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Aardvark Bellay

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....Supposedly a cultural shift involves forming a majority..........

.......of the leading class. Bringing in some of your people to take over some positions and converting present upper class families to your culture.
Cultural shift doesnt represent a change in numbers of people as in, well culture. Take the normans in England as an example or the game mechanic of culture change through education.
Just like a religious conversion doesn't mean that all followers of the old faith are mass murdered and replaced by religious settlers.
 

Meneth

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Kalista

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Is it possible that its just a conflict since this game was started a version ago and switching versions and updating the patch may have caused it ? If so ill just restart the game and see if the problem pops up again.
 

Meneth

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Is it possible that its just a conflict since this game was started a version ago and switching versions and updating the patch may have caused it ? If so ill just restart the game and see if the problem pops up again.
It's unlikely as no other mod should be touching those files. It's possible of course, but unlikely.
 

Velorian

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.......of the leading class. Bringing in some of your people to take over some positions and converting present upper class families to your culture.
Cultural shift doesnt represent a change in numbers of people as in, well culture. Take the normans in England as an example or the game mechanic of culture change through education.
Just like a religious conversion doesn't mean that all followers of the old faith are mass murdered and replaced by religious settlers.
Maybe. But then you might as well dispense with requiring ports altogether, there is nothing theoretically stopping any ruler from settling an inland province, except it just pretty much never happened. Like with long-distance settlements, almost never occurred historically.

Persians settling in Antioch is no more likely than having them settle Syria or any province in the Middle East regardless of neighboring Persians, it just would take an inordinate amount of effort to bring about and as such is unrealistic. The majority culture isn't just upper nobility, it's the entire local elite, it means the previous majority has been reduced to the point where they won't ever make a comeback without outside interference. There are very few historical examples of any truly long-distance settling yet it happens constantly in the game, and for some the distance is so immense it defies belief.
 

Meneth

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Maybe. But then you might as well dispense with requiring ports altogether, there is nothing theoretically stopping any ruler from settling an inland province, except it just pretty much never happened. Like with long-distance settlements, almost never occurred historically.

Persians settling in Antioch is no more likely than having them settle Syria or any province in the Middle East regardless of neighboring Persians, it just would take an inordinate amount of effort to bring about and as such is unrealistic. The majority culture isn't just upper nobility, it's the entire local elite, it means the previous majority has been reduced to the point where they won't ever make a comeback without outside interference. There are very few historical examples of any truly long-distance settling yet it happens constantly in the game, and for some the distance is so immense it defies belief.
Culture is upper + middle class.
Upper class is easily enough change. Middle class is more difficult.
But anywhere with significant trade can over time be culture converted.
 

Kalista

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same situation just popped up where i raided a county and got the option to take the family since the lord is nowhere to be found this time event fired as it should so im going to assume my bug was due to changing versions and patch so u can disreguard my earlier report meneth and also thanks for making this mod.
 

Frozensky

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Does the AI ever grant independence? Sweden lost a bunch of territories and I can't tell why - there's no recent lost war for independence or anything.

The Aztec empire in my game gave in to an independence faction despite having his stacks intact and not being at war. I think it just happens sometimes. Later on after reconquering all of the dissenters (England, Aquitane, Ireland, Norway, Castille, and Leon), they were presented another independence ultimatum in the middle of fighting the HRE for Bavaria, that one they fought and eventually won both wars. So, yeah, I think there's a chance, even if the situation seems unlikely, that they'll do the option you don't really expect.
 

Taran14

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I found some serious problems in my game. First thing: When selecting Iceland in 867, it gives the message 'unable to play as republics', despite Island not showing up as a republic and me having the republics dlc.
The second thing is that all of west Africa has disappeared. Or rather, Africa is still there, but there are no characters and the region is not selectable.

I tried copying over the history/titles map from 3.2.19. That fixed the Africa problem, but Iceland was still unplayable.

edit: I was using no other mods except PB
 

Meneth

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I found some serious problems in my game. First thing: When selecting Iceland in 867, it gives the message 'unable to play as republics', despite Island not showing up as a republic and me having the republics dlc.
The second thing is that all of west Africa has disappeared. Or rather, Africa is still there, but there are no characters and the region is not selectable.

I tried copying over the history/titles map from 3.2.19. That fixed the Africa problem, but Iceland was still unplayable.

edit: I was using no other mods except PB
Iceland is unplayable as merchant republics need a duchy title, and none exists in 867.
West Africa starts out blank until the campaign starts in 867, as researching borders and creating random character wouldn't be worth the effort when the game can just generate characters when it starts.
 

Taran14

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Iceland is unplayable as merchant republics need a duchy title, and none exists in 867.
West Africa starts out blank until the campaign starts in 867, as researching borders and creating random character wouldn't be worth the effort when the game can just generate characters when it starts.
I see. But this makes Iceland and West Africa unplayable in 867. Thats a pity :(
Why is Iceland a merchant republic btw? In Iceland we did have the Þjóðveldið (dont know the english name), but it did not really start until 930.
I would, for obvious reasons, really like to play as a count of Iceland.
 

Meneth

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I see. But this makes Iceland and West Africa unplayable in 867. Thats a pity :(
Why is Iceland a merchant republic btw? In Iceland we did have the Þjóðveldið (dont know the english name), but it did not really start until 930.
I would, for obvious reasons, really like to play as a count of Iceland.
Iceland is a merchant republic after 1066.
In 867 they're just independent burghers, as open elective seems more accurate than any sort of Feudal system.

You can still play in West Africa by character switching after campaign start; just open the console and write "play <characterid>". You can find the character ID by hovering over the character you want to play.
 

Taran14

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You can still play in West Africa by character switching after campaign start; just open the console and write "play <characterid>". You can find the character ID by hovering over the character you want to play.
smart :)

I see you point about Iceland, and it does make sense from a historical POV, butis there any way to play as Iceland in 867?
What files would I need to modify?
 

vlakc

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Iceland is unplayable as merchant republics need a duchy title, and none exists in 867.
West Africa starts out blank until the campaign starts in 867, as researching borders and creating random character wouldn't be worth the effort when the game can just generate characters when it starts.

But couldn't you just at least include the Ghana kingdom/duchy (since most of it's provinces remain more or less in the reworked map of PB) and also from various sources that I've read (not just Wikipedia >_> ) the empire of Ghana had existed since the 8th or 9th century, besides Ghana is included in vanilla 867 start (I know that part of the map is very much redone completely in PB but still I don't see why not include at least that kingdom given there's no need for much research since you have a guide in the vanilla files)

If you think it could destabilize the region and blob quickly then don't make it a kingdom but a petty kingdom(duchy).

Then again this is merely a suggestion to have a more historically correct setting.