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Meneth

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In my game as Karen to Persia in Old Gods starting date two independent counties in the Kingdom of Persia are now impossible to conquer. The lower baron titles have been taken (in one county by me and the other case by an ally). In holy wars for these counties with 100% victory and surrender the titles are written to be given to me as victor, but the result is just victory AND the county is still independent. Any ideas to what could be happening? Is this a bug and if so, can it be fixed? Just one county away from claiming the Crown of Persia.....

Using up-to date PB, VIET and MazdayaznaZarathushtrish v0.32 for PB. Patch v1.103
It's a vanilla issue I believe.
 

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Question: what do I need to do to get internal emperor's peace?
LnmBEQA.jpg
It's probably the opinion requirement. Custom tooltips always show as true sadly, even if they're not.
 

Meneth

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Does anyone else think Primogeniture is still way too easy to get? I'm seeing every (non pagan/muslim) get it within first or second generation
The balance between too easy and too hard is pretty hard to find sadly.
If you've got any suggestions for specific tweaks, please do tell.
First time using PB and I noticed the war score is heavily in favour of battles which I like a lot. However, I invaded the HRE as England and won the first battle which gave me 102% warscore. I understand this when fighting a count and you destroy his entire army, but not an empire. Is this working as intended?
How much of their army did you destroy?
How can i make women get the crusader trait ? What do i need to modify ? i'm also using PB: Gender Equality but women can't get crusader .. so can i get some help pls :D
You'll have to find the event that gives out the trait and remove whatever line is limiting it to men only.
 

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Addendium:

Where are the.succession files kept? Maybe Ill tweak them.myself.
The decisions folder.
This brings up another point though. Shouldn't the use of the Gender Equality optional module remove the only_men = yes trigger/requirement from all or most non-muslim events in the game?

I mean, it doesn't make sense for a society/culture that allows women to take council positions and for realms that have true cognatic succession, to have events that apply only to men.

I know that you already remove the only_men = yes trigger/requirement from many events already, especially from the job/council files but what about those Project Balance files that still have only_men = yes events like:

PB_historical
misc_old_gods_events
religious_events
battle_events
childhood_personality_traits_events
feast_events
friends_rivals_events
hunting_events
regency_events
traits_effects_events
vassal_request_events

Is it appropriate for any of these PB files to still contain only_men = yes events if one is using the Gender Equality option?
The issue is that there comes a point where making the Gender Equality module slightly better is not worth the effort as it results in the mod as a whole being more difficult to maintain.
 

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Is there a way I can get this mod to start with the Old Gods start date? I'm using PB and VIET and ARKO. I like the look of this mod but am dead set on plying as one of the Viking guys and don't much like the prospect of trying to carve out a home in the midst of the 1066 Catholic power block.
The 867 start works as long as you're not using SWMH.
It's the second bookmark.
Sure, I understand, it makes sense. But if I wanted to play my own personal version of PB with Gender Equality, which events from

PB_historical
misc_old_gods_events
religious_events
battle_events
childhood_personality_traits_events
feast_events
friends_rivals_events
hunting_events
regency_events
traits_effects_events
vassal_request_events

that still have the only_men = yes trigger/requirement, do you think I could modify on my own (by just removing only_men = yes) and would not produce any conflicts/weirdness? From your memory or at a quick glance at the files above, which of these only_men = yes events do you think are okay to make available to women also? Which do you think should definitely remain solely for men? Can you give some guidance to those of us who prefer to play with Gender Equality and do not want to miss the male only events? My main concern is missing the chance to experience some events if/when I play a female ruler. Thanks.
It probably wouldn't cause issues. Some of them might though, but anything that is_triggered_only shouldn't.
 

Meneth

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Total battle size is just as important as relative aemies in my observations. Smashing a single 9k army is worth a lot more then smashing 3 3k armies. So smashing 15k causing a fatal blow is not that surprising to me.
All in all it's because the warscore from battles calculations is extremely nonsensical.
For the most part the current warscore from battles weight seems to work fine, but it will throw curveballs like that once in a while.
 

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I am getting a constant CTD when I try to play Karen (on starting up a new game)... is there some reason why Zoroastrians would be unplayable?

(using VEIT, PB and ARKO)
I can't replicate the issue in PB+ARKO, so it might be a VIET issue.
 

Meneth

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children have become an rarity with pb viet and arco, whats the cause?
my character and his spouse were both lustful in love with each other and my character wanted a son and still nothing not one child
thats the third time in a row my game ended because my dynasty died out
It might be VIET; I haven't noticed anything like that in PB.
 

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I'm unable to subjugate fellow pagans :( Cooldown is done and capital is within same kingdom, Game says I have no CB D:
Do you have the ambition? If not you can only ever do a single subjugation.
Meneth: Ok, I have a bug to report and this time I've checked to make sure it's not a vanilla bug!

As of the latest PB beta, Zoroastrian temple holdings use Muslim building pictures instead of the new Zoroastrian building that you can see in vanilla.

edit: found the solution -- the Persian culture needs to use persiangfx instead of muslimgfx, just like in vanilla.
Thanks, will be fixed.
I think retinue values are still off (PB+SWMH). As the duke of Brittany, I hold all eight counties. I can raise 3400 troops as levies, plus 400 from vassals. My retinue cap is 13783, which means I have over 10,000 troops sitting around. The king of France only has a cap of 15800, for comparison. Since most of your retinue is from your buildings (which I have not touched as it's only 1100) multiplied by technology, minor dukes are able to raise massive standing armies compared to the old levy system.
Really, the only issue I see is that the caps in general are that high. You with eight counties having almost as high a cap as France with two makes perfect sense.
Your mod has slowly worked its way to my heart. Enjoying the subtle changes!

Having a small issue though. Can't figure out why I am not able to declare Holy War on my neighbors. It's 960, I'm polish catholic and my neighbors are pagan Lithuanian; i've also checked and I meet all the war requirements. I feel like I must be missing out on something obvious, but I can't figure it out. Any help would be appreciated. Thanks.
Are you using VIET? If so, it changes some of the requirements without updating the decisions.
If not, could you send me the save so I can look into it?
I have been in my capital going on 300 years and the culture hasnt changed. Is there something Im supposed to do?
It might just be bad luck. The event is more common when you're young though, so if you often live long you won't get it that often.
Hey guys, I hate to be bother. And this has probable already been addressed, so apologies in advances.

I've installed PB, SWMH and PB+SWMH. But every time I enable them in the launcher and start the game. As soon as the game finishes all the loading screens it simply crashes. Is this a known issue and is there a fix for it? Cheers.
Make sure you've got the latest versions of both PB and SWMH.
Make sure you've got PB, PB+SWMH, and SWMH all enabled in the launcher.
I have run a substantial number of hands off game and noted that the chance to create Russia is extremely small. Would it be possible to give the norse rulers in Novgorod and Kiev the prepared invasion option against their Russian neighbours?
I've seen the Russians blob aplenty.
If you play multiplayer with Shattered Balance, is there an option that gives both players the lucky bonus? Or is there just for one?
Currently the game will pick one player at random to get all the events. As a result only this player can get the lucky bonus.
 

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I think that's actually a good point, Meneth. Hard capping retinues at a more reasonable amount would probably be a good thing for gameplay.
I've committed a 20% reduction in retinues to the beta branch now.
 

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Could I make you release a version today before 19.00hrs ? We will start a new MP-game today, and would like any last minute changes before we start.
Have everyone download the beta branch when you start and you'll get as up to date version as possible.
Just make sure to link to a specific commit and it'll ensure that everyone has the same version.
In my game, name of Kingdom of Scotland changed into Kingdom of Alba. Is this PB thing or is it something from Vanilla ?
Vanilla. If an Irish person for example controls it, it becomes Alba.
Probably too complex, but wouldn't ideally a Sigmoid Curve (an S shaped curve) be a good way to represent this. There growth is smallest at the beginning and the end. An example of this are logistic functions, which are used to model population growth, a learning curve etc.

Like I wrote probably to complex, but a system where counts initially only has a slow increase in retinues and powerful kings and emperors eventually face a limit IMHO is ia good system, IMHO certainly better than a linear one. So maybe adding a retinue cap could be an idea?
Yeah, not really sure that's doable.
 

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How do i form Empire of Francia with a Frankish lord ? I have enough piety, gold, 2 kingdoms and more than 70 percent of de jure territories. Do i need to have 4 king tier titles, there is something like that in the conditions but i couldn't figure out if it is in OR condition or a seperate condition.
For Francia you need to hold 4+ kingdoms, yes.
 

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Would it be possible to have characters with the Brave trait and any fighting trait NEVER run from battle? It's getting quite annoying playing Harald Godwinson and having William d'Normandie run from every single duel that is initiated.
Having them never run from battle would be overdoing it I think. But currently it makes them something like 20 times less likely to run.
 

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Just to anyone that might be interested, the current version of the excellent Clear Combat mod increases the Retinue Cap and decreases the Retinue Cap Usage of Units when using it together with Project Balance but doesn't do it when used only with Vanilla. Below are the relevant quotes:

As a side note, Clear Combat is a simple and elegant solution to those of us who would rather want that high value martial skills be relevant in combat.
I've updated the list of compatible mods with some extra instructions for ClearCombat.
 

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Your event to expand Portugal's de jure land doesn't work properly in PB+SWMH because d_alentejo is d_beja in SWMH. That's also the only event that will not trigger no matter what if Al-Andalus exists.

I think there should be a decision to get rid of Stressed somehow. Perhaps a vacation to a rural estate, lowering all stats or causing a regency for several years until it's over?
They must've renamed the title at some point; the event used to work just fine and is only there for PB+SWMH. I'll get it fixed.

Not sure something like that would be within PB's scope.
 

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I think something's messed up with Stressed in PB, too. It's killed my ruler and his heir within a year of each other. The former led a lot of battles, but was never a permanent general, and the latter only led armies/flanks for battles themselves and whom I made marshal for one month to give him the +1 to Martial, during which he gained Stressed and died of it almost very soon afterwords. And a lot of my councillors get it just from sitting in provinces researching.
Stressed is identical to vanilla.
Do note that when someone dies a natural death, whatever negative health trait they've got will always get the blame. So someone with stressed will "die of stress".
 

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Pointing that out again in case it was missed.

As for Retinue Caps and Sigmoid curves is it possible to use the current retinue cap as a variable? If so you could set up national modifiers to adjust retinue size and keep it scaling properly.


So at 5,000 retinue cap you get a modifier of "Small Retinue" which multiplies total retinue cap by .8 (you lose this if your retinue drops below 3000
At 10,000 retinue cap you get a modifier of "Medium Retinue" which multiplies total retinue cap by .7 (you lose this if your retinue drops below 6000
At 15,000 retinue cap you get a modifier of 'Large Retinue' which multiplies total retinue cap by .6 (you lose this if your retinue drops below 8000
At 20,000 retinue cap you get a modifier of 'Huge Retinue' which multiplies total retinue cap by .5 (you lose this if your retinue drops below 9000

You could theoretically keep scaling but I think a flat 50% would keep the #'s down a bit. The end result would be that getting 5,000 retinue would be just as easy as it always was but it gets very difficult to cross 10k and beyond.
Not possible to do AFAIK.
And to my knowledge, no way to actually check the retinue cap either.
 

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Could you do it by realm size? It's not a perfect translation but if your realm is X big apply penalty of Y to retinue cap? You could explain it as saying that the royal troops are needed to help maintain order in such a large realm...
Retinue cap can only be applied on the holding level currently, making adding any complexity to it near impossible.
The retinue block for example is simply applied by event, and gives -100000 to the retinue cap to ensure it's at 0.