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Nightjumper

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Some observations after observing for a good 70 years:
- Seljuk and Fatmid seemed to constantly be at max decadence, yet they were never overthrown by an invasion. What gives?
- A good number of Catholic Kingdoms had elective succession. Perhaps they should be more resistant to factions wanting elective succession?
- Another good number of Catholic Kingdoms stayed with gavelkind succession. Shouldn't the rulers perhaps strive towards primogeniture, or is there no way to affect the AI's preference on succession laws?

Also, why isn't at the every least faction leader (for the custom PB laws) imprisoned if he surrenders? It feels like they can go right back to conspiring against their liege even if they lose a civil war.
 

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Thanks for a very nice mod!

I have one question. I would like to see a realistic conquest of the baltic pagan nations. Not at once as in the vanilla more like in the CK2plus mod where where ther is a sucessive conquest until the 13th century like in the real world. can I modify CB:s or something?
 

Meneth

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Some observations after observing for a good 70 years:
- Seljuk and Fatmid seemed to constantly be at max decadence, yet they were never overthrown by an invasion. What gives?
- A good number of Catholic Kingdoms had elective succession. Perhaps they should be more resistant to factions wanting elective succession?
- Another good number of Catholic Kingdoms stayed with gavelkind succession. Shouldn't the rulers perhaps strive towards primogeniture, or is there no way to affect the AI's preference on succession laws?

Also, why isn't at the every least faction leader (for the custom PB laws) imprisoned if he surrenders? It feels like they can go right back to conspiring against their liege even if they lose a civil war.
It is possible they're simply beating the decadence invaders. Not sure there's much I can do about it.
I'll look into the weights for the Elective faction, it is possible characters are a bit too prone to join it.
The AI generally switches to primogeniture when it has the opportunity in my experience. Do note that a king both needs to have 500 prestige, and have an opinion of 0 or more with all his vassals for it to be possible.

Them not being imprisoned is a carry-over from vanilla, but I'll make the leader get imprisoned.

Thanks for a very nice mod!

I have one question. I would like to see a realistic conquest of the baltic pagan nations. Not at once as in the vanilla more like in the CK2plus mod where where ther is a sucessive conquest until the 13th century like in the real world. can I modify CB:s or something?
I've tried to make it a lot more realistic in PB. If you've got any suggestions for how to improve it further I'd love to hear them.
 

Meneth

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Thanks for another fast update! I look forward to my Byzantine Empire exploding into nonsensical civil wars for the right reasons.
It'll probably be out in a few days, depending on how fast I come up with ideas.

I also look forward to the Sicilian melting pot event. I like Sicily, it's a fun place to play.

If I am correct, it would be these provinces:

887 - Yamalia
889 - Cheylyabi
890 - Khantia

They're blacked out (like the Sahara) and have no rulers and no cultures. I don't think it's an issue on my end (I didn't change any of the provinces), so I was wondering whether you removed them for some reason. It's kind of in a corner of the map so it'd be hard to notice at first.
The provinces appear fine to me, except not having a ruler on the character selection screen. This appears to be a vanilla issue.
 

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I played about a 110 years in as Gondar yesterday, I control the Abyssinian empire now, as well as some provinces near Cairo and across the southern Red Sea. My big problem is that changing the Shia to being a heresy of Sunni seems to have only strengthened the Fatimids and weakened the Seljuks, when I feel the Fatimids are the ones that are truly too strong in the game at this point. They are at this point massive, controlling nearly all of the African Coast, a most of the previous Seljuk lands. This could be a one-time only I guess, but I've felt for a while they've been too strong. Also, even though they're at 100% ALL the time, they've only had 2 invasions (out of which one succeeded and straight after there was a rebellion which switched it right back to the Fatimids controlling the Sultanate).

Hope this is helpful information.
 

Meneth

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I played about a 110 years in as Gondar yesterday, I control the Abyssinian empire now, as well as some provinces near Cairo and across the southern Red Sea. My big problem is that changing the Shia to being a heresy of Sunni seems to have only strengthened the Fatimids and weakened the Seljuks, when I feel the Fatimids are the ones that are truly too strong in the game at this point. They are at this point massive, controlling nearly all of the African Coast, a most of the previous Seljuk lands. This could be a one-time only I guess, but I've felt for a while they've been too strong. Also, even though they're at 100% ALL the time, they've only had 2 invasions (out of which one succeeded and straight after there was a rebellion which switched it right back to the Fatimids controlling the Sultanate).

Hope this is helpful information.
Are you sure it is it being a heresy that's strengthened them, and not simply luck of the draw?
I'll be doing test games though to see what the situation is like.
 

Vovolov

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Well, I doubt it's because they're a heresy; I don't see how it could strengthen them in any way from just being a different religion. It just feels like it, in this game in particular. (And even though nearly all their provinces are Sunni, they converted them really quickly; but again, that could be random luck.) I'll run a few more games to see if it changes.
 
Last edited:

Sqwerlpunk

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Re: Kingdoms drifting out of never formed Empires

I know you don't like making them Titular due to that making them hard to see from a player perspective; would you consider making them titular and using the same "system" the war declaration mechanics currently use? Titular Empires would match the mechanic of the drift perfectly, and the available intrigue panel decision could display form-able empires and their pre-reqs.
 

Vovolov

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A few notes, to start off with: The Fatimid Caliph/Sultan has 12 titles that can be created and given away (the Seljuk Emperor/Sultan can create 5, out which 2 are kingdoms he'll never create, as far as I'm aware), and uses this to make his vassals love him. In the time it takes for him to have one silly succession crisis, the Seljuks have had several faction wars; independence league wars and lowering the emperor's peace seem to be prominent. When the Seljuks have these rebellions however, the Fatimids can easily pick off a few provinces, and when there's no rebellion, they'll just CB: conquest Atef (Nefoud).

Would it be an idea to have these creatable titles created before the start of the game, and or perhaps rising the Fatimid's Caliph's status to Emperor level instead of King level (as being an Emperor has some pretty negative penalties in PB)? I'm not sure how historically correct this is, though.

Also, would it be interesting perhaps to look into the Ismailism and Twelver (Imami) Shiite differences? Apparantly, the Ismailism Shia Islam that the Caliph followed was at it's strongest during his period, declining to being only about 15% of the Shiites later. Would it be an idea to remove the Shia Islam and add these two as heresies of eachother, then adding a fair number of Twelver Shiite rulers as vassals to an Ismailism Shiite Caliph?

Just throwing ideas around!
 

HabemusZlatan

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Is it possible to limit France messing with Muslim Spain? They often invade for Navarra/Catalunya and while this could be somewhat plausible it tampers Christian Spanish states affairs rather than helping them in the reconquista.
 

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Is it possible to limit France messing with Muslim Spain? They often invade for Navarra/Catalunya and while this could be somewhat plausible it tampers Christian Spanish states affairs rather than helping them in the reconquista.
Seems reasonable to me as long as the Christian states bordering France have already fallen.
 

cybrxkhan

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The provinces appear fine to me, except not having a ruler on the character selection screen. This appears to be a vanilla issue.

Though I haven't touched the provinces it could be something I accidentally modded in. I'd thought you'd remove the provinces, but I'll look into it again to make sure it's not something I did.
 

HabemusZlatan

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A couple of thing I noticed (and that happen quite often).
1 - Hungary gets sooner or later inglobated into the HRE. Don't know why. - Suggestion: Don't really know, apparenlty Hungarians see the HRE as a powerful master and they're right in that. Only I don't understand why they would swear fealty to the HRE
2 - Coptic heresy (which is Monophysite) is strong as hell and sometimes conversts whole Makuria. Then Makutia gets eaten by the Fatimids. - Suggestion: Make Monophysite faith to be immune from Holy Wars too.
3 - Fatimids don't really care about the nerfs and keep being pretty scary fellas. - Suggestion: I don't really know, they're pretty hopeless.
4 - The Byzantine Empire will inherit Georgia sooner or later.
5 - Scotland will own Ulster.
 
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Vox Imperatoris

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I have to agree with some of the comments about the over-abundance of Elective. In my game, it's practically everywhere. Also, I've always thought that it was a bit overpowered, since it lets you choose the best of your children, and as long as you're halfway decent, your family is not going to lose the title.
 

Jamey

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A couple of thing I noticed (and that happen quite often).
1 - Hungary gets sooner or later inglobated into the HRE. Don't know why. - Suggestion: Don't really know, apparenlty Hungarians see the HRE as a powerful master and they're right in that. Only I don't understand why they would swear fealty to the HRE
Probably through inheritance rather than swearing fealty.

4 - The Byzantine Empire will inherit Georgia sooner or later.
That's certainly a part of my master plan as the ERE.

I have to agree with some of the comments about the over-abundance of Elective. In my game, it's practically everywhere. Also, I've always thought that it was a bit overpowered, since it lets you choose the best of your children, and as long as you're halfway decent, your family is not going to lose the title.
Amusingly enough, the first plot against my Byzantine Emperor was to institute Elective Succession.
 

cybrxkhan

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@Meneth: I figured out a possible reason why there are so few claimant wars in the Byzantine Empire: there aren't that many claimants in the first place. At least for the 1066 start, that is. Browsing very, very quickly through the Greek characters' history file, I noticed most of the claims on the Byzantine Empire came only after 1066 (the earliest I found would appear in 1068). That would explain why the Byzantine Empire only has about 3 or so claimants at game start - compare this to England which has three to four times that many and will as a result inevitably go through several claimant civil wars (at least before the new version of PB). Thus, in the case of the Byzanitne Empire, I would assume (though I can't confirm, given that I don't really know anything about how factions are programmed to work) that the rather arbitrary AI will not choose to join claimant wars as often simply because there are so few claimants.

In my mod in development, I'm trying to come up with two methods to fix this, two you might want to consider.

The first would be to somehow make it possible for dukes in the Byzantine Empire to claim the throne through some sort of event (as fawr did so in his mod) or some decision or the like (so a duke with, say, 1000 prestige or something can lay claim to the throne). The intended result is for more claimant wars. While I'll probably be trying something like this in my mod, it might not suit PB since as a new addition it might cause further balance issues and unpredictable results.

The second, easier, and less intrusive solution (and the one I think would suit PB more) would be to simply have more claimants to the Byzantine Empire at game start. For instance, all or some relatives of Isaac I Komnenos, particularly Alexios Komnenos (since he's the one that actually got the throne and lived, and since I have a soft spot for him), can be given (weak?) claims to the Empire (or strong, if you want - I don't know how much of a balance issue that would cause). Other Byzantine characters who could have claims to the throne would be Romanos IV Diogenes and Nikephoros III Botaneiates (since although they weren't directly related to any Emperors or Empresses they still got the throne eventually), as well as any other characters related to Emperors already dead by 1066. In terms of balance I think this wouldn't really effect things too bad, and it would also help in historical plausibility - ideally I am assuming this would increase the number of claimant wars in the Byzantine Empire, and would also mimic the historical dynastic changes a bit better at the 1066 start (rather than having the Doukas sit on the throne forever). While the Byzantine Empire wasn't always in civil war over claims to the throne throughout its history, it's less historically plausible that there aren't any people trying to seize the throne at all save for some random claimant faction for some random female courtier from nowhere nobody ever joins in my games.





Amusingly enough, the first plot against my Byzantine Emperor was to institute Elective Succession.

It wasn't the first plot against the Byzantine Emperor in my game, but it was certainly the first open civil war.
 

Vovolov

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Not sure how fond everyone is of playing with Primogeniture Succession Laws, but would it be an idea to make it more restricted than it already is? I would find the idea of having to stay with Gavelkind Succession for a while fun; for some reason I never stay on it more than the first generation (generally switching to Elective if I have to (and because there's the possibility)).

Perhaps it could be tied to having a certain level of the Legalism Technology in your capital, say you could get Gavelkind at 1, Elective at 2, Seniority at 3, and Primogeniture at 4?

This would bring a whole load of problems with it of course with AI rulers having even more rebellions than before; but it's an idea.
 

pablo4321

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Some COA issues. Are these intended? They don't look it, with the weird red lines underneath the shields.

I'm having some CoA issues with the latest version myself. For some reason the CoAs of all the great dynasties seem to have changed. For example, the Jimena CoA is no longer a black eagle (?) on yellow ground and the Capet one is vastly different too, the same with the Salian CoA, etc. I tried deleting the gfx folder in MyDocuments/../Balansegang/ but that didn't make any difference. Oddly, some minor dynasty CoAs appear the be the same as before...and by 'before' I mean in CKII 1.06b as I've skipped one or two versions of PB. Also the various country CoAs are unchanged as well.

EDIT: Nevermind, I found the problem.
 
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