On the subject of councilor opinion, I'm not too keen on the idea of positive opinions making them perform better. I can barely remember a game where my councilors weren't all in love with me, whereas the AI sometimes seems to struggle with it. So I worry in practice it's just going to be a minor negative for most AIs and a minor positive for players. And if the AI is actually better at managing councilors than I give them credit for, then it's just going to be a minor buff to all councilors everywhere.
On a less important note, I also don't like the opinion levels being so complicated, as it makes it harder to "eyeball" councilor performance, especially when you factor in having to figure out how your personal diplomacy will affect them.
On a less important note, I also don't like the opinion levels being so complicated, as it makes it harder to "eyeball" councilor performance, especially when you factor in having to figure out how your personal diplomacy will affect them.