I suppose.If you have a site to upload my savegame i can send it over if it helps at all along with any mods i have incase there causing it
I suppose.If you have a site to upload my savegame i can send it over if it helps at all along with any mods i have incase there causing it
....Supposedly a cultural shift involves forming a majority..........
The sheer number of mods you use make it pretty hard to actually test anythinghttp://www.fileswap.com/dl/lyu8PwX6fC/save_game.zip.html theres the save game and the list of the mods I've used on it incase there causing this and not PB
It's unlikely as no other mod should be touching those files. It's possible of course, but unlikely.Is it possible that its just a conflict since this game was started a version ago and switching versions and updating the patch may have caused it ? If so ill just restart the game and see if the problem pops up again.
Maybe. But then you might as well dispense with requiring ports altogether, there is nothing theoretically stopping any ruler from settling an inland province, except it just pretty much never happened. Like with long-distance settlements, almost never occurred historically........of the leading class. Bringing in some of your people to take over some positions and converting present upper class families to your culture.
Cultural shift doesnt represent a change in numbers of people as in, well culture. Take the normans in England as an example or the game mechanic of culture change through education.
Just like a religious conversion doesn't mean that all followers of the old faith are mass murdered and replaced by religious settlers.
Culture is upper + middle class.Maybe. But then you might as well dispense with requiring ports altogether, there is nothing theoretically stopping any ruler from settling an inland province, except it just pretty much never happened. Like with long-distance settlements, almost never occurred historically.
Persians settling in Antioch is no more likely than having them settle Syria or any province in the Middle East regardless of neighboring Persians, it just would take an inordinate amount of effort to bring about and as such is unrealistic. The majority culture isn't just upper nobility, it's the entire local elite, it means the previous majority has been reduced to the point where they won't ever make a comeback without outside interference. There are very few historical examples of any truly long-distance settling yet it happens constantly in the game, and for some the distance is so immense it defies belief.
So you don't consider Persians settling the Levant an issue?Culture is upper + middle class.
Upper class is easily enough change. Middle class is more difficult.
But anywhere with significant trade can over time be culture converted.
Does the AI ever grant independence? Sweden lost a bunch of territories and I can't tell why - there's no recent lost war for independence or anything.
Not a big enough issue to heavily restrict the port spread.So you don't consider Persians settling the Levant an issue?
Probably VIET. Childhood mortality is at vanilla levels in PB.Just a question: Is VIET or Project Balance killing my children?![]()
Iceland is unplayable as merchant republics need a duchy title, and none exists in 867.I found some serious problems in my game. First thing: When selecting Iceland in 867, it gives the message 'unable to play as republics', despite Island not showing up as a republic and me having the republics dlc.
The second thing is that all of west Africa has disappeared. Or rather, Africa is still there, but there are no characters and the region is not selectable.
I tried copying over the history/titles map from 3.2.19. That fixed the Africa problem, but Iceland was still unplayable.
edit: I was using no other mods except PB
I see. But this makes Iceland and West Africa unplayable in 867. Thats a pityIceland is unplayable as merchant republics need a duchy title, and none exists in 867.
West Africa starts out blank until the campaign starts in 867, as researching borders and creating random character wouldn't be worth the effort when the game can just generate characters when it starts.
Iceland is a merchant republic after 1066.I see. But this makes Iceland and West Africa unplayable in 867. Thats a pity![]()
Why is Iceland a merchant republic btw? In Iceland we did have the Þjóðveldið (dont know the english name), but it did not really start until 930.
I would, for obvious reasons, really like to play as a count of Iceland.
smartYou can still play in West Africa by character switching after campaign start; just open the console and write "play <characterid>". You can find the character ID by hovering over the character you want to play.
Iceland is unplayable as merchant republics need a duchy title, and none exists in 867.
West Africa starts out blank until the campaign starts in 867, as researching borders and creating random character wouldn't be worth the effort when the game can just generate characters when it starts.