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Meneth

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I'll still state my case for Ragusa. Seriously. It should exist.

Anyways, there isn't some way to seriously hamper trade post growth and base it on tech levels, is there? I feel like that would keep the republics inside the Med for a bit, and keep Visby east of the Kattegat. Then, events could establish local hansa (like, per city) and maybe require that their posts only be built in the northern portion of Europe? Maybe do an alliance or make a requirement for a title of the Hanseatic League after the 1350's?

I could imagine a whole series of events, like English burghers demanding revocation of trading rights, or the establishment of Baltic piracy republics.
Seeing as Ragusa is historical, I have no problem with implementing it once someone has made a decent mini-mod.
Yes, it'd definitely be possible to rebalance trade-posts so they actually have to be upgraded in order for them to make much money, and have some of those upgrades depend on tech.
I propose at first those already present in CK2+ (kidnap, forge proofs of treason, discredit councillor/vassal, embezzle money, accuse of heresy, forge claim on county/duchy).

I'm sure you can obtain Wiz's permission for these plots without problem. :)
I prefer to code my own stuff rather than taking it from major mods ;)
But most of those sound like decent ideas, so I might end up implementing some like that. Forge claim on county/duchy already exists in vanilla though.
There's also the seduce liege plot from Additional Objectives.
That's also a possibility.
I'd love to see the family estate mechanic implemented for all dynasties, or something similar. It makes historical sense for a feudal lord family to have assets beyond just the land they rule.

Granted, I don't know if this is even possible. Maybe a simplified system such as through a decision?
I'm not sure that's doable in any decent way.
was wondering if it would be possible to add "Designated Heir" from republics for everyone else? and work it so you play as the heir but the normal rules on succession is kept. just for example, if your a king with gravekind succession and have to 2 sons, the you could make the youngest your "designated heir" but the oldest would still become king and gain most of your holding like normal, but you would instead be played as the youngest.

i've been sort of doing this by using commands but the prestige and history glitches.
Doesn't seem to be possible.
Two things:

1) I am pretty sure the mod 'Family Relations' is compatible with Project Balance. I didn't see it in the list of compatible mods on the first page, so thought I should tell you this.

2) And on to the bug. I am not sure if this is mod bug or if it is a vanilla bug, but I decided to post it here first and see if it is a mod bug

The setting: I am running 1.09 with Project Balance and Family Relations. No Republic/SoI/Rome DLC.
The bug:

I am playing as the duke of Norfolk and he is also the Chancellor of England. The King of England has assigned him to fabricate claims in Anjou.

When I throw a Feast or a Grand Hunt, the message box says, "I have decided to organize the event in Anjou". Anjou! He is just there to fabricate claims for his liege and he decides to organize a grand hunt there?! Naturally, the program is looking for the character's current location which seems kinda silly. Is this a mod-induced bug or should I post it in the main bugs forum?
1) Looks compatible; no file overlap. I'll add it to the list.
2) Definitely a vanilla bug.
 

Meneth

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Right, so I've been considering adding a low base-cost to all wars, to keep the map slightly more static.
Something like 50-100 Prestige and 25-50 Piety for example. Would make it easy enough to go to war for good reasons, but somewhat more difficult to just spam wars all over the place.
It'd also be possible to add a gold cost to represent that warfare is quite costly business.

I'm also considering adding a tax modifier for being at war. Perhaps -40% or so? It'd make it more difficult to keep long wars running, and encourage decisive wars over long affairs of attrition.
 

G.Strategos

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Right, so I've been considering adding a low base-cost to all wars, to keep the map slightly more static.
Something like 50-100 Prestige and 25-50 Piety for example. Would make it easy enough to go to war for good reasons, but somewhat more difficult to just spam wars all over the place.
It'd also be possible to add a gold cost to represent that warfare is quite costly business.

I'm also considering adding a tax modifier for being at war. Perhaps -40% or so? It'd make it more difficult to keep long wars running, and encourage decisive wars over long affairs of attrition.

Would be great...:)
 

Malibu Stacey

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Right, so I've been considering adding a low base-cost to all wars, to keep the map slightly more static.
Something like 50-100 Prestige and 25-50 Piety for example. Would make it easy enough to go to war for good reasons, but somewhat more difficult to just spam wars all over the place.
It'd also be possible to add a gold cost to represent that warfare is quite costly business.

I'm also considering adding a tax modifier for being at war. Perhaps -40% or so? It'd make it more difficult to keep long wars running, and encourage decisive wars over long affairs of attrition.

Would this apply to all casus belli? 25-50 piety is a lot in the early part of the game. Would make expansion all but impossible for the player & I can't imagine trying to do historic things like the reconquista with that unless winning a war against a ruler of an 'opposing' religion gives piety. If it's a requirement rather than a cost then I have no qualms as there's plenty of things which already cost prestige and piety.

The tax modifier makes sense. If half the realm is off conquering, they're not going to be around to generate income.

Any ETA on the next update? The de jure claim bug is pretty much stopping me playing.
 

Meneth

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Would this apply to all casus belli? 25-50 piety is a lot in the early part of the game. Would make expansion all but impossible for the player & I can't imagine trying to do historic things like the reconquista with that unless winning a war against a ruler of an 'opposing' religion gives piety. If it's a requirement rather than a cost then I have no qualms as there's plenty of things which already cost prestige and piety.

The tax modifier makes sense. If half the realm is off conquering, they're not going to be around to generate income.

Any ETA on the next update? The de jure claim bug is pretty much stopping me playing.
It'd apply to all CBs, but it is entirely possible to give the cost back upon starting the war.
Holy War gives 100 participation-scaled Piety, so 100 piety is shared between all parties. It also gives 50 participation-scaled prestige.

ETA on next patch is later today. So sometime within the next 10 hours.
 

Malibu Stacey

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It'd apply to all CBs, but it is entirely possible to give the cost back upon starting the war.
Holy War gives 100 participation-scaled Piety, so 100 piety is shared between all parties. It also gives 50 participation-scaled prestige.

If possible I'd say give the cost back upon ending the war successfully so it's like you have to choose to invest prestige & piety in your war. Makes choosing a 'white peace' have more impact if you don't get the prestige & piety back or if you have to share it with the enemy. Shouldn't penalise pushing de jure claims that way either.

Is the AI able to deal with these sort of changes?
 

Vox Imperatoris

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I like the idea of making war costlier.

It might also help with calls to arms. "Sure, I'll help you crusaders fight the Muslims. But by help, I just mean moral support. Don't expect me to send any armies in my war against the Fatimids."
 

joos

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I have another thing to report. I don't know if this is a bug or if you intended it this way, but I have a character in my court called Project Balance. He is a Romuva pagan child of 4 in my Icelandic court, playing as the count of Vestisland. What am I supposed to do with him now? :)
 

Meneth

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I have another thing to report. I don't know if this is a bug or if you intended it this way, but I have a character in my court called Project Balance. He is a Romuva pagan child of 4 in my Icelandic court, playing as the count of Vestisland. What am I supposed to do with him now? :)
Whatever you like. He's there to set off the start-up event. I suppose I should change his date of birth so he dies instantly on campaign start, though.
 

Thure

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Whatever you like. He's there to set off the start-up event. I suppose I should change his date of birth so he dies instantly on campaign start, though.

You could give him your name. So he is a easteregg and the start-up event starter in one. :D
 

Pyriel

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Meneth, I have to say that to see Of Wessex seize power in England 5 years into the game was a bit strange ;)
 

cybrxkhan

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Meneth, for the Byzantine renaming event, you could also have it as a decision.

Right, so I've been considering adding a low base-cost to all wars, to keep the map slightly more static.
Something like 50-100 Prestige and 25-50 Piety for example. Would make it easy enough to go to war for good reasons, but somewhat more difficult to just spam wars all over the place.
It'd also be possible to add a gold cost to represent that warfare is quite costly business.

I'm also considering adding a tax modifier for being at war. Perhaps -40% or so? It'd make it more difficult to keep long wars running, and encourage decisive wars over long affairs of attrition.

It's definitely a good idea, though it might require some testing to be properly balanced - and concerning the tax modifier it shouldn't be *that* costly or else nothing would happen at all. I myself was thinking of having a small prestige cost for wars in VIET, too, though I think a piety cost wouldn't really work (for reasons I can't remember - I discussed this with someone else in my VIET thread).
 

Pyriel

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Don't worry though.. they ruled for three generations. Then collapsed into a smatter of states only to have a descendant of William the Court Jester take the throne again.

And here I sit as Duke of Burgundy,Dauphiné and Provence and watch with interest :p

The Habsburg syrian kingdom is going to be a reality in this game
 

Meneth

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It's definitely a good idea, though it might require some testing to be properly balanced - and concerning the tax modifier it shouldn't be *that* costly or else nothing would happen at all. I myself was thinking of having a small prestige cost for wars in VIET, too, though I think a piety cost wouldn't really work (for reasons I can't remember - I discussed this with someone else in my VIET thread).
A small (25 perhaps) Piety cost seems reasonable, to keep your religious head from raising a fuss and all that.
Yeah, -40% might be overdoing it, though then again you'll be getting +2% for every point of Stewardship, so in practice it won't actually reduce your income by 40% but by less, depending on how high your Stewardship is.
 

cybrxkhan

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A small (25 perhaps) Piety cost seems reasonable, to keep your religious head from raising a fuss and all that.
Yeah, -40% might be overdoing it, though then again you'll be getting +2% for every point of Stewardship, so in practice it won't actually reduce your income by 40% but by less, depending on how high your Stewardship is.

Yeah, a small cost would be good. Would also keep down the ridiculous amounts of prestige and piety people can get.

Now I vaguely remember what I was talking about - in the VIET thread Bertouch was telling me how CK2+ had large piety costs for waging holy wars, which didn't make sense to him (and me) because, well, yes, it might have balanced things out, but it's a holy war, why would you be losing piety? So actually that's not really related at all. Well, sort of. I would say the holy wars maybe have a prestige loss rather than a piety loss. Losing piety to gain piety kind of doesn't make sense, even if it's a good balance tweak.
 

G.Strategos

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Yeah, a small cost would be good. Would also keep down the ridiculous amounts of prestige and piety people can get.

Now I vaguely remember what I was talking about - in the VIET thread Bertouch was telling me how CK2+ had large piety costs for waging holy wars, which didn't make sense to him (and me) because, well, yes, it might have balanced things out, but it's a holy war, why would you be losing piety? So actually that's not really related at all. Well, sort of. I would say the holy wars maybe have a prestige loss rather than a piety loss. Losing piety to gain piety kind of doesn't make sense, even if it's a good balance tweak.

Maybe it's related to the logic that to wage Holy War you'll have to be pious and have interest for religious matters...(in theory of course)