Huh. I thought you could subjugate one sea zone away. I bet this is my problem. I'll verify and let you know tonight.Where's Orkno? If you mean Orkney the lack of a land border will prevent you from subjugating anyone.
Huh. I thought you could subjugate one sea zone away. I bet this is my problem. I'll verify and let you know tonight.Where's Orkno? If you mean Orkney the lack of a land border will prevent you from subjugating anyone.
Do note that the city can't be the capital of the province.Hi
I've encountered a problem while playing a republic. The CB for conquering sea provinces does not work. I play Amalfi, build a trade post in Naples, but don't get a CB on the city of Neapolis, not even after reaching 100 prestige and 50 piety points.
You should delete the religion folder from ARKO, yeah.Do we have to do anything for PB compatibility for this version of Arko? I seem to recall deleting a folder last time.
OK. Now I'm talking to myself (or at least replying to myself...).Huh. I thought you could subjugate one sea zone away. I bet this is my problem. I'll verify and let you know tonight.![]()
1. is listed already in the "is war possible" decision:OK. Now I'm talking to myself (or at least replying to myself...).
I've been poking at the subjugation CB code as well as my game. It looks like there are a few non-obvious (obvious being things like target must be top liege that normally apply as well as the stuff in the decision) conditions on the CB:
- Target is not defending from a different subjugation
- I (or a vassal) must own a title in the de jure area I want to subjugate
- The subjugation target (or their vassal) must be a neighbor of my de jure territory
Did I miss anything major or misunderstand anything?
My confusion appears to stem from the neighbor condition and the target of a different subjugation condition.
I see that west africa being messed up is just how it is at the moment with the random generation thing, is there any way to replace the PB West Africa with the one in the newest version of VIET?
In all stages of the game, from owning an empire to having just one county, I always find it more useful to save for mercenaries then to invest in military buildings. For the amount of income for one or two buildings, allowing me to maybe field an additional 50 - 100 troops, I can fund a campaign of 1800 mercs to settle a war.
Do note that the city can't be the capital of the province.
Beyond that all you should need is a trade post, and not having declared a coastal republic CB war in the last 5 years.
Do note that each military building will give you 25 retinue cap as well, so you're not just getting troops.In all stages of the game, from owning an empire to having just one county, I always find it more useful to save for mercenaries then to invest in military buildings. For the amount of income for one or two buildings, allowing me to maybe field an additional 50 - 100 troops, I can fund a campaign of 1800 mercs to settle a war.
I'll get it fixed, thanks for reporting.Finally playing Project Balance by itself, it's good fun so far. Only one issue so far, you can raise ships from Bononia along the Danube.
If the target has provinces of your religion within it, virtually all requirements are bypassed, including the cooldown.Is it just me, or is the holy war cooldown not preventing you from declaring holy war?
Only Events, yeah. And Assets of course, but that's mandatory if you use VIET at all.Can I only use the Events from VIET along with SWMH and PB? I tried switching on everything but that destroys the map...
PB's end-date is 1453, like in vanilla. SWMH's end-date, and thus PB+SWMH's end-date is 1492.Sorry, when there might be a posting which answers this, but is there an end date that differs from vanilla? Like 100000 A.D. or is it just vanillas end date?
I used search thread but you get a whole bunch of results for "date" or "end" when you re looking for "end date"...![]()
btw.: Just started out with PB and like it a lot, thx for your work!