I think plots are broken in Beta, I've been trying to kill someone in 867 start have +300% of plot power and every attempt so far has failed
I don't change those events in any way. You might just have terrible luck.I think plots are broken in Beta, I've been trying to kill someone in 867 start have +300% of plot power and every attempt so far has failed
I do want knights to be particularly expensive, as historically they wereSo here's the cultural buildings changes I made if anyone wants to look at/use them.
Basically, I took the vanilla cultural buildings maintenance levels and multiplied them by 1.5, as that matches the maintenance increases in PB for everything but light infantry and knights. I then changed knights maintenance from 8 to 6 in defines.lua to bring them in line with the other maintenance levels, leaving light infantry at 1.
The troop types match PB, but adjusted numbers to meet the maintenance costs I laid out. Added bonuses to buildings that didn't have them (the bonuses are somewhat derived from vanilla, and then modified to be unique in cases where multiple cultures had the same troop type and bonus), and removed a few instances where cultural buildings were subtracting other troop types (I can appreciate the balance/army composition reasons for this, but it just didn't seem "fun").
End result is heavy infantry, pikemen, horse archers, and heavy cavalry cultural buildings having slightly lower numbers, while archers, light cavalry, and light infantry have slightly higher numbers when compared to PB. Lower or higher, the cultural levies are all bonused as well. The total levy (in maintenance cost) provided by the cultural buildings at max level is slightly lower than a max level barracks.
Don't forget to change knights maintenance from 8 to 6 in defines if you use it. It shouldn't really make a big difference, but it seemed neater this way.
Edit: To use them in PB, unzip the file and move it into mod\ProjectBalance\common\buildings. You may want to backup the PB cultural buildings file instead of overwriting it so you can go back to the original values.
Take a look at the latest commit to the beta branch<snip>
Take a look at the latest commit to the beta branch![]()
Yeah, I might make them match up, but it doesn't really make much of a difference; in practice you won't notice much difference between 0.1 offensive and 0.1 defensive.I'm glad you approve.
Let me know if you want me to change the bonuses to match those applied to the SWMH retinues. They're a bit less diverse than mine but the argument can be made for things being neater by matching up when possible.
BTW, what total maintenance amounts did you aim for for each stage?
It's probably the opinion condition.I would've taken this to a different subforum, but since I'm playing PB + SWMH I thought it would be more appropriate here.
I'm currently playing as Eire with England under the belt, but I'm having difficulty getting title revocation passed in England. All conditions are met, Elective Monarchy, yet the option is locked. Any advice?
Regards.
Thanks for reporting; I believe I never switched the Greek culture building over to the Byzantine culture group when vanilla did. I'll fix it next version.Hi,
first: Thanks for this great mod.
Then, I have a question. Why ist it that the armenian culture has no culture buildings? They were famous for they cavalry, so byzantine cataphracts would fit?
With my little understanding of CK2-Modding, I think I could do it myself. But is there a reason for them not having an culture building?
Regards.
How marriage works is hardcoded, so there's nothing I can do about it I'm afraid.Tried starting out on the new patch with Ashkenazi Jewish Patrician in Hamburg and I noticed that I cannot marry! Even if trying to arrange marriage with own courtier the Send button just stays greyed out
The AI definitely uses Planned Invasions. I held the Emperor of Scandinavia title. The King of Norway kicked off a Planned Invasion of England (Wessex) about 5 years after I became Emperor and he became King (I was curious about whether the plan started before or after I became Emperor, so I looked at title history).I'll definitely consider it. I don't believe the AI uses it though except for the scripted invasions, no?
Hopefully the diplomacy action to prepare an invasion actually checks if the CB is valid, because if not I can't really restrict it..The AI definitely uses Planned Invasions. I held the Emperor of Scandinavia title. The King of Norway kicked off a Planned Invasion of England (Wessex) about 5 years after I became Emperor and he became King (I was curious about whether the plan started before or after I became Emperor, so I looked at title history).
As a player, it's horrifying that your vassal could suddenly get another Kingdom (or a large portion thereof). On the other hand, it also meant that I had to seriously worry about him rebelling. I was considering taking steps to get him to fail the invasion (I was going to start by assassinating him to destroy the Invasion troops), but he white peaced out (probably because he was facing a substantial vassal rebellion).
Of course, the diplomacy action completely ignores the CB.Hopefully the diplomacy action to prepare an invasion actually checks if the CB is valid, because if not I can't really restrict it..
It's working fine for me.I can't seem to play PB with SWMH now. Whenever I load up the game, the entire map is a wasteland except for Britanny and some scandinavian areas.
Blame ParadoxI've found a slight issue. It's not really negatively effecting anything, it's just...decidedly odd. Every nation in the world is apparently hostile towards Bo Bo's Host. And has been for the past 30 years or so. Due to their war on Pirates. I'm honestly more bemused than anything.