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SSeth

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hi @ all,

i think i found a bug,

my character was leading an king´s army for his king in a civil war,
after reconquering the capital of !!!his!!!!! king I got the event to arrest the leader or kill them all, i chose arrest the leader and the results were very eyebrow raising

so basically what i am saying is my character imprisoned !!!his!!! king with an army of said king in the name of his king,

this cant be right can it?
 

Meneth

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hi @ all,

i think i found a bug,

my character was leading an king´s army for his king in a civil war,
after reconquering the capital of !!!his!!!!! king I got the event to arrest the leader or kill them all, i chose arrest the leader and the results were very eyebrow raising

so basically what i am saying is my character imprisoned !!!his!!! king with an army of said king in the name of his king,

this cant be right can it?
Thanks for reporting. I've now committed a fix to the beta branch that likely fixes the cause of your issue.
 

SiriusAcht

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Okay, thanks for the info, Meneth. But the destroyed map came from AGOT... Even only with VIET Events on, most provinces were blank. Only after I uninstalled AGOT (which I didn't select of course) the map seems to function. How is this possible?
 
Last edited:

Meneth

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Okay, thanks for the info, Meneth. But the destroyed map came from AGOT... Even only with VIET Events on, most provinces were blank. Only after I uninstalled AGOT (which I didn't select of cause) the map seems to function. How is this possible?
I'm afraid I have no idea how that could happen.
 

Meneth

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A change I think quite a few people will like:
"There is now a low chance of inheriting genetic traits from one's grandparents upon birth. For most genetic traits you get a 5% chance of inheritance per grandparent that has it"

It has already been committed to the beta branch.
It should ensure that genetic traits don't disappear quite as easily if they've been in the family for a long time.
 

cybrxkhan

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A change I think quite a few people will like:
"There is now a low chance of inheriting genetic traits from one's grandparents upon birth. For most genetic traits you get a 5% chance of inheritance per grandparent that has it"

It has already been committed to the beta branch.
It should ensure that genetic traits don't disappear quite as easily if they've been in the family for a long time.

Project Balance helping make the game easier for once?

:p

How does it work, though, is it by an event?
 

chemical_art

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Do note that each military building will give you 25 retinue cap as well, so you're not just getting troops.

Next version I'm removing the 50% increase to all building costs that was added in 1.10 for some reason though, so that should also help make mercs a less obvious choice.

Sounds good. Part of why, even on hard, I steamroll as a count is that while the AI invests in buildings, I save for mercenaries. The result is I take their land and get the buildings anyway. Why spend 300 gold to get an extra 30 heavy cav, 15 light cav, and 25 for a retinue when instead I can fund two separate year long campaigns with 1800 troops (Irish Band)


That said, I still find their upkeep costs ridiculously cheap. At the king level I can perpetually upkeep a force that increases my strength by 1/3. If I factor in the sieges I can take outright and the resulting gold earned I can maintain and additional 1/3.

I know there are events that fire if you are bankrupt and have mercs, but is there the possibility for other events that happen with them? They continue to be, without a doubt, the thing that is most unbalanced right now. I have never lost a revolt because I always can maintain a rainy day fund to keep mercs.
 

Meneth

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Is it possible make Seljuks focus on Persia and the Middeleast as they did historically?
You mean the ones that show up if you start in 867?
I might be able to make them spawn further south.
Project Balance helping make the game easier for once?

:p

How does it work, though, is it by an event?
It affects negative congenital traits as well, so it makes it both easier and harder ;)
It works via an on_birth event.
Sounds good. Part of why, even on hard, I steamroll as a count is that while the AI invests in buildings, I save for mercenaries. The result is I take their land and get the buildings anyway. Why spend 300 gold to get an extra 30 heavy cav, 15 light cav, and 25 for a retinue when instead I can fund two separate year long campaigns with 1800 troops (Irish Band)


That said, I still find their upkeep costs ridiculously cheap. At the king level I can perpetually upkeep a force that increases my strength by 1/3. If I factor in the sieges I can take outright and the resulting gold earned I can maintain and additional 1/3.

I know there are events that fire if you are bankrupt and have mercs, but is there the possibility for other events that happen with them? They continue to be, without a doubt, the thing that is most unbalanced right now. I have never lost a revolt because I always can maintain a rainy day fund to keep mercs.
Mercs currently cost 2.5 times as much as levies, which seems mostly reasonable.
 

cybrxkhan

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Meneth

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Oh, right. That's true.

Ah, I see. That's clever.
See the beta branch for the exact workings.

Is it possible make Seljuks focus on Persia and the Middeleast as they did historically?
Next version they'll spawn much further south (Farrah), which should mostly stop them expanding into the Steppe.
 

Frozensky

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So I've been poking around the buildings files since it's been in my head for a few days.

Noticed that the steppe versions of barracks and stables in PB still have their vanilla stats instead of PB equivalents with a maintenance cost and retinues.

This stuff is headache-inducing. Kinda interesting though. I imagine this is well outside PB's scope, but I don't see why all castle buildings couldn't be made culture/terrain-specific based on what's in the steppe files. Gonna continue poking.
 

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PB VIET uses the PB's Africa map based on NAE (a really old mod from the 1.05 in case you didn't know), which, despite its problems, was not only good for it time but also in my opinion is superior to vanilla VIET's African provinces (which really were just added as a way for me to practice map editing). That said, replacing PB's NAE-based Africa map with vanilla VIET's Africa map would probably take a bit of time, though.


Ok, thanks for the answer!
 

Meneth

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So I've been poking around the buildings files since it's been in my head for a few days.

Noticed that the steppe versions of barracks and stables in PB still have their vanilla stats instead of PB equivalents with a maintenance cost and retinues.
Thanks. A fix has been pushed to the beta branch.

This stuff is headache-inducing. Kinda interesting though. I imagine this is well outside PB's scope, but I don't see why all castle buildings couldn't be made culture/terrain-specific based on what's in the steppe files. Gonna continue poking.
Doable definitely. But the generic buildings work quite well in most instances.
And as Lux Invicta showed during its early development, having large amounts of buildings causes considerable slowdown.
 

Jamey

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1. is listed already in the "is war possible" decision:
"in addition to holding a dejure title within the target kingdom either directly or via a vassal"

Next version I'll add this:
"You also cannot target characters currently being targetted by another subjugation war, and they must share a border with you."
I checked this out this morning. I was going to blame poor reading comprehension (on my part), but apparently it was not noticing that there is useful info in the tooltip for the decision. Apparently I could have helped myself at any time by being more observant. :)

A change I think quite a few people will like:
"There is now a low chance of inheriting genetic traits from one's grandparents upon birth. For most genetic traits you get a 5% chance of inheritance per grandparent that has it"

It has already been committed to the beta branch.
It should ensure that genetic traits don't disappear quite as easily if they've been in the family for a long time.
Shiny.
 

superskierpat

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I was playing a Navarre game today with the latest versions of PB, Viet and Arko and I was getting a lot of lag, it started out fine, but 30 years in I couldn't play anymore, which is the first time this happens. I'm not sure what would cause this though so I'm telling you just in case.
 

Meneth

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I was playing a Navarre game today with the latest versions of PB, Viet and Arko and I was getting a lot of lag, it started out fine, but 30 years in I couldn't play anymore, which is the first time this happens. I'm not sure what would cause this though so I'm telling you just in case.
I assume it lasted longer than just a few months?
I've had month-long periods of slowdown where it goes pretty much a day a second or every other second. But those have always ended after couple minutes at most.