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Frozensky

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Is that so? This is almost definitely what i'm experiencing, if that's going to be patched then i'm happy to wait. Could you direct me to this?

It's like the third post or so in the 1.101 release thread on the main forum. I dunno any of the details about it; haven't experienced any crashes myself and I'm playing as a muslim. It's also entirely possible the issue you're having is not the one mentioned in the post at all. Maybe sniff around the bug report forum or something.
 

Meneth

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On this topic, any plans to update light cavalry to the improved values they got in 1.10? Someone mentioned that a few pages back...
Take a look at the latest commit to the beta branch from about 40 mins ago.
 

Xechs

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It's like the third post or so in the 1.101 release thread on the main forum. I dunno any of the details about it; haven't experienced any crashes myself and I'm playing as a muslim. It's also entirely possible the issue you're having is not the one mentioned in the post at all. Maybe sniff around the bug report forum or something.

I had a look but yes you're right there is no guarantee that is what's causing my problems. I loaded up one of my other games which works fine so i guess i just need to wait for either a PB update or an official patch
 

Velorian

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There is a bug with the 867 start, no diseases will ever strike as they are defined as only being possible after 1066 in the common\disease.txt file. I know the issue is the same in vanilla, but it's an easy fix and I fairly certain all (most?) of the diseases where quite prevalent before 1066.
 

Meneth

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I am in a game and want to implement agnatic gender laws.
Where (which file) can I edit and remove the requirement of culture Basque?
I assume you actually mean True Cognatic gender law.
In that case, just apply it via the console if you don't want to meet the requirements (if you're not Basque, having a female ruler with a good nickname will do).
You just need to write "allow_laws" in the console and then switch to it via the law screen. Execute the allow_laws command a second time to make law changes have requirements once more.
 

mikemartinsen

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I assume you actually mean True Cognatic gender law.
In that case, just apply it via the console if you don't want to meet the requirements (if you're not Basque, having a female ruler with a good nickname will do).
You just need to write "allow_laws" in the console and then switch to it via the law screen. Execute the allow_laws command a second time to make law changes have requirements once more.

Thanks :)
Is this a permanent solution and for everyone or is it just a one time thing if I use the console?
 

Meneth

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Thanks :)
Is this a permanent solution and for everyone or is it just a one time thing if I use the console?
For everyone for all laws, unless you disable it by inputting the command again.
If you just want to edit the succession law conditions, that's in succession_laws.txt. Do note that if you use PB+SWMH, you'll have to edit the file in there, not the PB folder.
 

Frozensky

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Maybe cultural tactics can be toned down in order to provide larger bonuses to cultural buildings. I'm not sure what that would do to balance, I just like the idea of having a bit more control over my army makeup and bonuses so that it isn't completely reliant on factors that I don't have any control of like tactics.

At the same time it's not a big issue for me since I do have my bonused retinues to customize. Dunno.
 

metalinvader665

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Made the switch from CK2+ to this mod, really enjoying it so far.

Though I do have to have to ask if Jerusalem receiving Investiture law if the Pope wins a crusade for it a bug? I checked and Jerusalem had investiture succession, which also made its kings never marry or have kids. I also noticed investiture succession randomly popping up in the Duchy of Orkney, but I'm not sure why. Is this a bug exclusive to this mod, or something Paradox needs to fix? Both regions were feudal territories, not theocracies, by the way.

Playing with SWMH, VIET events, ARKO, and CPR, by the way.
 

Quaade

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- Noticed that retinue monthly costs, doesn´t seem to apply to the heavy infantry units only
- Is the usurp requirements of duchies a choice? in vanilla they changed it to 51% so that you can´t claim a new land and then make yourself the new duke right away. kindda liked the vanilla version, but if it´s a choice it makes sense, as I perhaps would have claimed to be the rightful duke, even though another had been for ages :)
 

Frozensky

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I asked the same thing, he replied a few pages back but short version is that yes, it's deliberate that it's still at 50%.

So uh, here's a thing that happened:
povzb7M.jpg

Game spawned several armies under this guy as a decadence revolt against the Fatimids, and his name was "Yassir of Decadence Revolt", which I guess the game decided was what his new dynasty should be named after, once he won. Awkward.
 

slabberjan

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I asked the same thing, he replied a few pages back but short version is that yes, it's deliberate that it's still at 50%.

So uh, here's a thing that happened:
View attachment 83622

Game spawned several armies under this guy as a decadence revolt against the Fatimids, and his name was "Yassir of Decadence Revolt", which I guess the game decided was what his new dynasty should be named after, once he won. Awkward.

Haha awkward indeed! I got multiple dynasties like that in my court so it's not a one time occurrence.
 

Meneth

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I hope you'll consider changing cultural tactics, they're very strong at the moment. Mongol horse archers of course, but also Scottish pikemen and English longbows.
Eh, maybe.
Made the switch from CK2+ to this mod, really enjoying it so far.

Though I do have to have to ask if Jerusalem receiving Investiture law if the Pope wins a crusade for it a bug? I checked and Jerusalem had investiture succession, which also made its kings never marry or have kids. I also noticed investiture succession randomly popping up in the Duchy of Orkney, but I'm not sure why. Is this a bug exclusive to this mod, or something Paradox needs to fix? Both regions were feudal territories, not theocracies, by the way.

Playing with SWMH, VIET events, ARKO, and CPR, by the way.
I guess it became a theocracy? Sadly when the Pope wins, every county is switched over to a temple holding when possible. PB has some code to undo it, but this does not quite work 100% of the time.
Luckily the Pope is almost never the winner as he gets a lot less warscore from doing the same things as everyone else.
- Noticed that retinue monthly costs, doesn´t seem to apply to the heavy infantry units only
- Is the usurp requirements of duchies a choice? in vanilla they changed it to 51% so that you can´t claim a new land and then make yourself the new duke right away. kindda liked the vanilla version, but if it´s a choice it makes sense, as I perhaps would have claimed to be the rightful duke, even though another had been for ages :)
Were you perhaps in debt? For some reason retinues can't cost anything, even constant costs, when in debt.
I asked the same thing, he replied a few pages back but short version is that yes, it's deliberate that it's still at 50%.

So uh, here's a thing that happened:
View attachment 83622

Game spawned several armies under this guy as a decadence revolt against the Fatimids, and his name was "Yassir of Decadence Revolt", which I guess the game decided was what his new dynasty should be named after, once he won. Awkward.
Vanilla issue, and probably not anything I can do about it.
Better with Revoltid than "of Liberation Revolt" and such that you'll sometimes get with Christians.
 

Quaade

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Were you perhaps in debt? For some reason retinues can't cost anything, even constant costs, when in debt.

nope, wasn´t in debt. Other retinues showed a projected monthly cost also, just the heavy infantry. Played on the baltic if it is of importance