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SirRobin

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Noticed today something I may be doing wrong. The crown law says the decayed theme system is plus 10% but the the actual little mark on my character shows minus? Is it supposed to do that or do I have something loaded wrong?
 

zijistark

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Fancy little feature coming next version of PB:
Portage across the Suez (from the Med to the Indian Ocean) will now take ~6 weeks instead of a single week. Note that this doesn't apply to PB+SWMH, which does not currently have an Indian Ocean.
Though I've heard some "rumors" they might be adding one next version.

You can try it out in the beta version of PB: https://github.com/Meneth/PB-git/tree/beta
Nice little hack. Why, now we've got a suez_ocean terrain type! I'm surprised it was that simple and actually worked as expected. I've always assumed the upper terrain type indices were trouble, but I do get a little superstitious when it comes to CK2 map modding.
 

Marginal0

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It's just frustrating that you have to use all your earnt money to kill your wife or your sons so you don't get more sons.

You don't HAVE to do that. That's just the way of the old nords: internal wars and dividing territory. Or at least that's the general opinion. I do agree that the 'weaker-skilled' would give up the claims to their assigned lands. It would be awesome if there was some AI modifier based on traits that determined those. I once educated a guy, realising the dude would get smashed in internal wars, and wished he wouldn't inherit. Some things also don't make sense.

When roleplaying a smart or temperate or chaste man, however, you'll not remarry anyway so it's not really a problem. Else just re-arrange your property, but I noticed that's disabled for some reason? You can give any piece of land to any courtier, but when giving something to a son, you seem to be restricted in what you can give? Are you kidding me? What's up with that? Playing as Norway, a son of mine was already vassel of Denmark. He will inherit some lands in England, probably giving them to Denmark in the process. That just doesn't make sense. I lose a bunch of land I gained, and there's no way to give it to my heir in advance.

Anyhow, a question: in Shattered World, are the De Jure duchies and kingdoms disabled? I'm a little tired of seeing the same demesne's over and over. :p
 
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Meneth

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Noticed today something I may be doing wrong. The crown law says the decayed theme system is plus 10% but the the actual little mark on my character shows minus? Is it supposed to do that or do I have something loaded wrong?
Plus 10% what?
Nice little hack. Why, now we've got a suez_ocean terrain type! I'm surprised it was that simple and actually worked as expected. I've always assumed the upper terrain type indices were trouble, but I do get a little superstitious when it comes to CK2 map modding.
I simply replaced an unused terrain type; worked rather well.

Though according to the tests of EOOQE, up to 64 terrain types is possible. Vanilla has 16, but 1 is completely unused, and 2 are only very barely used.
 

zijistark

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Anyhow, a question: in Shattered World, are the De Jure duchies and kingdoms disabled? I'm a little tired of seeing the same demesne's over and over. :p
No. This is a common complaint/request generally for those looking for 'believable world' alternate histories for more replay value (me included), but it isn't easily solved. De jure kingdoms are more easily solved than de jure duchies, though (titular kingdoms that get assigned de jure by event, etc.). Unrelated to PB and something I haven't personally checked-out, there is a mod called Dynamic De Jure Duchies. It employs some serious hackery to allow for a dynamic de jure duchy hierarchy. I'm not sure how the feature is employed vis a vis actual gameplay in the mod, however.

As for land grants and gavelkind, I'm pretty sure they're only restricted for your primary heir. This limitation was added with ToG, along with the general gavelkind revamp. Obviously, it is to prevent you from circumventing gavelkind completely by simply granting all your titles (but, say, a barony) to your primary heir when old and perhaps hastening your own death, one way or another. Or less extreme versions of that.

I simply replaced an unused terrain type; worked rather well.

Though according to the tests of EOOQE, up to 64 terrain types is possible. Vanilla has 16, but 1 is completely unused, and 2 are only very barely used.
I didn't hear about the 64. 16 is obviously a bit limiting (specifically to enable little hacks that enable unforeseen functionality like suez_ocean), although I can only really see total overhaul mods (e.g., outer space) possibly needing upward of 32. That's just a lot of textures to specialize, in any case, although I suppose EOOQE would be the guy to have tried that.
 

Meneth

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Next version I'm merging the vanilla Jewish loans and PB's loans.
What this entails is that loans will only be available to Christian, Muslim, and Zoroastrian rulers, and expelling the Jews prevents you from taking loans (but removes the ones you've currently got).
Additionally, loans are now inherited upon death rather than simply disappearing. The AI will also take loans if bankrupt.
Stewardship skill will now also reduce the interest rate by one percentage point for every 5 skill, capping at 15+ stewardship for a 3% reduction (from 10% to 7%).
 

EOOQE

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-snip-

I didn't hear about the 64. 16 is obviously a bit limiting (specifically to enable little hacks that enable unforeseen functionality like suez_ocean), although I can only really see total overhaul mods (e.g., outer space) possibly needing upward of 32. That's just a lot of textures to specialize, in any case, although I suppose EOOQE would be the guy to have tried that.

More Textures to play with are allways cool for me :eek:
As seen in my latest Screens in the SWMH Thread im working actual with 23 Textures for upcomig NBRT+.
I have soooo many Ideas in mind , i can sure use the 32 :)
 

Meneth

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So, uh, does that mean Jews can't take loans?
Following vanilla precedent, yes.

Though there's still a variety of holy orders that also give loans (vanilla style, not PB style). I think there might be one or two that give loans to Jews, not sure.
 

zijistark

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Following vanilla precedent, yes.

Though there's still a variety of holy orders that also give loans (vanilla style, not PB style). I think there might be one or two that give loans to Jews, not sure.
Hmm, vanilla precedent on this sucks then.
 

zijistark

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Next version I'm merging the vanilla Jewish loans and PB's loans.
What this entails is that loans will only be available to Christian, Muslim, and Zoroastrian rulers, and expelling the Jews prevents you from taking loans (but removes the ones you've currently got).
Additionally, loans are now inherited upon death rather than simply disappearing. The AI will also take loans if bankrupt.
Stewardship skill will now also reduce the interest rate by one percentage point for every 5 skill, capping at 15+ stewardship for a 3% reduction (from 10% to 7%).

Are AI paybacks going to be specialized with much smaller payments which occur at a (proportionately) much more frequent rate? Otherwise, the AI will rarely have the gold for a payback, as it will have invested all of its money in holding upgrades and the like (CK2 AI lacks much, if any, of a long-term spending pool). Wiz ran into this problem with CK2+ loans. Will they be limited to one loan out at a time? Loans have become an important part of the game, so I'm eager to enable them for the AI in a way which won't put them at a disadvantage to the player (which vanilla may or may not be doing currently-- my guess is on 'not').

EDIT: Also, I like the variable interest rate touch.

EDIT2: From glancing at the code, I can see the payback sums don't exceed an unacceptable threshold for the AI, except for maybe the largest loans.
 
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Meneth

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Are AI paybacks going to be specialized with much smaller payments which occur at a (proportionately) much more frequent rate? Otherwise, the AI will rarely have the gold for a payback, as it will have invested all of its money in holding upgrades and the like (CK2 AI lacks much, if any, of a long-term spending pool). Wiz ran into this problem with CK2+ loans. Will they be limited to one loan out at a time? Loans have become an important part of the game, so I'm eager to enable them for the AI in a way which won't put them at a disadvantage to the player (which vanilla may or may not be doing currently-- my guess is on 'not').

EDIT: Also, I like the variable interest rate touch.

EDIT2: From glancing at the code, I can see the payback sums don't exceed an unacceptable threshold for the AI, except for maybe the largest loans.
The AI will only take the larger loans after taking the smaller loans first, so hopefully it won't cause any issues. The loans can also only be taken if one has a high enough yearly income to pay interest, so hopefully it should work fine.

I might change the implementation so it is actually possible to pay off half a loan if you don't have the loan a tier below it. That should make it even easier for the AI.
 

TheChronoMaster

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Curiosity: Could you make it so that Emperors and other lords with suitably large treasuries who have the Zealous trait are substantially more likely to donate to holy orders, rather than build up holdings? Holy orders usually run too low on cash in my games to be a reliable way to borrow money, and that makes me kind of sad, since you miss out on the 'debt' events.

Alternatively, decrease the cash required for donations/borrowing...

EDIT: Oh snap I just had an idea for a crown law. Restrictions on Usury -- restrict whether or not your vassals can take loans, and how large the loan taken is. Feasible?
 
Last edited:

Meneth

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Curiosity: Could you make it so that Emperors and other lords with suitably large treasuries who have the Zealous trait are substantially more likely to donate to holy orders, rather than build up holdings? Holy orders usually run too low on cash in my games to be a reliable way to borrow money, and that makes me kind of sad, since you miss out on the 'debt' events.

Alternatively, decrease the cash required for donations/borrowing...
I'd say that's mostly outside PB's scope. Loans are needed as a balancing mechanic, but donations don't serve that much of a balancing purpose that I'm aware of.
 

zijistark

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I'd say that's mostly outside PB's scope. Loans are needed as a balancing mechanic, but donations don't serve that much of a balancing purpose that I'm aware of.
IMHO. usury's not worth a crown law all on its own, but I admit, I really, really like whenever we come up with new ideas for crown or pseudo-crown laws ("demesne laws" whose effects are realm-wide, so their policy can be changed according to the normal cooldown period rather than ruler lifetime).

As cool as it would be to have more laws (PB's laws are one of its coolest features, actually), in this case, the evil sinner would be the moneylender and not really the debtor. I think the 'Expel the Jewry' decision pretty much covers all of that, sans the ability to try to strong-arm other characters into expelling them as well. The only reason I can see for actually caring about this is if the AI does end up having debt management problems at times and you want that to stop, but the real solution would just be to tune AI debt management as necessary.

Always share ideas for any kind of interesting laws, though. Please. Laws (of the pseudo-crown variety I mentioned), especially those that involve trade-offs aside from the usual crown authority, have the opportunity to add tons of value, flavor, and strategy if they're clever.
 

zijistark

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Curiosity: Could you make it so that Emperors and other lords with suitably large treasuries who have the Zealous trait are substantially more likely to donate to holy orders, rather than build up holdings? Holy orders usually run too low on cash in my games to be a reliable way to borrow money, and that makes me kind of sad, since you miss out on the 'debt' events.

Alternatively, decrease the cash required for donations/borrowing...

EDIT: Oh snap I just had an idea for a crown law. Restrictions on Usury -- restrict whether or not your vassals can take loans, and how large the loan taken is. Feasible?

Mostly what Meneth said, but...

I should really take a look at the actual SoA "in debt to the <Holy Order>" event chains, since I'm yet to have a single such event fire on me and have taken loans from them many a time now. On your point about them not having enough money to lend, though, I'm not so sure about that. While apparently there is a huge balance problem with holy orders (become the owner of a holy order title and watch 10K magically fly out the window in a month, I hear), apparently they do keep providing all these loans via decision even at zero balance. At least that's what appears to be the case, as I've not seen the option to borrow disabled / not present unless there was another good reason.
 

Meneth

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EDIT: Oh snap I just had an idea for a crown law. Restrictions on Usury -- restrict whether or not your vassals can take loans, and how large the loan taken is. Feasible?
Expelling the Jews prevents everyone in your realm from taking loans from them.
 

zijistark

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The AI will only take the larger loans after taking the smaller loans first, so hopefully it won't cause any issues. The loans can also only be taken if one has a high enough yearly income to pay interest, so hopefully it should work fine.

I might change the implementation so it is actually possible to pay off half a loan if you don't have the loan a tier below it. That should make it even easier for the AI.

Good points. If PB manages to execute effective AI debt management and leverage, it will supercede any other mod that I've seen in terms of supporting a more challenging AI financially. With PB's expensive levies[1], I imagine that enabling the AI to properly use debt will be even more helpful to it.

[1] About a week ago, I was skimming defines.lua for some other purpose and, I think, connected the right numbers on levy maintenance vs. mercenary maintenance and found that vassal mercenaries (e.g., the Varangian Guard, to draw from recent forum discussion) were actually significantly cheaper to maintain than plain levies, which are quite expensive. Just a sidenote, as I neither have a big opinion on this or the desire to track down all the relevant numbers at the moment and compare them to vanilla (should be about 4 related numbers, aside from unit maintenance weights).