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Meneth

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looking at that changelog tells me I might need to start working on your Full List of Changes within an hour :laugh:
have you updated it already (ie. can I copy the list at the front and edit from there)?
or have you run out of space (again :p ) and simply have them as a text file? (if so, mind if I have a copy so that I could work from ground up already? :D )

... of course, if you don't need the help...
:laugh:
The list in the OP is up to date, though it does not include 3.1.20 yet as 3.1.20 isn't yet out.
I'd love the help.
 

Meneth

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if you don't mind, I'd like to know on what respective sections you plan to shoehorn the 3.1.2 changelog in :laugh:

and, incidentally, how do I make nested lists?
(if you don't mind, I'll be experimenting below while I'm at it, so don't quote it :laugh:)
The categories probably need to be revised as well :p
More from "general changes" should probably be in categories, and "other warfare changes" really needs to be broken up into smaller categories.

As to nesting, having sub-categories for main categories would work, though actual nesting isn't needed; just make the main category heading bigger. Having everything war related within one main category for example seems like a decent idea.
 
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Holy crud what in the name of the good lord, we have quite a list there.
And that's not even including Shattered Balance's fancy optional features!

- Enable a few special CBs, making early-game conquest much easier.
- Destroy all merchant republics
- Make all titles Feudal (if merchant republics are allowed to live they won't be affected)
- Lucky AIs (early-game bonus to make them consolidate faster)
- All rulers become immortal and infertile. If a non-immortal is independent an immortal will usurp his titles
 

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... that list was actually quite believable... until I think someone has a system typo and it's showing up as April 1 on that person's computer calendar :laugh:
Oh, it is very much real.
The immortals feature makes for some rather interesting outcomes.
 

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well, for one thing, the name "Shattered Balance" becomes rather appropriate for one :D
still, who exactly becomes the heir then (if one is infertile)?
does that mean that dying is an instant game-over?
If you've got anyone you're remotely related to, they'll inherit. If not, a vassal does. If the vassal isn't immortal, someone who is will take over (someone within your realm if possible. If you're independent another independent immortal can take over).
Death is game over unless you've got landed dynasty members (all unlanded dynasty members die on campaign start). So if you're playing in Russia for example you've good a lot of extra chances.
 

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Reducing Content but leaving Ambitious as is (-50 plus another -5 if you have it too) is pretty ridiculous. +50 from Content was quite over powered but the way it is now, Ambitious is impossible to deal with especially with the crown laws the way they are. My Chancellor & Spymaster literally do nothing else but Improve Relations and Scheme on Ambitious Dukes the entire time otherwise I'll be fighting civil wars constantly due to the reductions as quoted above.

Also I've got a Mayor with -20 for "Fired from Council" even though I fired him from being Steward when I started the game more than 17 years ago. Is this maybe a bug with the initially placed councilors or something else?

Few issues I noticed with Crown Laws:

Feudal lords getting -10 from "Free Infidel Revocation" doesn't make much sense unless they are actually "infidels". Hell some of my dukes in Byzantium love that law as they've gone from one county to 3 or 4 thanks to me pressing their ducal claims & then them revoking the newly vassalized Muslim counts titles yet I still get a -10 from everyone even though it's not even applicable to them. They should be -5 as per "Free Title Revocation" if they are the same religion as me & Zealous characters should give the same bonus as Religious characters rather than a malus as I expect they'll be quite happy with it.

Why does any level of "Emperors Peace" reduce the max levies available from vassals in all empires? I can see why this would apply to the HRE but why Byzantium, Persia etc? Also why does it give Burghers & Religious vassals an opinion penalty? Again it's not applicable to them at all and they would likely be happier about not being constantly at war & having a different liege every few years yet they get -5 or -10 depending on the level.
I'll set Ambitious to -30.
Fired from Council is supposed to disappear after 10 years.
Even infidels have feudal rights; the king/emperor being able to freely revoke their titles sets bad precedent. I'd give a bonus when zealous and same religion if that was actually possible in a decent way.
Empires in general are too strong. The Byzantines were only a regional power after Manzikert, the HRE is obviously OP, and Persia has huge numbers of troops as long as they stay together.
If I could only apply the opinion penalty from internal peace to count-tier and above I would, but that's sadly not doable. Count level burghers and bishops have expansionary ambitions too. They get less of a penalty to represent them not caring quite as much as feudal lords.
 

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I feel like ambitious should be impossible to deal with. After all, if they were willing to settle with what they have, they wouldn't be ambitious. Unsure reduction of the penalty is necessary.
Even -30 is quite big. Might set it to -40 in the future, but first I'll have to see how it works out at -30.
 

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Project Balance 3.1.20 released

Should be save-game compatible. Certain changes will only affect new campaigns. SWMH is not compatible with old PB saves.
Do note that there may be some issues caused by the update for 1.092 compatibility.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • The Elective Succession faction now requires that the realm have no crown laws except at most low crown levies (previously it only required no King's Peace. Vassals should only be able to force Elective in highly decentralized realms
  • It is no longer possible to enact Free Infidel Revokation, Complete King's/Emperor's Peace, No External Inheritance, or High/Maximum Crown Levies when using Feudal Elective succession. If you've got any of those laws you cannot adopt Feudal Elective succession
  • Implemented vanilla's distance restriction on holy war (can't declare holy war if the target is more than two seazones away
  • A few restrictions on dejure claims no longer affect players, only the AI
  • Fixed the Tribal Raid CB applying an absolute reduction in holding income rather than a relative one
  • Slowed down culture conversion by about 20%
  • The Normans now start with generals for their armies in the Norman-Byzantine war
  • The Norman Conquest of the Balkans now targets the dejure kingdom of Epirus, making the AI less stupid about what counties it besieges
  • The AI now won't assault holdings unless it outnumbers the garrisons 10:1 (from 8:1)
  • Implemented the Catholics Can Unite the Schism mini-mod
  • Halved the opinion bonus from Sayyid and Hajajj
  • The Long Reign opinion bonus now starts after 20 years
  • Gave the Fatimid Sultan a few starting traits (content, humble, and slothful) based on how he dealt with the Fatimid famine and civil war
  • Reduced the opinion penalty from ambitious to 30
  • Increased the size of the unreinforcable army the Rum Sultanate gets upon its formation to 8000 men
  • Turkish culture now spreads half as quickly to coastal provinces, and thrice as quickly to inland provinces. Turks can no longer spread culture via ports
  • Rum no longer gets the Tribal Invasion CB against Byzantium; the events should be enough
  • Added an event following the formation of Rum that causes the Bulgarian Empire to become a dejure title consisting of Bulgaria and Serbia. It also adds severe negative modifiers to non-Greek provinces in the Byzantine Empire unless the Byzantine Emperor chooses to give them increased autonomy, handing over all titles held by non-Bulgarians in the Bulgarian Empire to a Bulgarian who becomes king of Bulgaria while remaining a vassal
PB + SWMH Compatibility Patch 1.7 released

  • Now compatible with SWMH 2.7 - Note that if you don't download the new version of SWMH you might encounter some issues
Download: Included in the download above

Project Balance Module Pack 1.5 released

  • Gender Equality: Now compatible with PB + SWMH
  • New module: Shattered Balance. Every single county is independent. Note that this isn't reflected on the campaign start screen; the world is only shattered once you've loaded the actual campaign. Works for any date, and for any combination of mods
Shattered Balance optional features:

  • Enable a few special CBs, making early-game conquest much easier.
  • Destroy all merchant republics
  • Make all titles Feudal (if merchant republics are allowed to live they won't be affected)
  • Lucky AIs (early-game bonus to make them consolidate faster)
  • All rulers become immortal and infertile. If a non-immortal is independent an immortal will usurp his titles
Download: Included in the download above
 
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I noticed that you somehow managed to cram that changelog in :laugh:
in that case, I guess I don't have to rush it then? I kinda ended up busy with some translation stuff :D
Next version will be Sunday most likely.
I ended up Pastebinning the iterative changelog, so that did leave me with more space. I'd still like to rewrite the full changelog so it is easier to read though.
 

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mind if I have a copy (of the text/link)? I could (probably -_-) edit them within the week this way.
I don't see why you'd want the iterative changelog?
Or if you mean the proper changelog, just quoting the post with it in should get you everything.
 

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Okay, I have a weird conflict. I have the following mods loaded: VIET asset, VIET events for immersion, VIET immersion, VIET traits, SWMH, SWMH + PB, PB, and Lupus Agnum - which only changes the triggered modifiers and adds a localisation - so shouldn't effect this:

Well for one, you shouldn't have immersion and events for immersion enabled at once.
And second, the two immersion modules aren't compatible with SWMH.
 

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Project Balance 3.1.21 released

Should be save-game compatible. Certain changes will only affect new campaigns. SWMH is not compatible with old PB saves.
Do note that there may be some issues caused by the update for 1.092 compatibility.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • Fixed an event popping up with no way to close it

Project Balance Module Pack 1.6 released

  • Shattered Balance: Fixed only the first setup event firing when a ruler designer character is used (unpause the game to receive the events within 20 days at most)
Download: Included in the download above
 
Last edited:

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I'm getting a CTD about a year into playing as the Sultan of Rum at the Alexiad bookmark. Nothing in the error log. Using all the VIET modules as well.
I'm unable to replicate this in PB alone, so you'll have to take that up with Cybr.
 

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I ran a Shattered Balance campaign to 1275, after which it started crashing due to some AI making a merchant republic, and that making 1.092 CKII crash since Paradox still haven't fixed that bug.

The results were pretty neat. The campaign was played with all options enabled, so the oldest character was 270 years old or so.
mfx346x.jpg
 

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Meneth, how about giving crusader characters the possibility for a non-bordering holy war even with the "no king's peace" selected. It makes sense that exactly those characters be given the possibility for a distant CB.

EDIT: that map looks fantastic!
Eh, maybe.
 

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Forgive the ignorance, but what are the "Imperial Reconquest Tiers"?
The Byzantine Empire has an "Imperial Reconquest CB". I've recoded this in PB to only allow it when you control all titles in all preceding tiers. So you can't go attack England for example while all you hold is Byzantium, Croatia, and Sicily.
 

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Sorry if I've already posted this.

Awhile ago you where working out whether or not to include an event that allowed you to change the succession laws of secondary titles to match your primary. I thought of one other thing that probably makes a lot of sense along similar lines. Normally, most of the titles within a realm follow the same gender laws. There currently isn't anything in CK2 that represents this. In fact, realms that follow Absolute Cognatic, for instance, can wind up with some very strange situations. I could give a landed title to a female character in such a realm, only for the given title to suddenly be agnatic (if I recently usurped it or revoked it). My suggestion is to have a decision for vassals to change their gender laws to match with their liege. Assuming of course that they aren't trying to change the gender laws in the realm, and that changing the gender law won't deprive their dynasty of the inheritance that they would have otherwise gotten.

Even if you don't like this suggestion, please make it so that vassals of Absolute Cognatic realms are able to adopt Absolute Cognatic succession without having to meet the normal restrictions. It is rather strange to have realms with only the highest title as Absolute Cognatic, plus any titles that the ruler created themselves. I don't really want to have to revoke, destroy, and grant every duchy title to make it Absolute Cognatic, and even then there isn't much I can do about count and lower titles.
Right, I've asked in the SWMH thread how historical this would be. If their response is positive I'll implement something like this.
 

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As the byz emperor, I'm trying to usurp the kingdom of bulgaria. I have 77% of the needed territories and have the required money. I am Christian, but I'm unable to usurp. Is this part of PB, or a bug?
Are you using SWMH? Because there the emperor cannot create any of the kingdoms in dejure Byzantium.
If you're not using SWMH you should be able to as long as you've got 50% of the territory, and enough money.
So is there a way to upgrade an existing PB/VIET/SWMH campaign to use 3.1.20 then? Because apparently the new SWMH isn't save-game compatible.
Sure. Download 3.1.20 and don't extract the PB+SWMH compatibility patch. It should work fine.