no other mods are enabled. are you supposed to have them in a specific order or something?
Nah, order is irrelevant. As long as PB and SWMH are both up to date it should work.no other mods are enabled. are you supposed to have them in a specific order or something?
is the mod compatible with the old gods?
SWMH does not work with the 867 start.is the mod compatible with the old gods?
I'm afraid I can't reproduce the pop-up issue.so it should work fine from the 1066 start. also when started a game up at 1066 there were two weird popups that didn't do anything.
The requirements to switch succession law should show when hovering over the law.I'm currently playing Project Balance with all the VIET modules enabled. I'm not sure which mod this refers to but how do you change your succession laws from Gavelkind to Primogeniture? I'm King of Ireland, Castille, Leon, Navarra and Aragon and some of them are primogeniture, most are Gavelkind and it's badly messing up my succession
The requirements to switch succession law should show when hovering over the law.
Could you send me the save? There shouldn't be any case where those succession laws show up but Seniority and Primogeniture don't.Aye, but the law doesn't show up on the menu. My Gavelkind kingdoms only have 3 options to change to, Tanistry, Ultimogeniture and Elective Monarchy
Glad you like it!I'm playing Project Balance and VIET. I just wanted to let yall know just how much fun your mod adds. Yall do a great job, and thank you for your hard work.
Could you send me the save? There shouldn't be any case where those succession laws show up but Seniority and Primogeniture don't.
I assume you're not using any mods beyond PB?
VIET Immersion is probably at fault, so report it there.I'll try to send it to you but I'm using Project Balance plus all the VIET modules. As I said, I wasn't sure where to post it as I wasn't sure which mod this aspect came from.
Blobbing is reduced quite a bit, so it should be a good fit for a megacampaign, assuming you know how to modify the converter to account for the new provinces, cultures, and religion (Judaism).How bad is blobbing long-term in this mod? I'm wondering if it's viable for a megacampaign. (Not using SMWH - I have no interest in mapping that many provinces.)
Blobbing is reduced quite a bit, so it should be a good fit for a megacampaign, assuming you know how to modify the converter to account for the new provinces, cultures, and religion (Judaism).