You could commend out every line saying has_dlc = "Legacy of Rome".You don't suppose there's a way that I can just disable retinues but keep the LoR decisions for ERE? I could definitely make do with that.
You could commend out every line saying has_dlc = "Legacy of Rome".You don't suppose there's a way that I can just disable retinues but keep the LoR decisions for ERE? I could definitely make do with that.
For SWMH, you'll have to address your suggestion to the SWMH team.Hi Meneth, excellent mod, became an instant favourite since i tried it.
In future releases would you consider adding some more requirements to form the kingdom of Brittany? Beside the fact that there shouldn't be a kingdom anymore (but I understand that otherwise it would be instantly annexed by France), AI almost always creates this kingdom in 10-20 years after the game starts. Maybe you could add some more counties or 1k of prestige or both as a condition.
Most empires are huge, so 75% is still a large number of provinces.Another excellent and frequent update of this mod.The only thing I'll change back (to 80%) is the empire creation and usurpation condition.
![]()
It would be possible through events yes, but a major redesign of the decadence system would be needed. However, decadence is a major imbalancing factor, so I should probably do something to address it.Thanks for the info, Cordell. We had a similar duke/king uncertainty for a long time here in Croatia. The title rex was used sparingly by the pope, so nobody is certain. For gameplay purposes it makes sense to leave the kingdom in, so that it's interesting to play. (I love playing it, by the way).
On a completely unrelated note: Meneth, would it be possible to make the decadence gain for characters depends on their traits, so lustful drunkards would increase dynastic decadence by much more that chaste scholars. Or is it so already?
There's no direct way, no. Though I suppose I could make their family palace give -10000 retinue cap or so, and that'd probably work.As an alternate idea, is it possible to just deny retinues to Patricians? That probably mucks with balance for them, but it also stops them from dieing with retinues.
Factions mostly work like in vanilla, with some tweaks.How do factions work in PB? I've had a few rebel against me when all members, including the leader, had positive opinions of me. The leader had 60%.
I guess I've accustomed to CKii+ where the faction has a mood, which is easier to monitor and predict when they'll revolt.
The .mod file should be in the download. If it isn't, try redownloading.ok i just downloaded the mod and im missing the .mod file so i cant lunch the game?
I don't believe there's anything I can do about how the game picks dynasty names for random characters.Not sure if this is only in my game or not or WAD ( hopefully not ) but as of version 1.21 every single Aztec and Mongol that come from any of the invasions always have the same house; either '' Of Aztec Empire '' for Aztecs or the '' oop Il Khanate '' for their invasions. Once they settle down and are landed, you still get Aztecs with '' of London '' and Mongols with '' oop Torshiz. '' Any way to fix this? As it is realllllllly out of place and makes the Aztec/Mongol invasion less interesting.
Strange. I'm getting the 75% requirement.Hey Meneth; I'm currently able to create the Empire of Rhos while only holding 62% of the provinces required, not 75%. I think the tag for creation vs. usurping might be messed up.
# customisation by neondt
letter_event = {
id = 699930
desc = "Do you want to keep standard cultures and religions, randomise religions, or convert all Counts to their province religion and culture?"
picture = GFX_evt_throne_room
is_triggered_only = yes
trigger = {
NOT = { has_global_flag = yes_random_religions }
NOT = { has_global_flag = no_random_religion }
ai = no
}
option = {
name = "Randomise religion"
set_global_flag = yes_random_religions
letter_event = { id = 699931 }
}
option = {
name = "No change to religion or culture"
set_global_flag = no_random_religions
}
option = {
name = "Convert rulers to capital religion and culture"
set_global_flag = no_random_religions
capital_scope = {
reverse_culture = PREV
reverse_religion = PREV
}
hidden_tooltip = {
any_vassal = {
culture = PREV
religion = PREV
}
any_courtier = {
culture = PREV
religion = PREV
}
}
hidden_tooltip = {
any_independent_ruler = {
capital_scope = {
reverse_culture = PREV
reverse_religion = PREV
}
any_vassal = {
culture = PREV
religion = PREV
}
any_courtier = {
culture = PREV
religion = PREV
}
}
}
}
}
letter_event = {
id = 699931
desc = "Randomise all religions"
picture = GFX_evt_throne_room
trigger = {
has_global_flag = yes_random_religions
NOT = { has_character_flag = random_religion }
NOT = { year = 1067 }
NOT = { has_character_flag = province_religion_random }
higher_tier_than = baron
}
mean_time_to_happen = {
days = 1
}
immediate = {
set_character_flag = random_religion
}
option = {
name = "okay"
hidden_tooltip = {
random_list = {
4 = {
religion = catholic
any_vassal = {
religion = catholic
}
any_courtier = {
religion = catholic
}
capital_scope = {
religion = catholic
}
}
4 = {
religion = orthodox
any_vassal = {
religion = orthodox
}
any_courtier = {
religion = orthodox
}
capital_scope = {
religion = orthodox
}
}
4 = {
religion = miaphysite
any_vassal = {
religion = miaphysite
}
any_courtier = {
religion = miaphysite
}
capital_scope = {
religion = miaphysite
}
}
4 = {
religion = monophysite
any_vassal = {
religion = monophysite
}
any_courtier = {
religion = monophysite
}
capital_scope = {
religion = monophysite
}
}
4 = {
religion = sunni
any_vassal = {
religion = sunni
}
any_courtier = {
religion = sunni
}
capital_scope = {
religion = sunni
}
}
4 = {
religion = shiite
any_vassal = {
religion = shiite
}
any_courtier = {
religion = shiite
}
capital_scope = {
religion = shiite
}
}
3 = {
religion = pagan
any_vassal = {
religion = pagan
}
any_courtier = {
religion = pagan
}
capital_scope = {
religion = pagan
}
}
4 = {
religion = norse_pagan
any_vassal = {
religion = norse_pagan
}
any_courtier = {
religion = norse_pagan
}
capital_scope = {
religion = norse_pagan
}
}
4 = {
religion = tengri_pagan
any_vassal = {
religion = tengri_pagan
}
any_courtier = {
religion = tengri_pagan
}
capital_scope = {
religion = tengri_pagan
}
}
4 = {
religion = baltic_pagan
any_vassal = {
religion = baltic_pagan
}
any_courtier = {
religion = baltic_pagan
}
capital_scope = {
religion = baltic_pagan
}
}
4 = {
religion = finnish_pagan
any_vassal = {
religion = finnish_pagan
}
any_courtier = {
religion = finnish_pagan
}
capital_scope = {
religion = finnish_pagan
}
}
4 = {
religion = zoroastrian
any_vassal = {
religion = zoroastrian
}
any_courtier = {
religion = zoroastrian
}
capital_scope = {
religion = zoroastrian
}
}
4 = {
religion = cathar
any_vassal = {
religion = cathar
}
any_courtier = {
religion = cathar
}
capital_scope = {
religion = cathar
}
}
3 = {
religion = fraticelli
any_vassal = {
religion = fraticelli
}
any_courtier = {
religion = fraticelli
}
capital_scope = {
religion = fraticelli
}
}
4 = {
religion = waldensian
any_vassal = {
religion = waldensian
}
any_courtier = {
religion = waldensian
}
capital_scope = {
religion = waldensian
}
}
4 = {
religion = lollard
any_vassal = {
religion = lollard
}
any_courtier = {
religion = lollard
}
capital_scope = {
religion = lollard
}
}
4 = {
religion = bogomilist
any_vassal = {
religion = bogomilist
}
any_courtier = {
religion = bogomilist
}
capital_scope = {
religion = bogomilist
}
}
4 = {
religion = nestorian
any_vassal = {
religion = nestorian
}
any_courtier = {
religion = nestorian
}
capital_scope = {
religion = nestorian
}
}
4 = {
religion = monothelite
any_vassal = {
religion = monothelite
}
any_courtier = {
religion = monothelite
}
capital_scope = {
religion = monothelite
}
}
4 = {
religion = iconoclast
any_vassal = {
religion = iconoclast
}
any_courtier = {
religion = iconoclast
}
capital_scope = {
religion = iconoclast
}
}
4 = {
religion = zikri
any_vassal = {
religion = zikri
}
any_courtier = {
religion = zikri
}
capital_scope = {
religion = zikri
}
}
4 = {
religion = yazidi
any_vassal = {
religion = yazidi
}
any_courtier = {
religion = yazidi
}
capital_scope = {
religion = yazidi
}
}
4 = {
religion = ibadi
any_vassal = {
religion = ibadi
}
any_courtier = {
religion = ibadi
}
capital_scope = {
religion = ibadi
}
}
3 = {
religion = bektashi
any_vassal = {
religion = bektashi
}
any_courtier = {
religion = bektashi
}
capital_scope = {
religion = bektashi
}
}
3 = {
religion = druze
any_vassal = {
religion = druze
}
any_courtier = {
religion = druze
}
capital_scope = {
religion = druze
}
}
3 = {
religion = hurufi
any_vassal = {
religion = hurufi
}
any_courtier = {
religion = hurufi
}
capital_scope = {
religion = hurufi
}
}
}
}
}
}
that's almost like from another certain mod, though even more patch-worked :laugh:
Seems like a decent enough idea, I suppose. If anyone else as well wants me to implement it I will.Hey Meneth.
I've been mucking about with Shattered Balance, and I've written something that further customises the starting scenario. Specifically it gives you the option to leave religions and cultures alone, convert every ruler (and their vassals and court) to the religion and culture of their capital, or give every ruler (and their vassals and court) a random religion. You get the most out of the capital option if you like Zoroastrians. This is what it looks like so far, all of which works for me with both PB+SB and PB+SWMH+SB:
Of course you need to add: letter_event = { id = 699930 } to the options of one of the other shattered balance day 1 events to trigger it. I just tacked it on the end of the immortality options.
One issue though; there must be some better way of writing the randomise religion option. Right now it works instantly for the player, but it takes all the AI ruler about a week to get the events and convert. When I put any_independent_ruler = { letter_event = { id = 699931 } } into the option in the first event, it gives every ruler except your character the same random religion, and the same happened when I incorporated the random_list stuff into the first event (the latter result was predictable, but I thought the former should have worked...). Do you know how I could trigger the event (or even just the conversion effect) for all rulers at once without converting them all to the same religion?]
Seems like a decent enough idea, I suppose. If anyone else as well wants me to implement it I will.
As to how the random_list things work, it is based on some sort of seed which changes every day. So the result will always be the same for events that happen on the same day (which is also why the Lucky AI event I've got never happens on day 0, as the seed is always the same then, but day 1 differs from campaign to campaign).
Until the next old patrician comes along...
It really seems an easy enough fix, I don't understand why Paradox don't hotfix it.
Sure, it'd be easy enough to do, but I don't think there's much point including the mongol events file just to make such a minor flavor change. I'll include it if anyone else cares as well though.What about scripting it? I think it is CK2+ that has it scripted so that every Mongol invasion has the Borjigin dynasty at it's head but with random men. ( So not Batu, always some random Borjigin. ) Can't say about the Aztecs. Imo I'd much rather have a Borjigin every game than an Oop IlKhanate.
It'd be silly to implement as an optional module. I have no objection to the change itself, just including another event file for so little benefit.Maybe make it an optional module? Although given it's a few lines in one file I suppose that hardly warrants an optional modue, maybe
If others want it in as well, I'll add it. I won't add another event file for a single person thoughI definitely wouldn't make it an optional module for something so small. Definitely not. Was just a suggestion though as it's not needed or gamebreaking and can do it myself, though if others felt the same way I'd be glad to see it make it in.
Yes, it'll be fixed next update by disabling retinues for patricians.I assume PB is still unplayable with LOR.
If so then do you think it will be fixed by the next update?
I'm fixing that next version.I'm trying to run this with SWMH but whenever I choose the "The Mongols" (1241) scenario or anything later I get a CTD. If I play SWMH or PB alone it works fine so I think it's a problem with the compatibility patch. Does anyone know how to solve this?
You linked the same image twice.Two issues really quick, not sure if they're your department or not (I play PB/SWMH/VIET):
Should Republics really be electing Incapable people?
The Immortal trait seems to be sneaking out randomly into the wild in my save game. I found this guy and one or two others with it.
Again, the first one may well be Vanilla, and the second one could be VIET?
I've halved the reinforcement rate already, but it doesn't seem to have helped that much. It is quite possible the old reinforcement rate bug is still there and it is thus impossible to further lower it.I tried Duke Robert of Apuila at the Stamford start date, and waited for the Empire's army to get crumbled by the Seljuks, however, after they did that they could summon up loads of troops that overpowered my own. Could the levy reinforcement rate be tweaked? I don't think the ERE should really be getting several 3k armies after losing three Emperor's in a row AND having it's army destroyed in battle a month before.
(Also sieges seem way too fast, maybe it's because I played TPATT before and the sieges there take a long time)
Are you sure that's got something to do with the mod?when im using this mod it gives half the mongol horde to a random mayor im not really sure why
Yeah, static_modifiers in the common folder (PB+SWMH or PB depending on which you use). Find the family_palace section, and at the end add this:Is there someplace I can dig into my files now and stick "is_merchant_republic=no" so I can start a new game tonight/tomorrow without these issues?