• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

CJL78

Duca di Firenze
27 Badges
Oct 15, 2009
1.327
8
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • March of the Eagles
  • Rome Gold
  • Victoria 2: A House Divided
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Breton is a culture of Celtic origins; having it being able to form Francia would make little sense, and as it is not on the British Isles, letting them form Britannia wouldn't make much sense either.

the land of Brittany is not on the Isles but a Breton person ruling and creating Britannia at least, imho, makes just as much - if not, even, more - sense as anyone else making Britannia, seeing as their name is derived from Britannia, the very land from whence they came.

http://upload.wikimedia.org/wikipedia/commons/f/f9/Britonia6hcentury.png

Or, think of it this way: a Breton duke creates the Kingdom of Brittany, perhaps by uniting Brittany with a Welsh duchy. Then by whatever means conquers/inherits England, Scotland, and Ireland as well.... and at this point it makes sense that he couldn't make himself King/High King/Emperor of Britannia?
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
the land of Brittany is not on the Isles but a Breton person ruling and creating Britannia at least, imho, makes just as much - if not, even, more - sense as anyone else making Britannia, seeing as their name is derived from Britannia, the very land from whence they came.

http://upload.wikimedia.org/wikipedia/commons/f/f9/Britonia6hcentury.png

Or, think of it this way: a Breton duke creates the Kingdom of Brittany, perhaps by uniting Brittany with a Welsh duchy. Then by whatever means conquers/inherits England, Scotland, and Ireland as well.... and at this point it makes sense that he couldn't make himself King/High King/Emperor of Britannia?
That's a good point. I'll lets Bretons create it.
 

Clamchop

Sergeant
7 Badges
Feb 15, 2012
53
0
  • Crusader Kings II
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
Does the AI suffer the same handicaps as the player? Because in my game as a duke in Britain, King Harold somehow magically increased crow law to High even though there was 2-3 people in the kingdom with at least -30 opinion of him. Doesn't this break the rule in the mod?
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
Does the AI suffer the same handicaps as the player? Because in my game as a duke in Britain, King Harold somehow magically increased crow law to High even though there was 2-3 people in the kingdom with at least -30 opinion of him. Doesn't this break the rule in the mod?
The AI obeys the same rules, yes.
 

Clamchop

Sergeant
7 Badges
Feb 15, 2012
53
0
  • Crusader Kings II
  • Magicka
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
I don't understand what is wrong with my game. I start off in 1066 and King William the Conqueror gains the kingdom of England. In all of my games he increases crown authority to high the INSTANT he wins the war. Even though he has 2 dukes that hate him (almost -80 opinion) he manages to pass the crown law. The mod seems properly installed because all of the features are present in the game. I even reinstalled the mod again to be sure.
 

andreis

Private
8 Badges
Dec 18, 2010
10
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I am not sure how culture spreading through ports is supposed to work. I am playing as the king of Denmark, and I have conquered England with an invasion CB, but despite making all the dukes danish, no county ever became danish.
 

kimsu1

First Lieutenant
97 Badges
Jun 19, 2010
235
1
  • Shadowrun: Dragonfall
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Crusader Kings Complete
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
I am not good at English, But I have a sugestion.

In my game if AI takes decadence Invasion, that did'nt take the empire apart. Just Dynasty changed.

Maybe we tweak decadence CB as new dynasty only take the highest title, its de jure Kingdom, and indepedent vassals' claims. Old dynasty take strong claim on old title.

Non de jure vassals become independent, it prohibits Muslim empire super-expension.
 
Last edited:

September

Enigmatic Observer
103 Badges
Mar 19, 2011
240
35
  • Europa Universalis IV: Pre-order
  • Leviathan: Warships
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Magicka
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Crusader Kings II
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
I am not sure how culture spreading through ports is supposed to work. I am playing as the king of Denmark, and I have conquered England with an invasion CB, but despite making all the dukes danish, no county ever became danish.
From what I understand, Culture Spread is apparently acting strange in the last patch. It's a bit over my head, but perhaps it affects Balansegang?
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
I don't understand what is wrong with my game. I start off in 1066 and King William the Conqueror gains the kingdom of England. In all of my games he increases crown authority to high the INSTANT he wins the war. Even though he has 2 dukes that hate him (almost -80 opinion) he manages to pass the crown law. The mod seems properly installed because all of the features are present in the game. I even reinstalled the mod again to be sure.
Sounds like it is probably a vanilla bug.

I am not sure how culture spreading through ports is supposed to work. I am playing as the king of Denmark, and I have conquered England with an invasion CB, but despite making all the dukes danish, no county ever became danish.
It should happen eventually. I'll ensure it is still working.

I am not good at English, But I have a sugestion.

In my game if AI takes decadence Invasion, that did'nt take the empire apart. Just Dynasty changed.

Maybe we tweak decadence CB as new dynasty only take the highest title, its de jure Kingdom, and indepedent vassals' claims. Old dynasty take strong claim on old title.

Non de jure vassals become independent, it prohibits Muslim empire super-expension.
Might be a good idea; I might implement something like it eventually.
 

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.437
3.383
  • 500k Club
  • BATTLETECH - Backer
I've been enjoying Balansegang since I found it in 1.05.

I decided to try out a game as Erik the Heathen to check out the stronger pagans in this mod after giving it a brief go in vanilla. It looks like pagans don't have either the single county invasion for 50 piety or the ability to declare holy wars. Given that it's much harder to marry into claims due to the infidel malus, I'm finding it pretty frustrating. Is this WAD? Or am I missing something?
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
I've been enjoying Balansegang since I found it in 1.05.

I decided to try out a game as Erik the Heathen to check out the stronger pagans in this mod after giving it a brief go in vanilla. It looks like pagans don't have either the single county invasion for 50 piety or the ability to declare holy wars. Given that it's much harder to marry into claims due to the infidel malus, I'm finding it pretty frustrating. Is this WAD? Or am I missing something?
Pagans are in general not intended to expand, and no changes have been made to make them interesting to play. They're only enabled in case someone really wants to play them.
 

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
Pagans are in general not intended to expand, and no changes have been made to make them interesting to play. They're only enabled in case someone really wants to play them.

Hey Meneth...Ι'm really enjoying my current game as Danish...but is it possible for you and good for the game also to make the pagans expand just a little...??? just to make them a bigger threat for the player...I believe this would be really cool...What do you think???
 

Meneth

Crusader Kings 3 Programmer
153 Badges
Feb 9, 2011
10.056
5.378
www.paradoxwikis.com
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 Sign-up
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Cities: Skylines Industries
  • Stellaris: Galaxy Edition
  • BATTLETECH
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Humanoids Species Pack
  • Prison Architect
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • 500k Club
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Cities: Skylines - Green Cities
  • Teleglitch: Die More Edition
  • Europa Universalis IV: Rule Britannia
Hey Meneth...Ι'm really enjoying my current game as Danish...but is it possible for you and good for the game also to make the pagans expand just a little...??? just to make them a bigger threat for the player...I believe this would be really cool...What do you think???
The problem is achieving a good balance. Historically they hardly expanded at all, and this is the path I want them to generally follow.
 

G.Strategos

Proud former M&T Member
24 Badges
Mar 21, 2009
3.835
625
  • Crusader Kings II
  • March of the Eagles
  • Hearts of Iron III Collection
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 3 Sign Up
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Europa Universalis III: Collection
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
The problem is achieving a good balance. Historically they hardly expanded at all, and this is the path I want them to generally follow.

Yes I understand...I know that historically they didnt expand at all...and you have done a great job already by making then harder to defeat...
 

Jamey

Field Marshal
106 Badges
Sep 9, 2009
3.437
3.383
  • 500k Club
  • BATTLETECH - Backer
Pagans are in general not intended to expand, and no changes have been made to make them interesting to play. They're only enabled in case someone really wants to play them.
That's fair. I'll look at some other mods which make them playable and see if I like any. They are certainly sticking around longer when I'm not playing them, which is nice.

The problem is achieving a good balance. Historically they hardly expanded at all, and this is the path I want them to generally follow.
Giving them a single province CB with a cooldown might not be bad. That should keep them from expanding too far.
 

CJL78

Duca di Firenze
27 Badges
Oct 15, 2009
1.327
8
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • March of the Eagles
  • Rome Gold
  • Victoria 2: A House Divided
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
is there any way we can limit Shiite jihads to adjacent territories? My game's Fatimids just Jihaded a land locked Leon... :blink:

EDIT: Actually, just taking out target weights of Iberian kingdoms for Muslims should do it, right? Sunni Seljuks shouldn't be invading Spain either, and the Iberian Muslims don't need any help from my experience. Do Crusades/Jihads still have a chance of calling on a kingdom with no target weight?
 

Gatkramp

Kommandant
117 Badges
Jan 9, 2008
872
158
  • Victoria 2: A House Divided
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Pillars of Eternity
  • War of the Vikings
  • 200k Club
  • 500k Club
  • Pride of Nations
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Deus Vult
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron Anthology
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
I have to say, of all the overhaul mods I like this one the most. It's the least intrusive, I feel. Keep up the good work!

Agreed.

It's also the only one that doesn't get rid of the vanilla invasion mechanics, making playing William the Bastard more fun. I used to play TPatT, but they ruined it by going the CK2+ route on invasions.

I thing Balansegang adds enough to improve the game, without going overboard and becoming too big for itself. It sets moderate goals and achieves them wonderfully.