I'm against magic. Magic always seemed like a shortcut to me, getting something for nothing, not to mention that the rules are arbitrary.Previously I mentioned that this game shall be low-fantasy with no magic, now I am toying with the idea of allowing for magic in rare cases. I'm beginning to think that allowing for a layer of mysticism and magic to surround your characters if you wish might make for interesting ICs. I'm cringing to think of everyone's main characters able to run around and shoot lightening bolts, so instead I am going to go with GM approved wielders of magic. Come to me with an idea, and if I like it, you may use it for your IC.
What do you guys think?
If you are going to have magic, it needs to be internally consistent, balanced, and I think most importantly, come at a cost. If I have a magician that can shoot lightning bolts, why don't I just have him train my army rather than have an army of grunts? If he can get gold, why do I have mines? Moreover, if he's powerful, why doesn't he take my spot and become King? Personally, I take the stance that magic should either come at a cost, that is to say summoning forth gold would expend way too much energy to make it worthwhile, or it should be an exceedingly rare phenomena. Perhaps something from the ancient past that is only now being reawakened, or something that grows weaker with every passing year.