Seeing as Ragusa is historical, I have no problem with implementing it once someone has made a decent mini-mod.I'll still state my case for Ragusa. Seriously. It should exist.
Anyways, there isn't some way to seriously hamper trade post growth and base it on tech levels, is there? I feel like that would keep the republics inside the Med for a bit, and keep Visby east of the Kattegat. Then, events could establish local hansa (like, per city) and maybe require that their posts only be built in the northern portion of Europe? Maybe do an alliance or make a requirement for a title of the Hanseatic League after the 1350's?
I could imagine a whole series of events, like English burghers demanding revocation of trading rights, or the establishment of Baltic piracy republics.
Yes, it'd definitely be possible to rebalance trade-posts so they actually have to be upgraded in order for them to make much money, and have some of those upgrades depend on tech.
I prefer to code my own stuff rather than taking it from major modsI propose at first those already present in CK2+ (kidnap, forge proofs of treason, discredit councillor/vassal, embezzle money, accuse of heresy, forge claim on county/duchy).
I'm sure you can obtain Wiz's permission for these plots without problem.![]()
But most of those sound like decent ideas, so I might end up implementing some like that. Forge claim on county/duchy already exists in vanilla though.
That's also a possibility.There's also the seduce liege plot from Additional Objectives.
I'm not sure that's doable in any decent way.I'd love to see the family estate mechanic implemented for all dynasties, or something similar. It makes historical sense for a feudal lord family to have assets beyond just the land they rule.
Granted, I don't know if this is even possible. Maybe a simplified system such as through a decision?
Doesn't seem to be possible.was wondering if it would be possible to add "Designated Heir" from republics for everyone else? and work it so you play as the heir but the normal rules on succession is kept. just for example, if your a king with gravekind succession and have to 2 sons, the you could make the youngest your "designated heir" but the oldest would still become king and gain most of your holding like normal, but you would instead be played as the youngest.
i've been sort of doing this by using commands but the prestige and history glitches.
1) Looks compatible; no file overlap. I'll add it to the list.Two things:
1) I am pretty sure the mod 'Family Relations' is compatible with Project Balance. I didn't see it in the list of compatible mods on the first page, so thought I should tell you this.
2) And on to the bug. I am not sure if this is mod bug or if it is a vanilla bug, but I decided to post it here first and see if it is a mod bug
The setting: I am running 1.09 with Project Balance and Family Relations. No Republic/SoI/Rome DLC.
The bug:
I am playing as the duke of Norfolk and he is also the Chancellor of England. The King of England has assigned him to fabricate claims in Anjou.
When I throw a Feast or a Grand Hunt, the message box says, "I have decided to organize the event in Anjou". Anjou! He is just there to fabricate claims for his liege and he decides to organize a grand hunt there?! Naturally, the program is looking for the character's current location which seems kinda silly. Is this a mod-induced bug or should I post it in the main bugs forum?
2) Definitely a vanilla bug.