- Oct 21, 2009
Make a copy of the vanilla Darkest Hour Full folder, then copy the files of Project Italy over that.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Thank you. Have you played a few campaigns? Did you like the improvements?Hello! Thanks for the mod!
The fleeing of Enrico Fermi is handled by the racial laws event, which puts him to sleep as tech team. I'm afraid that giving more bonuses to Italy prior to that would make the game unbalanced. What do you propose?Via Panisperna: for just a handful of years, Italy litteraly lead the athomic and nuclear technology research. This work has then been disperded and fragmented due to the Panisperna science team fleeing fascism. A triving Italy without Mussolini, would had have one of the most competitive mean to develope Athomic technology in the World scenario, probably the means to do that before anyone else, having a tech team and such tecnologies as soon as 1934
How would you represent it? Maybe one or two events which give a +1 to central planning? With dissent increase or reduction?The IRI (Istituto per la ricostruzione Industriale), was a fascist public holding that actually is mostly responsible for the Italian economic Boom, first and after the SWW.
Yes, it makes sense. I will consider it.I also feel like Olivetti should be added of the Managment speciality being the company the pioneer in most of workers policies and strategies, enacting most of the innovative policies of modern companies, making Olivetti the Google of the time...
I'm quite busy at this time, but I'll try to release a new patch to make Project Italy compatible with the new version of Darkest Hour. The patch will include a revise of AOI on which I've been working in the last months.
Thank you. Have you played a few campaigns? Did you like the improvements?
The fleeing of Enrico Fermi is handled by the racial laws event, which puts him to sleep as tech team. I'm afraid that giving more bonuses to Italy prior to that would make the game unbalanced. What do you propose?
How would you represent it? Maybe one or two events which give a +1 to central planning? With dissent increase or reduction?
Yes, it makes sense. I will consider it.
- the Italo-Turkish war of 1911-1912: but I must say that it's already well represented in the wonderful World in Flames III mod by Eginhard 38, whom I had the pleasure of working with.
Let me know your thoughts about it!
It depends on which World War you want to deal with! In WW1 you can defend the Alpine front against the Central Powers, or go ahistorical and attack France instead. In WW2, you can start in 1933 and gear up for the war with Ethiopia (and also get the chance to see some interesting vanilla events), or start in 1936 to finish off Ethiopia and intervene in Spain. You can also start in 1939-40, with the historical army set up, which might be an advantage or a disadvantage! The 1941 and 1942 scenarios are tougher, because Italy is losing ground and valuable units. The 1943 scenario is set after the arrest of Mussolini, and the challenge here is to hold up as long as possible against the Allied invasion. In 1944 and 1945 you can choose to play as the Italian Social Republic (nazi puppet) or the Kingdom of Italy (British puppet introduced by this mod) and try to play a role in the future shape of the nation. Don't forget to try the 1866 scenario to breathe a different air!Any tips for a first playthrough of Project Italy?
You can copy the Project Italy files over the original files in the Darkest Hour Full folder, or in a copy of that folder if you want to keep the original files. My mod is not stand-alone because I want to keep it as light as possible.Also, does this version work on it's own? Or is it installed with a copy like before?
Thanks. The biggest challenge of this scenario would be to write an amphibious-assault-frenzy AI for Italy, since I don't want to make it start in medias res (that is, with Italian forces already landed in Libya).If you want help for Ottomans in this battle scenario, I am more than happy to.
Thank you.Good morning, nice work compliments.
Yes, you can play in Italian but most of the texts will not appear. I never translated this mod into Italian or other languages because I haven't received any requests in this regard. Essentially, the files that have to be translated are extra_text.csv and scenario_tex.csv in Darkest Hour Full\config.I ask one thing: is it possible to use the Italian mod in Italian?
The present OOBs (orders of battle) reflect the historical situation at the beginning of each scenario. In July 1943 the RSI didn't exist yet; when it's released by Germany, it immediately receives a marines division (Divisione 'Decima'), a submarines unit and an air transports unit. In the June 1944 scenarios the main units of the army are still under development: the San Marco and Monterosa divisions were deployed in July 1944, while the Italia and Littorio divisions in November/December 1944. The December 1944 scenario has these four divisions already deployed on the map. Indeed, playing with the RSI shouldn't be a cakewalk!Then on the Social Republic I noticed that it is difficult to have the opportunity to have the armed forces in good time. It would not be better to create an event in which you already field some units in the scenarios of 1943.1944.1945.