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What do you hope "Project Mayhem" will be when announced next week?

  • Victoria 2 or a game in the same time period

    Votes: 339 27,0%
  • Crusader Kings 2 or a game in the same time period

    Votes: 132 10,5%
  • Hearts of Iron 3 or a game in the same time period

    Votes: 281 22,4%
  • A game covering the Dark Ages (c. 400-1100 CE)

    Votes: 136 10,8%
  • A post-Rome game set in the Roman Imperial Era

    Votes: 12 1,0%
  • A pre-Rome game set in the Greek City State Era

    Votes: 24 1,9%
  • A WWI-era version of Hearts of Iron

    Votes: 42 3,3%
  • A Crusader Kings-style game set in Medieval China or Japan

    Votes: 26 2,1%
  • A Cold War era game

    Votes: 112 8,9%
  • A grand strategy title set in a fantasy world

    Votes: 51 4,1%
  • A new MMO-RPG game

    Votes: 10 0,8%
  • Something other than the choices offered

    Votes: 23 1,8%
  • Only Bib knows, and he's not sharing the info!

    Votes: 68 5,4%

  • Total voters
    1.256
  • Poll closed .

DarkReborn

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Airfixer said:
It looks like the community would be very VERY dissapointed if it wasn't either Vicky II or HoI III

I won't, I also accept a Dark Ages game, as long as it is not another Ancient Era game (BY ODIN, NO! Rome demo was damn bad), where you've to play as those boring Romans or Greeks, I'll be happy. Tough HOI3 or Vicky2 would be badass, I think that Paradox is going other way. Just imagine it is some kind of Grand RTS in a Fantasy world (Hearts of Warcraft?!), oh, by Thor, no.
 
Jan 9, 2005
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Judging from that reply, I'm guessing you'd like some sort of Norse grand strategy game... :rofl:
 
Jan 9, 2005
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DarkReborn said:
No, It is because if I'm going to have a God, I prefer the multiple choice. I could have also said "By Ra!", but Odin is cooler :p
Paganism FTW!!!!!!!!!!!!!11111111

Now back to more fruitless speculation. :cool:
 

Airfixer

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mandead said:
Well, it seems not too many of us were exactly blown away by Rome, so sticking to the same or a similar formula but moving even further back in history (the Greek City States, as hints would point towards) strikes me as being a rather odd idea.

Yeah, hopefully Paradox were able to take some of the critisism ventilated in the "I GIVE UP, I HATE THIS GAME!!!!"-thread in the Rome forum
 
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Airfixer said:
Yeah, hopefully Paradox were able to take some of the critisism ventilated in the "I GIVE UP, I HATE THIS GAME!!!!"-thread in the Rome forum
"Let me tell you something my friend. Hope is a dangerous thing. Hope can drive a man insane."
 

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mandead said:
Judging from that reply, I'm guessing you'd like some sort of Norse grand strategy game... :rofl:
Actually, that just might work if the focus was squarely on the Scandinavian issues and infighting with the rest of Europe AI only and of principal interest as targets for plunder, trade, and very rarely for conquest establishing a puppet norse statelet - diplomatic relations would be especially interesting. Whether the idea has mass market potential - now, that's another thing.
 

Wämö

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No, seriously - it's about damn time Paradox did some new, 20th-21st century game, not some sequel. First world war followed by a modern day game or a cold war game would be awesome.

Or a political strategy game. :eek:o
 

Airfixer

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Wämö said:
No, seriously - it's about damn time Paradox did some new, 20th-21st century game, not some sequel. First world war followed by a modern day game or a cold war game would be awesome.

Or a political strategy game. :eek:o

a political strategy game might work, Victoria is a little bit like that, you can play an entire game of victoria without beeing at war a single time. So it might work in modern day aswell

but the whole "cold war" game is not going to work, everyone has nukes and that's IT. There is nothing more to say than NUKES R BAD. You can't build a good cold war strategy game because of the fact that nukes destroy all the "fun" with war
 

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Modern day/future grand strategy with a provinceless, Google Earth style map with real 3D terrain based on satellite topography and imagery. With little 3D tanks and stuff blitzing around through 3D cities. :D
I can dream, can't I?
 
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Airfixer said:
but the whole "cold war" game is not going to work, everyone has nukes and that's IT. There is nothing more to say than NUKES R BAD. You can't build a good cold war strategy game because of the fact that nukes destroy all the "fun" with war
Whilst I'm inclined to agree, it really depends on how the game was modelled. Yeah, sure, if it was essentially a Cold War version of HoI2 (think the Doomsday scenario expanded into an entire new game) then yeah, it'd be a case of whoever had the technology to drop/launch the H-Bomb first would likely win.

However, were it a game with a much more complex, tier-based tech-tree with a much larger emphasis on politics and intrigue, it could work.

Still, I imagine the overriding temptation to just spam nukes would prevail among most players (particularly the AI, a potentially - and very likely - game-breaking aspect indeed), thereby rendering a possibly half-decent game redundant.

Let's face it, the only reason the Cold War didn't turn into the Third World War was common sense and fear of Mutually Assured Destruction - two things nigh-on impossible to teach the AI in any great detail.

I voted for a First World War version of Hearts of Iron for the very reason that such advanced, potentially world-destroying technology is as yet undeveloped, and would only begin to come into question into the 1930s.
 

Wämö

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Airfixer said:
a political strategy game might work, Victoria is a little bit like that, you can play an entire game of victoria without beeing at war a single time. So it might work in modern day aswell

:eek:o That's not what I meant with political strategy game, but sounds interesting enough.

Airfixer said:
but the whole "cold war" game is not going to work, everyone has nukes and that's IT. There is nothing more to say than NUKES R BAD. You can't build a good cold war strategy game because of the fact that nukes destroy all the "fun" with war

Proxy wars? Also, avoiding a nuclear war could be a challenge too, couldn't it? It'd certainly be an interesting change from all the war games.

But a world war one game would be the most fun right now, in my opinion.
 

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I can't help to notice that Vicky 2 is once again in the lead :D

Let us all just drop this discussion about a cold-war game and agree upon the truth, in addition to all problems mentioned, it is too recent to be made a game just yet, especially considering recent events in georgia (which one of them I leave to you t decide ;)) and its effects on the OT-forum.
It won't be it.
 
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AFAIK, there's hardly a great shortage of Cold War-era games (World in Conflict, anyone?), though granted, I know of no Cold War-era grand strategy games. :D
 

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mandead said:
Well, it seems not too many of us were exactly blown away by Rome, so sticking to the same or a similar formula but moving even further back in history (the Greek City States, as hints would point towards) strikes me as being a rather odd idea.

AFAIK Rome did sell relatively well, so I hope that we see expansion which covers Greek era (I don't know if we need separate game about the era, but I would buy it if they make such game).

Rome is in my top 3 Paradox games, which are in no particular order Deus Vult, Rome and In Nomine. Revolutions and Armageddon are fourth and fifth, while Two Thrones, Crown of the North and Diplomacy are in the bottom of my list.

EU I & II and HoI I are also nice games, but I only put most recent title of the series to the list.
 

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mandead said:
AFAIK, there's hardly a great shortage of Cold War-era games (World in Conflict, anyone?), though granted, I know of no Cold War-era grand strategy games. :D
I would hope that paradox would do something different than "evil communist invasion of the US", which is the "safest" aproach to the cold war. Anyways I'm certain there are enough communists on this forum to start a flame war should they decide to. And if they wouldn't, I'm certain there would be people willing to start flame wars about that as well.
Besides, there already is Doomsday if you want to emphasize the "war" and leave the "cold" out of the equation.
 
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Flooper X said:
I would hope that paradox would do something different than "evil communist invasion of the US", which is the "safest" aproach to the cold war. Anyways I'm certain there are enough communists on this forum to start a flame war should they decide to. And if they wouldn't, I'm certain there would be people willing to start flame wars about that as well.
Besides, there already is Doomsday if you want to emphasize the "war" and leave the "cold" out of the equation.
Absolutely. The Great War it is then. Thank goodness for that - consider all other speculation dead. :)
 

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I would like a version of vicky that i have time to learn all the aspects, i've played it a bit, great fun, but EU£ or HOI2DDA are complex but easy to work out in comparison. Bring on Vicky 2. Start you're steam engines.
 

unmerged(12990)

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Krayt said:
Modern day/future grand strategy with a provinceless, Google Earth style map with real 3D terrain based on satellite topography and imagery. With little 3D tanks and stuff blitzing around through 3D cities. :D
I can dream, can't I?

You just described Supreme Ruler 2020. Get it. ;)
It's not the best game in history, but it's decent fun. And published by Paradox, so I doubt they would make something so similar anytime soon.
 

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mandead said:
Whilst I'm inclined to agree, it really depends on how the game was modelled. Yeah, sure, if it was essentially a Cold War version of HoI2 (think the Doomsday scenario expanded into an entire new game) then yeah, it'd be a case of whoever had the technology to drop/launch the H-Bomb first would likely win.

However, were it a game with a much more complex, tier-based tech-tree with a much larger emphasis on politics and intrigue, it could work.

Still, I imagine the overriding temptation to just spam nukes would prevail among most players (particularly the AI, a potentially - and very likely - game-breaking aspect indeed), thereby rendering a possibly half-decent game redundant.

Let's face it, the only reason the Cold War didn't turn into the Third World War was common sense and fear of Mutually Assured Destruction - two things nigh-on impossible to teach the AI in any great detail.

I voted for a First World War version of Hearts of Iron for the very reason that such advanced, potentially world-destroying technology is as yet undeveloped, and would only begin to come into question into the 1930s.

Yes it could work if you improve and use some things from for example Victoria where you need to satisfy your population, keep them fed and happy. You could fit in a massive political bit where you steer your country towards different ideologys and such with a well developed tech system. It might work.

But then, as you said, it would be too tempting to press the button sometime and end the world in an apocalyptical nuclear war. And it would be hard to controll the AI to not do it either.

It wouldn't be like in EU or Vicky with the badboy-wars when the AI says, oh well this guy is a duchebag let's all declare war on him at the same time.
You can still manage to get out of the conflict then.
If it would happen during the cold war era then the AI would say, oh well, this guy is a duchebag, let's end the world.

And the world would end


And I must add this: Right now 49.95% of the votes are cast on a game in the time 1836-1947 (or something like that, dates and years may change, the important thing is that an overwhelming minority wants Vicky II och HoI III). And if we add the votes for "A WWI-era version of Hearts of Iron" we have a majority of 53.2% for HoI III or Vicky II
 
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