Yeah, the CTDs are for the most part caused by 1.092. PB does have a single persistent CTD issue that I know of, but that one happens roughly once every 300 years as compared to the game being virtually unplayable after year 1200 in 1.092.Rolled back to 1.091. No crashes so far.
I've heard clean installs (which verifying integrity is somewhat similar) does help, but far from eliminates it.I've found that re-verifying the integrity of the game cache in Steam reduced my CTD frequency.
Yeah, I'm a bit disappointed.I just rolled back to 1.091, very unhappy with Paradox. Couldn't play until 1200 even. I'm using the latest version of PB with an older defines.lua from a past version, we'll see how well this goes.
Not much I can do about the infidels, no.LOL, I'm definitely going to try that. That's hilarious.
Is there any way you can make rulers more likely to revoke titles from infidel vassals if they have the crown law? I personally purge all the way down to barons, but the AI seems not to care.
It'll have a lot less flavor, but at least the days will go by much fasterThat reminds me of Lux.
As a general rule you should ensure your heir has high diplomacy and decent traits, and has ruled over at least part of your realm for as long as possible.In the latest version of PB (3.1.9), I'm playing as a Norman conquered England and I feel that the kingdoms are waaaay to unstable in some places. It's gone back to every time a King dies, his legitimate heir is assaulted from all sides that people that either want to replace him or change the laws. Even when someone has been in power for ages and has done a good job, he is consistently being challenged. I even cheated to test it, paid people off with the cheated money gave them titles, etc... and they were still joining the factions (even 40+ relations). This goes hand in hand with the implosion of the Byzantines every decade, and the HRE having lost all of its non-de jure properties in the south (Italy, etc). Pretty much the only place that isn't massively unstable is France.
I initially thought it was poor leaders that were doing it, but even the best leaders are suffering from it. The foreigner modifier in relations has a little to do with it (the Norman to English events take ages and promote a total collapse of relations), but even people of my own culture are doing it (and regularly leading it).
Not a whinge per se, just an observation to see if any one else is experiencing it and whether it needs stability.
The king bonus is multiplicative, you you don't get 1+3+1, just 3+1. This is unchanged from vanilla.How do the demesne laws work in PB/SWMH versus Vanilla? I don't know how the vanilla laws work very well. Actually at all to be honest.What does "Reduced the demesne bonus from 30% to 20%"
I just started a games in 1066 as the King of France.
Base Rank 1
King Rank 3
Stewardship bonus 1
Legalism 0
To me, this should allow me to have 5 holdings. But my limit is 4. I've had other games recently where I've had legalism 1 and steward ship bonus of 1, but have a lower demesne limit.
I don't think I really understand how it all adds up.
It has got to do with how decadence is calculated based on title rank and realm size. It scales linearly so the Seljuks are hit very hard.What I find weird is that while the Seljuqs continually explode, even after all the changes, the Fatimids are the most stable realm in the world. Sure, they don't expand much, unlike vanilla, but they sure are stable.
You should use the generator with the combination of PB, PB+SWMH, and SWMH. Sadly, SWMH makes the generator crash for me at least so that's currently not possible.Hey, if I want touse Kingdoms Abound with PB+SWMH, should I use Kingdoms Abound with PB or SWMH?
Limited or higher. Though those bits of the changelog are a bit outdated.Isn't this a contradiction? You lower your crown authority to be able to declare holy war only to be unable to declare holy war on non-bordering duchies? What?
In game it says I need Internal Emperor's Peace to declare holy war, so I changed to IEP and I'm STILL unable to declare holy war. :/
I assume you've done the steps necessary for CORE to work with SWMH? If not that could cause issues.My full setup is VIET Assets, PB VIET (CORE, Events, Traits), SWMH, PB, PB + SWMH, NBRT+, and Culturally different cities +.
...And yes it appears VIET is the culprit. VIET effectively removes the Holy War CB from the Byzantines completely.
Sounds like a vanilla thing.I'm playing as the Doge of Pisa (family della Gherardesca) and the family tree doesn't have any hierarchical, actually generational, connections. All the members of the family are listed in an unconnected vertical list.
There's three:Not sure about the immortal thing, but could be fun for a game or two.
BTW, what are the special CBs that make conquest easier?
Report it to the SWMH team then.It actually looks like a SWMH thing. I was playing a PB/SWMH game. I reloaded vanilla and it was fine. And PB on its own was fine. SWMH on it's own is the culprit.
I love playing the shattered world. I can't wait to try yours!
The tooltip should tell you why.Hey, sorry quick question. I'm playing as the Emir of Granada, and I've taken eight out of 13 counties in the Kingdom of Andalusia, but I can't create it. I'm still a child, does that have anything to do with it?
Make sure you've got PB, PB+SWMH, and SWMH all enabled.I tried that but sadly the problem persists. The HRE still owns a huge part of Ghana at the start and one of the spanish muslim countries own a county in germany.
I put the mods in the mod folder of my game's directory instead of the my documents one (since my C drive partition has no space) could that be the cause of this problem?
Right, make sure you've downloaded SWMH separately from PB.Sorry I did that but the start up map is still messed up every time I load.
The checksum I got was RSPG. Is it the normal one? I haven't used any other mods and got all three DLCs
I'm afraid I'm not sure what's gone wrong.Sorry but the problem persists. Maybe I should provide the exact steps that I did.
1) Downloaded SWMH 2.615 and Project Balance 3.1.19
2) Extracted files of SWMH (folder and .mod file) and put it in mod folder of my ck2 directory.
3) Extracted Project Balance files (Project balance folder and .mod file) and put it in mod folder of my ck2 directory.
4) Extracted PB+SWMH folder, PB+SWMH mod file and SWMH mod file (PB version) and put it in mod folder of my ck2 directory. I overwrote the old SWMH file with the PB version of it.
5) Opened ck2 launcher, checked all the mods (PB, PB+SWMH, SWMH) and launched the game.
6) Game start up normally, checksum RSPG, but map and all the CoAs are wrong
View attachment 78381
Please tell me whats wrong T.T Thanks
I'll be making some changes to defines.lua yes. I do that pretty oftenA new version of Lupus Agnum is released. It's compatible with the PB + SWMH + VIET combo.
Meneth, will you be changing the defines.lua for the new release?