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Redwallzyl

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so are there any major changes using the new appointment mechanic?
 

Galaahd

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Meneth, would you consider nerfing Antipopes? Now that the AI makes them in Vanilla they are seriously screwing the game.

A) It's way too easy to make one, and the AI seems to make them for no real reason. When starting in 867, it only takes a few years before some carolingian king makes an Antipope. In 1066, same, with either the HRE or some other kingdom.
B) When you're a vassal to a king who instituted an antipope, you immediately lose the curia mechanics. You can't stay loyal to the Pope. In fact, vassal have no choice at all. Their head of religion simply become the Antipope, and there's not even a single opinion modifier.
C) Kings who institute the Antipope cannot be excommunicated, and other rulers / vassals don't even get a CB to depose them / depose the Antipope. In fact, the only way to "destroy" an Antipope, I think, is that he becomes the official Pope by the ruler waging war on the official Pope and deposing him.
D) It's seriously screwing up Moral Authority. Starting in 867, by 876 moral authority had already dropped to 10 %. Heresies everywhere.

Imho, they should be harder to institute (AI should have a reason to do it, not just because they can). Vassals of kings who institute Antipopes should be able to choose which side they favour. Kings who make antipopes should be excommunicated (and should be seen as such by those who stay loyal to the Pope). When an Antipope dies, the king would decide whether to make a new Antipope or return to loyalty to the Pope. When the king dies, his successor would decide whether to keep the Antipope or return to loyalty to the Pope.
 

Meneth

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Meneth, would you consider nerfing Antipopes? Now that the AI makes them in Vanilla they are seriously screwing the game.

A) It's way too easy to make one, and the AI seems to make them for no real reason. When starting in 867, it only takes a few years before some carolingian king makes an Antipope. In 1066, same, with either the HRE or some other kingdom.
B) When you're a vassal to a king who instituted an antipope, you immediately lose the curia mechanics. You can't stay loyal to the Pope. In fact, vassal have no choice at all. Their head of religion simply become the Antipope, and there's not even a single opinion modifier.
C) Kings who institute the Antipope cannot be excommunicated, and other rulers / vassals don't even get a CB to depose them / depose the Antipope. In fact, the only way to "destroy" an Antipope, I think, is that he becomes the official Pope by the ruler waging war on the official Pope and deposing him.
D) It's seriously screwing up Moral Authority. Starting in 867, by 876 moral authority had already dropped to 10 %. Heresies everywhere.

Imho, they should be harder to institute (AI should have a reason to do it, not just because they can). Vassals of kings who institute Antipopes should be able to choose which side they favour. Kings who make antipopes should be excommunicated (and should be seen as such by those who stay loyal to the Pope). When an Antipope dies, the king would decide whether to make a new Antipope or return to loyalty to the Pope. When the king dies, his successor would decide whether to keep the Antipope or return to loyalty to the Pope.
I'm not sure it's even possible to mod the requirements for instituting an antipope.
 

cybrxkhan

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Given that the antipope seems to be one of the major issues with SoA right now I feel like the devs will address it in the inevitable hotfix so I would wait to see what they do first anyways.
 

Galaahd

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Given that the antipope seems to be one of the major issues with SoA right now I feel like the devs will address it in the inevitable hotfix so I would wait to see what they do first anyways.

I hope so, but I wouldn't be so optimistic.

Since they have been introduced, they have always been like this. They were always broken. The only difference is that now AI actually makes Antipopes. Before 2.0 I could at least ignore the problem by never making an Antipope and not playing multiplayer games in which Antipopes were allowed.
 

Ecnahc

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I'm having an issue changing the graphical options with PB. I change the resolution and refresh rate, then restart, and it just stays at what it was before.

Edit: Deleting all the old PB files fixed it. It's been awhile! I forgot...
 
Last edited:

Lompa

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I've got an issue with a play through of PB + Viet, no other mods. Version 3.2.29. As king of Sicily and Italy (and some others), I have created Italia, but it's laws are screwed up. Under Crown Levies, I don't have any law at all: ie, not high, medium, low, or even none. Because of this I can't change any laws in the Empire. Using Console commands doesn't seem to work to allow law toggling (though I've never used it before, so I am not sure exactly how it's supposed to work). I toggle the allow laws comannd on, it registers, but nothing changes in game, and I can't change laws.

Is this a known issue? Is there a reasonable way to edit things so I can actually control my empire's laws?
 

Meneth

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Found another bug. Not sure if it's a vanilla problem, but the Jewish Rabbi is literally a giant on the map. 5x the size, dwarfing other characters.
Relatively sure it's a PB issue. The rabbi is missing the scale statement in the PB files.
However, for some reason adding it back doesn't fix it. Might be a caching issue involved too.
 

zijistark

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I'm not sure it's even possible to mod the requirements for instituting an antipope.

Though I'm with cybr [let's see if the devs do something], no, it is definitely not possible to mod antipope mechanics, but, in a pinch [devs not doing something], new CBs can punish the AI when vassals all hate their new religious head. Also, church MA loss due to antipopes can obviously be modded all the way down to zero penalty to address the rampant heresy issue.
 

cybrxkhan

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I'm not sure whether I'm seeing things or not, but is PB still using the old Jewish religion symbol instead of the new one, which also has a heresy variant for the new Jewish heresies?
 

Meneth

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I'm not sure whether I'm seeing things or not, but is PB still using the old Jewish religion symbol instead of the new one, which also has a heresy variant for the new Jewish heresies?
Yeah, already fixed in my local version.
 
I

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Meneth

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Bow before my YAHWEHZILLA, Cumania!

All I'm running is normal PB. I'm really upset I can't use this guy in battle.
Yeah, already had that reported.
Can't quite figure out how to fix it though. Restoring the missing "scale" command didn't solve anything.

Edit: I've got it fixed now.
 
Last edited:

Damocles

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Hey Meneth,

Great work on the fast turn around time with PB. You, and modders like Aasmul and cyberxkhan are a huge source of inspiration to me (PB+SMWH+VIET being amazing). Just as a heads up, I recently released a mod focused on jure uxoris for vanilla, that I included an optional compatibility patch to play it with Project Balance (required adding a couple lines of code to PB's latest 00_on_actions).