Not really any good way to check for that I'm afraid.i mean when they lose all of the actual kingdom. here now basicly the kingdom of wallacia because i took everything else.
Not really any good way to check for that I'm afraid.i mean when they lose all of the actual kingdom. here now basicly the kingdom of wallacia because i took everything else.
It's possible VIET has Duel Engine tournaments; I'm not sure.Hey, sorry for harping on this again, but what does this mean exactly? Because I've updated my version of PB (to v3.2.21) and VIET, but in my current save game (started on v3.2.16) my courtiers are still being slain in personal combat, and I still get the tourney jousting events.
In 1066 you should definitely be having armies large enough to siege, especially with a retinue added into the mix. However, to ensure you have enough troops to siege after defeating the enemy army you'll need some mercenaries. Even the cheapest mercenary band will do.I love the ideas in the mod, but is it intended for people starting with a larger sized kingdom? I decided to give the mod a shot, starting with a small 2 county duchy in Ireland, and I cannot raise an army large enough to defeat anyone. I'm not a particularly experienced player, so that may be the explanation, but so far the numbers just don't add up. I've had several tries now. First I tried to take my other county from my vassal by revoking his title. Of course, he wouldn't accept it, and I couldn't raise an army large enough to give siege. Then I tried attacking another county under a de jure claim. Again, my army was not large enough to give siege. Tried again with size 250 retinues. Still no joy, but it bled me dry financially. Trying to figure out whether to persevere with it. Any thoughts?
I'm not encountering the issue, so it seems unlikely that it's caused by PB.the character portrait of all english people are a black square, is this problem caused by project balance?
As succession is essentially hardcoded, it is most likely a vanilla issue.I'm not sure if this is a bug related to PB or a vanilla bug, but I've encountered a really weird succession problem playing as a Zoroastrian duke -> Persia. I formed the kingdom, married my eldest son to my eldest daughter, and landed him; they subsequently spat out a couple of kids. My eldest son died before me, however, so I just ho-hum, as I'm running Agnatic-Cognatic Primogeniture so I'll just play as my eldest son's firstborn son, right? Nope. For some reason, when I died I was succeeded by my eldest daughter (!), despite having secondary sons and, of course, grandsons by my eldest son. These kids were all a result of my marriage with my half-sister, so it's conceivable that the incest screwed up the succession a bit; it is also worth noting that I had granted the eldest son land in de jure Sultanate of Khiva, a title that I had holy-warred to death- I'm not sure if it had external inheritance laws available when I brought the Samanids down, but I know for sure that I did not have external inheritance banned when this weirdo succession occurred.
Anyways, now that my eldest daughter has succeeded, her eldest son (the one who inherited from my eldest son) is listed as heir, despite being in a different de jure kingdom, making me think that external inheritance wasn't one of the issues. I know this is a little bit tl;dr, but it seemed super-weird and so worth reporting. Any idea what might've caused this? Might it be related to the introduction of Enatic succession? Is it replicable?
Made a commit now that further reduces the chance of dejure vassals joining independence factions.Meneth, I think for PB+SWMH you should make the king tier stem duchies not join independence factions except under special circumstances. I see Bavaria and Upper Lorraine become independent in way too many games.
Knights have a 10 times higher morale than archers, and are 10 times as strong in melee and 4 times as strong in pursue. Seems about right then that you can get ~5 archers for every knight.The Knight cultural retinue is currently way overcosted in terms of manpower. 750 knights is just not as effective as 2500 archers+heavies.
Nope.is the katafract training ground supposed to be gone?
The penalty is a vanilla thing, so if it's changed then it's a vanilla change.Last week, in the 867 star, playing as the Byzantine Emperor, I seem to remember that if I wanted to declare war on the King of Bulgaria (who is in turn being attacked by the Magyars), I got a warning saying that there was a piety penalty for attacking members of the same religion while they were defending themselves against heathens. Now, there is no such warning and I can declare war on the King of Bulgaria without a piety penalty. Is this WAD? When did this change? Can anyone else confirm?
Vassal single-province counts (except players) get it as well. I'll fix the localisation.There is a retinue disabler present in Waterford, Ormond.
Edit: when the player holds it, it does disappear
I don't believe it's possible to use it in saves, though perhaps when not unpausing there's an exception.Have you tried starting the game, NOT UNPAUSING, save the game, resign, then using Ruler Designer on the generated African rulers?
You should still be able to use Ruler Designer if you load a save that has never been unpaused.
As long as you're in the Byzantine culture group it should work.do you know why it would not show up for me?
SWMH? If so, the kingdom has duchy-level localisation. It's still a kingdom for all practical purposes.Is this wad?
I formed the Duchy of Saxony from the Duchy of Saxony. Now i got crown laws etc, but not the kingdom of saxony![]()
Make sure you've got 00_castle_culture.I'm Greek but i still cant build it is there a file that's missing or something?
Thanks, will be fixed next version.You might want to consider moving Napoli's harbor and shield.
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They appear over Amalfi.![]()
Afraid not. It has to be defined in the title itself.Just had a Croatian vassal create the Kingdom of Croatia; can you extend the inability to create Kingdoms within the Byzantine Empire to any vassals of the Emperor?
What's the religious authority at?I know the patch notes say: "Muslims convert muslim provinces considerably more slowly" but the chances for a Sunni trying to stamp out a heresy (Zikri) seems rather stiff:
View attachment 84461
I'm not sure there's actually any decent way to go to war against them. They were mostly isolationist until they decided to become part of Norway.How would I go about conquering Iceland? It's a distant realm and too far to fabricate claims on, even when I own the Faroes.
Hmm. Maybe I should make them be in the same sea zone or something.Thing is I *am* Norway in this game, so I'd rather like to get on with that "absorbing them" thing. I had hoped reforming the faith would give me a chance, but they all joined my reformation.
The color of the realms are different though, so surely it shouldn't be an issue?On another note, I'm not sure if this is your fault or ARKO's, but I don't like how the pagan kingdoms mirror their duchies' coats of arms. It makes it very confusing when Jutland rebels from Denmark, or Ostlandet from Norway, and gavelkind makes it quite likely those titles will be held by different people even if those duchies are the unifiers.
Well, there's your problem. Though it is 00_CastleCulture.i cant find the 00_castle_culture
Then you should be getting the cultural building.i found that so i do have it.
Huh, that's strange. I'll look into it.Having an issue. (Mainly PB, but using ARKO, CPR, NBRT+, VIET Events, Culturally Different Cities, and an Iceland tweak. Don't think those mess with cb_types though.)
Playing as a Baron-level Patrician of Venice. I control the trade zone that Venice (and Ancona) is in, with a Trade Post on Venezia, Treviso, and another county. Ancona has formed as a Duchy-level republic. For some reason, I have a "Claim Ancona" CB on it, as if I could claim the coastal county, but I don't have the Ancona trade post or a city in Ancona.
However, when I press the claim, the war ends immediately because the "Casus Belli is no longer valid", and it tosses the "Seize Coastal County Cooldown" on me.
Right, the issue should be fixed in the beta branch now.Having an issue. (Mainly PB, but using ARKO, CPR, NBRT+, VIET Events, Culturally Different Cities, and an Iceland tweak. Don't think those mess with cb_types though.)
Playing as a Baron-level Patrician of Venice. I control the trade zone that Venice (and Ancona) is in, with a Trade Post on Venezia, Treviso, and another county. Ancona has formed as a Duchy-level republic. For some reason, I have a "Claim Ancona" CB on it, as if I could claim the coastal county, but I don't have the Ancona trade post or a city in Ancona.
However, when I press the claim, the war ends immediately because the "Casus Belli is no longer valid", and it tosses the "Seize Coastal County Cooldown" on me.
As PB doesn't change that localisation it must be a vanilla issue. Try unpausing though; I've seen that fix that issue in the past.A bug: at the take concubine screen, weird text bug in title for Ecgwyn. See picture in link
http://www.flickr.com/photos/esbenmf/9167823291/lightbox/
Esben
That's pretty low. It'll go quite a bit faster at higher authority.
The feast events aren't changed by PB, so it's likely a vanilla issue.I've 2 quite annoying problems now- first: playing as Byzantine emperor I've DOZENS of rulers having drunken trait. At feasts it results in having plenty of quite negative events... Second- I'm not sure if that's not WAD here, but playing previous versions of PB I hadn't had such an issue- I've really much characters in factions. Which would be normal (as for CK that is), but even characters having 100 relations with me and same culture want to be independent. Honestly- I'm not sure for how much longer I can control it...
Vassals of the empire.Drat; so I assume it's currently set for characters of Greek culture being unable to create dejure kingdoms?