I discover Experimental Railroad...but most of my capis are busy investing in the same factories they first started with (I sooo need 10 Canned Goods factories in 1840!). This slows my railroad development down, which is fine for L-F and Interventionism, but it seems like the other 2 types should be able to convince them to cancel their project and do something else...
I'd like to be able to delete projects (money returns to capitalist, resources are sold off). My conundrum is this:
I switched to Interventionism so my capis could get to work. They all start on factories. 2 capitalists don't exactly speed through that process...
Then I discover Experimental Railroad...but most of my capis are busy investing in the same factories they first started with (I sooo need 10 Canned Goods factories in 1840!). This slows my railroad development down, which is fine for L-F and Interventionism, but it seems like the other 2 types should be able to convince them to cancel their project and do something else...