Is the Byzantine Emperor (and probably most of his vassals) supposed to get an income of -30 per month every time they're forced to raise troops? I think it's from having so much heavy cavalry plus increased levy costs, but the sheer extent of it.
Is the Byzantine Emperor (and probably most of his vassals) supposed to get an income of -30 per month every time they're forced to raise troops? I think it's from having so much heavy cavalry plus increased levy costs, but the sheer extent of it.
Is the Byzantine Emperor (and probably most of his vassals) supposed to get an income of -30 per month every time they're forced to raise troops? I think it's from having so much heavy cavalry plus increased levy costs, but the sheer extent of it.
Well, levies should certainly be expensive. Sounds like there might be some issue making them too expensive though; they should definitely be quite a bit cheaper than mercs (except maybe the Varangian Guard, of course).Yeah, actually, I forgot to bring this up myself. (Been way too busy the last month or so!) A few weeks ago my brother and I were playing a multiplayer PB game as Byzantine vassals and levies were so expensive that buying mercs seemed to be about the same monthly cost, if not slightly cheaper.
What can be done with the AI is rather limited I'm afraid.Is there no way to change the AI? My brother took my kingdom by force and he has nothing but 'good' (or noble) traits. Nothing ambitious or anything. It's kinda weird he keeps me imprisoned for life on the grounds that I have a "claim on his titles".
That part sounds mostly like an issue I can't do much about due to how the AI works. Once I put in an event letting people who voted against revolting have a chance of leaving the faction that should help alleviate it though.A second faction revolt!
... yeah, this is so frustrating as to make any sizeable body of land uncontrollable. It doesn't matter if most of your vassals like you*, you sooner or later get a 'change this law or else' demand, and the rebellion consists of working out what places are under siege so you can stick soldiers on them. And by this point of the game (AKA still only on the second generation--well, third, the second one all died off...), nobles will somehow keep producing armies of 1000 or so once you've already beaten them once. Meanwhile, you keep getting Siege of X: Defeat, Battle of X: Victory (probably, unless your troops are that spread out) almost incessantly. As for actually winning this war? Seems to me that it's only possible--only--by cheating yourself a huge bunch of cash and hiring every mercenary band in the game. There's just too many small forces around otherwise, and as soon as you turn to attack one another three will lay siege to the unoccupied land.
It is worth noting that in CKII, it is implausibly easy to get everyone to love you. They'll love even extremely mediocre rulers.So, only about five years later, I get a demand from the autonomy faction to get rid of title revocation... again. They didn't follow through, but I... what. Oh, and the only non-imprisoned vassal with a negative opinion of me is some lowly count. And it's the same ruler. Who put down a revolt about title revocation.
One of the reason I want more factors, and might strengthen the opinion factors.Looking at that, it's implausibly likely you're going to get revolts unless you drop all crown laws to the lowest point. Any revocation allowed and an internal peace (because letting dukes wage war on each other and gather vast demesnes is a recipe for disaster) already balances out the maximum positive opinion. So unless you get really lucky with their traits, you're facing a revolt from just being kinda liked rather than adored.
It does; I simply forgot to include it on that list when I made itWhy does ambitious not add a negative trait, though?
I really can't see maximal crown authority in the CKII timeframe being particularly realistic. Especially not in the first couple of centuries, though maybe in the last century or two.Let's have the hypothetical example of a small kingdom, four or so dukes + demesne. There's a complete King's Peace, Protected Inheritance, Max Levies, Infidel Revocation--the lot. The King's thrown a lot of feasts, given out loads of money, prestige like mad, and his father was the last one to change a crown law before dying. So, everybody likes him 100. Overall, he's on -7. Even if those four dukes are all his brothers (or sons), that's still an overall malus of -3. Unless all his family is saintly, there's a big problem.
And so he puts the rebellion down (since it's a small place), revokes all the titles, and hands them out again. It repeats! So he puts them all in jail and gives up on the feudal system.
Maybe there should be some sort of opinion bonus for not tampering with crown laws?
I might add a small modifier based on legalism tech so that over time vassals become more accepting of the decay of the feudal system, like happened historically. There's 8 levels of legalism, so something like -2 at 0 and adding 1 for each tier might be reasonable, for a +6 factor towards the end of the campaign.
That seems like a sensible idea.I really can't see maximal crown authority in the CKII timeframe being particularly realistic. Especially not in the first couple of centuries, though maybe in the last century or two.
I might add a small modifier based on legalism tech so that over time vassals become more accepting of the decay of the feudal system, like happened historically. There's 8 levels of legalism, so something like -2 at 0 and adding 1 for each tier might be reasonable, for a +6 factor towards the end of the campaign.
I've now added -2 to +6 depending on legalism tech.Any way of adding a positive factor if there's been a rebellion (both within a certain timespan and the ruler's... well, rule)?
... also, is it possible for vassal republics and theocracies to join the factions? If it is, wouldn't they get a bonus for... well, not being feudal vassals in the normal sense?
Essentially, yes. Though exactly how it works only Paradox knows. It is entirely possible it simply has to pass a certain threshold for someone to join.Bear with me on this, my knowledge is very limited, but:
# AI creation weight
chance = {
factor = 1
If I understand this line correctly in the context of faction creation, would reducing the factor to, say, ".5" decrease the chance for creation by 50%?
True true. Remind me of that after the 3rd when I'm back to a proper computer and can look into stuff like that more easily. Bit difficult to do anything that'd require real testing when CKII takes four minutes to even start on this laptop :/The only other thing I can think of would be as a reaction certain ruler traits/achievements--for instance, if the ruler is the Saoshyant, mended the Great Schism, remade the Kingdom of Israel, or something similar, they would probably not have to worry about their same-religion vassals staging an uprising in their life.
Okay, so most of that cost was ships. The cost for my levy (once it was cut down to 7k) was still -30 a month, though. :/
Will fix, thanks.Minor bug reports:
The coastal_county_republic CB has jewish for a religion group instead of jewish_group
The shia_caliphate_rising CB has a reference to d_shiite which should probably be k_shiite
Remind me to look into it on/after the 3rd.Okay, so most of that cost was ships. The cost for my levy (once it was cut down to 7k) was still -30 a month, though. :/
Will fix, thanks.
Remind me to look into it on/after the 3rd.