Not that I can think of, no.Is there any reason why PB+SWMH can cause Visual C++ crash?
Not that I can think of, no.Is there any reason why PB+SWMH can cause Visual C++ crash?
Not that I can think of, no.
Nice little hack. Why, now we've got a suez_ocean terrain type! I'm surprised it was that simple and actually worked as expected. I've always assumed the upper terrain type indices were trouble, but I do get a little superstitious when it comes to CK2 map modding.Fancy little feature coming next version of PB:
Portage across the Suez (from the Med to the Indian Ocean) will now take ~6 weeks instead of a single week. Note that this doesn't apply to PB+SWMH, which does not currently have an Indian Ocean.
Though I've heard some "rumors" they might be adding one next version.
You can try it out in the beta version of PB: https://github.com/Meneth/PB-git/tree/beta
It's just frustrating that you have to use all your earnt money to kill your wife or your sons so you don't get more sons.
Plus 10% what?Noticed today something I may be doing wrong. The crown law says the decayed theme system is plus 10% but the the actual little mark on my character shows minus? Is it supposed to do that or do I have something loaded wrong?
I simply replaced an unused terrain type; worked rather well.Nice little hack. Why, now we've got a suez_ocean terrain type! I'm surprised it was that simple and actually worked as expected. I've always assumed the upper terrain type indices were trouble, but I do get a little superstitious when it comes to CK2 map modding.
No. This is a common complaint/request generally for those looking for 'believable world' alternate histories for more replay value (me included), but it isn't easily solved. De jure kingdoms are more easily solved than de jure duchies, though (titular kingdoms that get assigned de jure by event, etc.). Unrelated to PB and something I haven't personally checked-out, there is a mod called Dynamic De Jure Duchies. It employs some serious hackery to allow for a dynamic de jure duchy hierarchy. I'm not sure how the feature is employed vis a vis actual gameplay in the mod, however.Anyhow, a question: in Shattered World, are the De Jure duchies and kingdoms disabled? I'm a little tired of seeing the same demesne's over and over.![]()
I didn't hear about the 64. 16 is obviously a bit limiting (specifically to enable little hacks that enable unforeseen functionality like suez_ocean), although I can only really see total overhaul mods (e.g., outer space) possibly needing upward of 32. That's just a lot of textures to specialize, in any case, although I suppose EOOQE would be the guy to have tried that.I simply replaced an unused terrain type; worked rather well.
Though according to the tests of EOOQE, up to 64 terrain types is possible. Vanilla has 16, but 1 is completely unused, and 2 are only very barely used.
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I didn't hear about the 64. 16 is obviously a bit limiting (specifically to enable little hacks that enable unforeseen functionality like suez_ocean), although I can only really see total overhaul mods (e.g., outer space) possibly needing upward of 32. That's just a lot of textures to specialize, in any case, although I suppose EOOQE would be the guy to have tried that.
Following vanilla precedent, yes.So, uh, does that mean Jews can't take loans?
Hmm, vanilla precedent on this sucks then.Following vanilla precedent, yes.
Though there's still a variety of holy orders that also give loans (vanilla style, not PB style). I think there might be one or two that give loans to Jews, not sure.
Next version I'm merging the vanilla Jewish loans and PB's loans.
What this entails is that loans will only be available to Christian, Muslim, and Zoroastrian rulers, and expelling the Jews prevents you from taking loans (but removes the ones you've currently got).
Additionally, loans are now inherited upon death rather than simply disappearing. The AI will also take loans if bankrupt.
Stewardship skill will now also reduce the interest rate by one percentage point for every 5 skill, capping at 15+ stewardship for a 3% reduction (from 10% to 7%).
The AI will only take the larger loans after taking the smaller loans first, so hopefully it won't cause any issues. The loans can also only be taken if one has a high enough yearly income to pay interest, so hopefully it should work fine.Are AI paybacks going to be specialized with much smaller payments which occur at a (proportionately) much more frequent rate? Otherwise, the AI will rarely have the gold for a payback, as it will have invested all of its money in holding upgrades and the like (CK2 AI lacks much, if any, of a long-term spending pool). Wiz ran into this problem with CK2+ loans. Will they be limited to one loan out at a time? Loans have become an important part of the game, so I'm eager to enable them for the AI in a way which won't put them at a disadvantage to the player (which vanilla may or may not be doing currently-- my guess is on 'not').
EDIT: Also, I like the variable interest rate touch.
EDIT2: From glancing at the code, I can see the payback sums don't exceed an unacceptable threshold for the AI, except for maybe the largest loans.
I'd say that's mostly outside PB's scope. Loans are needed as a balancing mechanic, but donations don't serve that much of a balancing purpose that I'm aware of.Curiosity: Could you make it so that Emperors and other lords with suitably large treasuries who have the Zealous trait are substantially more likely to donate to holy orders, rather than build up holdings? Holy orders usually run too low on cash in my games to be a reliable way to borrow money, and that makes me kind of sad, since you miss out on the 'debt' events.
Alternatively, decrease the cash required for donations/borrowing...
IMHO. usury's not worth a crown law all on its own, but I admit, I really, really like whenever we come up with new ideas for crown or pseudo-crown laws ("demesne laws" whose effects are realm-wide, so their policy can be changed according to the normal cooldown period rather than ruler lifetime).I'd say that's mostly outside PB's scope. Loans are needed as a balancing mechanic, but donations don't serve that much of a balancing purpose that I'm aware of.
Curiosity: Could you make it so that Emperors and other lords with suitably large treasuries who have the Zealous trait are substantially more likely to donate to holy orders, rather than build up holdings? Holy orders usually run too low on cash in my games to be a reliable way to borrow money, and that makes me kind of sad, since you miss out on the 'debt' events.
Alternatively, decrease the cash required for donations/borrowing...
EDIT: Oh snap I just had an idea for a crown law. Restrictions on Usury -- restrict whether or not your vassals can take loans, and how large the loan taken is. Feasible?
Expelling the Jews prevents everyone in your realm from taking loans from them.EDIT: Oh snap I just had an idea for a crown law. Restrictions on Usury -- restrict whether or not your vassals can take loans, and how large the loan taken is. Feasible?
The AI will only take the larger loans after taking the smaller loans first, so hopefully it won't cause any issues. The loans can also only be taken if one has a high enough yearly income to pay interest, so hopefully it should work fine.
I might change the implementation so it is actually possible to pay off half a loan if you don't have the loan a tier below it. That should make it even easier for the AI.