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Meneth

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All the war check CBs have icons now.
Though if someone has ideas for better ones for holy war and muslim invasion, please do tell.

I'm still missing an icon for the "bring family out of hiding" decision though. Ideas would be appreciated.
Suggestions for improvements to the icons in general are also of course appreciated.
IO0Kv69.png
 

G.Strategos

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It's because you're a different religion. Zealous characters really don't like people like that.

But it's not like I'm an infidel or something I'm also Christian...
Catholics had their differences with Orthodox people but the -50 is too much.
Don't you think???

EDIT: The new icons are looking good...
 

Meneth

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Hi Meneth.

I've finally gotten to try your mod and quite frankly - it is grand. Thanks for making it.

However I do have a question regarding trooptypes. Along the way Paradox rebalanced troop stats making some very significant changes there, yet your mod either doesn't support them or keeps them unchanged.

Biggest difference is with ligth cavalry obviously - in your mod (and in first versions of vanilla) light cav was basically light infantry on ponies - wrecking havoc in pursue phase, but being useless in pretty much everything else. Right now in vanilla their melee attack is 4.5 as opposed to 3 which makes them quite a lot more useful as unit.
So - did you decide to keep the stats from earlier versions as it suited your mod more, or did you not care all that much?
I'll look into it, thanks.
Meneth

Thanks for a great mod!

I have a few suggestions.

Regarding Russia I Think you should remove the artificial kindoms of Novgorod and Kiev and just have one russian kingdom. The present configuration blocks the soutward expansion in all my tests. The viking state around Novgorod expanded fast to the south and the capital were moved to Kiev. Se the wikipedia Russia and Varngians.

Regarding Norse religion there in no known case of a conversion to the norse religion on the contrary the colonizing norse quickly adapted to the local religion, for example in England and France. Christianity had substantial advantages based on for example better administrative skills and higher knowledge. The transformation of the norse kingdoms in Scandinavia and Russia were thus highly rational when the Contacts grew between the norse and the christian states.
To my knowledge the Novgorod-Kiev split makes more historical sense for the most part. SWMH splitting things up even further solidifies this idea.
Pagans get a significant penalty to religious conversion, yes.
Love the new decision icons, gives a more "finished" look to the whole tab!
Glad you like them!

But it's not like I'm an infidel or something I'm also Christian...
Catholics had their differences with Orthodox people but the -50 is too much.
Don't you think???

EDIT: The new icons are looking good...
The thing is that he's a zealot, so he really cares about those small differences. I'd make it a bit less severe for same religion group if I could, but I'm afraid I can't.
 

cybrxkhan

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@Meneth: Any ETA for the next version, out of curiosity?
 

G.Strategos

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The thing is that he's a zealot, so he really cares about those small differences. I'd make it a bit less severe for same religion group if I could, but I'm afraid I can't.

I see...It's because you can't separate infidel from Orthodox opinion right???
 

cybrxkhan

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Once I've got an icon for "bring family out of hiding" ;)
Though before I go to bed at the latest.

Okay. Imma go hunt for an icon.
 

Meneth

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Maybe
pPruQWs.jpg
the left one, with an edit. From "charaction_sub_diplomacy_big.dds".

Which icon is put them into hiding though? Maybe just that one with a red arrow on.
Could work as a placeholder at the very least.
There's no icon to put them into hiding as that's handled by event when your capital is besieged.
 

cybrxkhan

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Velorian's suggestion would work, I think.
 

Meneth

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Project Balance 3.2.17 released

Should be compatible with any saves from 3.2.X. Some changes might only apply to new campaigns.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • Unreformed West African Pagans now get defensive attrition
  • Almost all Lifestyle traits now give 2 stat points
  • Reduced Diplomacy gain from many traits
  • Having held a feast no longer gives a bonus to Diplomacy, but gives a slightly larger opinion bonus
  • Reduced max opinion from prestige and piety to 10
  • The Saoshyant nickname is now on the list of nicknames that lets you enact absolute cognatic succession
  • The Scandinavian kingdoms now have Norse Pagan CoAs defined rather than using random ones
  • Winning the War for the Balkans now gives prestige
  • Moved the starting Seljuk army to Amida
  • The AI is an idiot that will use up half his army assaulting forts, so now it'll only assault if it outnumbers the defender 20-1
  • Halved the troop loss for the besieger for most siege events
  • The HRE losing an independence war now causes all non-dejure vassals to become independent as I'm tired of terrible HRE borders
  • Ensured the Seljuk Invasion of Anatolia happens a bit quicker/more often
  • Ensured the retinue block is always in place when it should
  • Vassal single-province counts can no longer raise retinues
  • Ensured that vassals don't get given away with the formation of a Crusader State
  • Being a councilor now gives 0.25 prestige per month rather than 0.015 (spies and court chaplains get less)
  • Being a court chaplain now gives 0.1 piety and 0.15 prestige per month rather than just 0.015 piety per month
  • Being a spymaster now gives 0.15 prestige per month
  • Characters now get a bit of prestige upon becoming a councilor, ranging from 50 for count-level lieges to 200 for emperor-level lieges. Spymasters get half this amount. Firing and rehiring a councilor will not give the bonus again
  • Minor localisation fix for West African Pagan clergy
  • Zoroastrian inbreeding won't affect fertility, occurence of inbreeding, etc
  • Fixed courtiers often converting to Shia Islam when they shouldn't
  • Updated Sniggles' Bookmarks to the latest version
  • Added icons for all of the decisions PB adds. Credit goes to Crater for the "is war possible?" icon. Credit goes to Korbah for the Muslim Invasion icon
  • (Shattered Balance) Fixed it crashing on campaign start
  • (PB+SWMH) Added an event to transfer the duchy of Benevento from the Pope to Sicily after the formation of Sicily
  • (PB+SWMH) Fixed Amalfi not having a center of trade
  • (PB+SWMH) Fixed a number of province issues
  • (PB+SWMH) Fixed holy wars for the Sahara sometimes being possible
  • (PB+SWMH) Fixed an issue with some courtiers having "noculture"
  • (PB+SWMH) Fixed the republic of Gotland not existing
 

cybrxkhan

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Ah, good, good. Hopefully VIET will magically pop up later tonight as well.
 

Meneth

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That is a pretty hefty nerf to the HRE, isn't it? Pretty borders worth that?
Essentially, an independence revolt strong enough to succeed will include almost all non-dejure vassals. The last few tend to be enclaves caused by those vassals for whatever reason not joining the faction. I've also often seen a snake of vassals going into northern Italy.
So it's not really much of a nerf.
 

Ruwaard

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That is a pretty hefty nerf to the HRE, isn't it? Pretty borders worth that?

Essentially, an independence revolt strong enough to succeed will include almost all non-dejure vassals. The last few tend to be enclaves caused by those vassals for whatever reason not joining the faction. I've also often seen a snake of vassals going into northern Italy.
So it's not really much of a nerf.

Personally I would give vassals in the kingdoms of Burgundy (Arelat) and Italy (kingdom of the Lombards) an intermediary position, since those two kingdoms historically were a part of the (HR) Empire. IMHO really non de jure would be in the middle east of north Africa, however bordering regions a lot less or even not (so much), like Pomerania, Silesia etc.
 

Meneth

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Personally I would give vassals in the kingdoms of Burgundy (Arelat) and Italy (kingdom of the Lombards) an intermediary position, since those two kingdoms historically were a part of the (HR) Empire. IMHO really non de jure would be in the middle east of north Africa, however bordering regions a lot less or even not (so much), like Pomerania, Silesia etc.

Still, to be fair, shouldn't you make that apply to all Empires?
It's not as if there's really any other empires for it to apply to. The ERE has essentially no independence revolts, and the only other empire beyond that is Persia, which falls apart on its own anyway through other mechanics.
 

Ruwaard

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It's not as if there's really any other empires for it to apply to. The ERE has essentially no independence revolts, and the only other empire beyond that is Persia, which falls apart on its own anyway through other mechanics.

The reason why I mentioned the kingdoms of Italy and Burgundy was that these kingdoms historically were, what would be called in game de jure HRE, but in game these are not.

I'm not asking for applying this to other empires, although in other cases having non de jure vassals join would make sense. Even when revolts were rare, then non de jure vassals would be the first to join.