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Meneth

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I maybe do rate them too highly.

I'll play a game as a Yarl of Iceland sometime and see if I can get all those holdings filled before the clock runs down...
It should be doable, but will cost quite a bit of money. 500 gold per holding, so 2000 gold total. In 1066 the Duke of Iceland earns about 25g per year, so it'd take 80 years to earn 2k gold, assuming no expenditure on other areas.
Holdings without any buildings aren't very useful though ;)
 

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Don't know why, but apparently my map is blank when starting a new game with Balansegang. Vanilla and the other mods seem to work no problem and I'm pretty sure I installed the mod correctly. Do I need other files except the 3.0.1 version? Some other changes?
Are you attempting to load an old save perhaps? Only 3.0 and 3.0.1 saves work in 3.0.1.
If not, there's probably an issue with your install.
 

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After playing through a few (incomplete) games, I've noticed that the fertility rate of my rulers has increased ridiculously (regardless of their actual fertility), as they keep popping out kids every year or two. I was just wondering whether I am just really lucky/unlucky, or were there any changes to the traits/fertility system (I don't see any in your changelog/notes, though), or did I just not have a lot of kids in vanilla for whatever reason?

Edit: I would also like to add that in one game, playing as a Muslim, 2 of my 4 wives were celibate. I would've thought that one of them getting pregnant was a fluke, but both of them got pregnant in less than a year.
I haven't done anything with fertility, no.
 

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Childhood mortality: Maybe.
Martial and Learning: Maybe.
Better rebels: Most sources of peasant rebellion have been reworked already.
Skills past 13: That'd give large realms an even larger advantage over small ones, which is why I'm unwilling to do so.
 

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I'd say that's rather historical though, I'd look for a different way to balance that since it's awful to have a guy with 26 in a skill being as useful as one with 13.
I'm not sure making actions straight up quicker is a good way to do it though.
What I prefer is what's done for diplomats: After 20 DIP they can forge claims on duchies as well, not just counties.
 

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Meneth, would you be interested in including my latest Saxon character additions? I understand if not (you may have your own setup, I'm not sure) but I thought I'd ask as I feel they're an improvement over vanilla CK II and I do not have my own mod.
What have you changed?
 

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Read from here onwards. This includes previous changes which I submitted to Paradox some time ago, so in total I have added around ten new characters, removed one who likely didn't exist, corrected a number of dates, added a few missing wives, etc.
Sounds reasonable. I'll take a look at it and see if it is something I want to add.
 

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The folder is rather a mess, so isolating anything seems near impossible. If you've got a full list of changes I'll consider including all/most of it.
Either way, it looks like it should be mostly compatible with Project Balance.
 

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Finally updated to the latest version and noticed a bug. If you start in the game at the earliest possible date and play as King of Galicia, your initial holdings are all messed up. The two northern counties have the same castle as capital holding and your southern county has a city as capital, though held by yourself. Also the total number of holdings in those 3 counties is larger than what's in the history files. However, the rest of the country looks fine. I suspect some kind of conflict of history files between the mod and vanilla, since you've created that extra county there. If it matters, I'm using the 7z-version. I'd try the exe-version but for some reason I can't download it properly at this time. Probably something to do with the wonky wi-fi here. :wacko:
I'll look into it. Thanks for reporting it.
 

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"Denmark and Norway now use Primogeniture"
Why is that so? They were elective at the time (although not feudal-elective).
Primogeniture gives results a little bit closer to reality than Feudal Elective.
 

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Trying this out, and it's cool. But I can hardly call it balancing... The HRE is a massive blob which owns Hungary and Serbia, the Fatimids are even more powerful than usual, holding a heap of the Mediterranean coast and vanilla Anatolia, France is blobbing up Iberia... Only good thing is that Galicia, Navarra, Castille and Leon are alive.
You must've had terrible luck. I seldom see the HRE expand in my test games, and the Fatimids are considerably weaker than vanilla.
 

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In 3.1 the game will now start with a brief introduction event:
sHX3y.png
 

Meneth

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I'll be a grammar nazi, and say you forgot the word "is" in the sentence "Project Balance much more minimalist than most major mods." ;)


On a more serious note, looking good! I hope this means you're getting ever closer to releasing 3.1?
Oops. That's probably due to cutting out half of what I'd written due to it not fitting in the box :p

3.1 is slowly getting closer. Gotta finish assigning holdings and colors in the Baltics, and add some CoAs.
 

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I don't know if you had any time to look into the issue yet but I tried renaming the province history file names for provinces 156 and 157 to match the respective vanilla file names and the issues with double holdings, etc. went away so that probably was the culprit. Though that's probably not an optimal solution seeing how now the file names don't match the province names in-game anymore, making it harder for you to find the right province file if you ever want to change anything.
Yup.

Also, I know that there were many complaints about how the Iberian Christian Kingdoms got beaten up in previous versions but now I feel like they're having a bit too easy a time. In all my games with 3.0.1 so far Castille, Leon and Aragon are swallowing up their various muslim neighbours one by one and the Andalusians are just sitting there passively, letting it happen. The most obvious advantage, I guess, is that all the Jimena kingdoms are allied with one another and some of them have substantial de jure claims on Andalusian lands while for some reason the Muslim states never seem to get more than one local ally, at most.
In my experience the Christians easily swallow the small states that were by 1066 already paying them tribute, but don't go all that much further. The large Muslim states generally survive for quite long in my experience.
The Iberian balance will be looked at further in versions after 3.1 though.
 

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On Iberia, here's the current situation in my current game, the year of which is about 1115:

I am playing as (High) King of Ireland, and married my second son to the Queen of Aragon, and their kid now sits on the throne (this is why I am involved in Iberia in this game). Leon and Castille united (probably because of some family niceties or something), while Aragon has reclaimed a few provinces from the Muslims (but only like, say, 5 or something, which means it only controls a little less than half its de jure territory). For the past decade or so, because of my alliance with Aragon, I have to keep helping it when it goes to war against various Muslims in the area. The causes of the wars are varied: one was a Kingdom-level invasion, another was Aragon claiming a two-state Emirate as its de jure territory, another was a holy war, and so on. I have to say, though, that it was my troops that saved them in a couple of wars when they were fighting against the larger emirates. However, the Muslims also made some territorial gains against Leon-Castille in Gallicia, and I was seriously considering declaring holy war on the large emirate that controlled it to get Gallicia, but then I decided against it.

As a conclusion, I'd say that while the Iberian situation does favor Christians more so than in vanilla, it's not absolute. If anything, at the least in this game, the situation is relatively even, which is what I would prefer, rather than the Christians get wiped out.

(Side note: I did add some game changes based on the changes in Fawr's big mod, although the only one relevant to the results here is the fact that Muslim invasions are only possible if the Muslim aggressor controls territory within the de jure kingdom. I do not think this really changed the situation in Iberia much, given how messy it is and how close everyone is to each other, although I'd just like to add it here in case)
Thanks for the feedback.

@Meneth: Also, I've been wondering, is there a particular reason why the vanilla German culture is divided into two?
Main reason was to make the HRE a bit more difficult to control.
 

Meneth

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Hi, I'm having a problem with the mod, when I'm trying to play it with Domini et Terras. It crashes when I try to start the game after selecting a character does anyone know of a way to fix this?
It is possible it isn't compatible with the latest version. Ask in the DeT thread.