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Meneth

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For some strange reason some cultures (most notably South Italian one and Berbers) are changed to "noculture".

I'm using PB. Viet (only compatible modules), SWMH, culturally different cities and Arko pack.
Make sure you're using the +compatible version of culturally different cities; the other version will overwrite PB's cultures, causing the issues you mention.

I assume you're only using VIET Assets, Events, and possibly Traits? And that you've deleted the religion folder from ARKO? (Not that that should cause this issue)
 

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Ah- compatible version of cdc- I thought it's only for BLC, thanks for answer. Should I start new game, or simply changing mod will solve the issue?
You'll probably have to restart the campaign, but you could try just switching it out first.
 

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Correct me if I'm wrong, but we should be able to replace army leaders at any crown authority level, yes? Ever since forming k_wales, I've lost the ability to appoint army leaders. I also noticed that I was missing all the crown laws -- an event fired to give me king's peace, but I didn't have any of the others. I edited my save to give me basic level crown laws for all of those, but I still cannot appoint army leaders.
It's probably due to the crown law issue.
If you've got a save from before you readded the crown laws, download the latest beta patch and load that save. Within a month you should have crown laws, and be able to appoint generals.
 

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The event doesn't seem to be firing. I tried triggering the event manually, and I don't get anything popping up either.
It's a hidden event, so there won't be a pop-up. Let the game run for a month or two and you should have your crown laws.
 

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Project Balance 3.2.21 released

Should be compatible with any saves from 3.2.X. Some changes might only apply to new campaigns.
If you encounter any issues or have any feedback, please report it in this thread.

Download: .7z archive version
  • Moved as many requirements as possible from the "is war possible?" decisions over to the war declaration UI. Some still remain due to it not being possible to display title requirements in the UI yet
  • Changed the colors of Zoroastrians to blue as it looks better than red, and is at least somewhat relevant
  • Merged Show/Hide Loan Decisions into a single "Toggle Loan Decisions" decision
  • Changing gender law now requires a certain level of prestige (500 for Agnatic and Agnatic-Cognatic, 1000 for True Cognatic). The prestige is not lost
  • Added Enatic-Cognatic and Enatic succession with some very high restrictions (not present in the Gender Equality module). The AI will never use either
  • It is no longer possible to move directly from Agnatic to True Cognatic; succession law has to be changed in steps: Agnatic -> Agnatic-Cognatic -> True Cognatic -> Enatic-Cognatic -> Enatic
  • Rebalanced the cultural buildings, making them more consistent. Credit goes to Frozensky
  • Fixed only Greeks in the Byzantine culture group having a culture building
  • Reformed pagans don't get the holy war CB for free due to the presence of their religion in unreformed realms of the same religion
  • The bypass of holy war requirements due to same religion provinces in the target no longer bypasses the holy war cooldown
  • Fixed the Muslim County Conquest not having as strict requirements as it were supposed to have
  • The kingdoms in Byzantium can no longer be created by vassals of the empire
  • Made brave, proud, and craven affect the chance of running away from combat much more
  • People with a combat trait are now biased towards not running from battle even when meeting equals
  • Women will now take appropriate councilor ambitions in the Gender Equality module
  • The HRE can no longer be formed by Bavaria while East Francia still exists
  • Corrected some issues with the Crusade CB
  • Added an event to fix the lack of crown laws when creating a new kingdom as a duke (vanilla issue)
 

Meneth

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I've noticed in my game Saxony (formed by Ostlandet) can diplo-vassalize many neighboring OPMs - when I load up as them the AI says "yes" - but isn't doing it. Not sure if it's a mod issue or a vanilla one, but it's making Norway ripe for the taking.
As the diplomacy AI is mostly hardcoded, that is almost certainly a vanilla issue.
 

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I understand what you are saying. It makes sense...

But in 867 the Byzantines, with a third less land/provinces, start with 5203 troops from vassals and 1865 from demesne.

While in 1066, with a third more land/provinces, start with 7311 troops from vassals and 1419 from demesne.

So in 200 years worth of building construction and reconquest of lost territory, they only gain 2108 more troops from vassals and actually 446 less troops from demesne? :huh:
Do note that in 1066 they start with a terrible ruler (lowering troops due to opinion, and holding few castles), and a theme system in decay (further lowering their troops).
With a good ruler and the theme system mended, the Byzantines will have far more troops than that.

- Provincial culture spread takes 50% longer in empires
- Higher requirements for empires to declare holy war on target duchies
- To form an empire you need to hold or control all territory of each dejure kingdom within it (some exceptions for certain titles)
- Empires get 10% less max levy from burghers, 15% less from clergy, and 20% less from nobles
- Holding an empire gives the same amount of prestige as a kingdom

It just feels like empires (which presumably is what most players will strive to create or be at some point in their campaigns) are screwed, specially the Byzantines. :unsure:
Provincial culture isn't that big of a deal anyway.
The higher requirements have mostly been eliminated; the only one that remains is that one either has to have emperor's peace, or revocation
That debuff is gone; I only forgot to remove it from the list
That's not making them any weaker than kings ;)

But the one thing I am bummed about PB, my only complain, is how much empires are weakened.
The two empires in 1066 (HRE and ERE) are severely weakened due to their historical nature. Newly formed empires however have next to no penalties associated with them any more.

there seems to be an issue with forming kingdoms as the byzantine emperor. you cant create any of the kingdoms in the empire area so now i have a Bulgaria with none of the Bulgarian territory because i took it all but i cant usurp it.
Byzantines are not meant to be forming kingdoms except those external to the dejure empire.

I wonder if the subjugation casus belli should be limited to realms under a certain size, even if they're duchies. In my most recent game I was able to use it to unify England fairly easily after invading Wessex, and once I added that to my fairly large existing lands (Brittany, two provinces in Wales, and half of Ireland) I had a pretty large realm on the cheap.
Eh, maybe.
 

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Why is Iceland a de jure kingdom? My Icelandic friend says he doesn't approve of it, even as a fanatic nationalist. :D
Norway didn't have any claim of it beyond Norwegians settling it. They had no control over it until 1262.
As such, an independent dejure kingdom makes plenty of sense.
 

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This reminds me of something.
If I start as one of the Byzantine counts using the shattered states module, can I

1) Create the Byzantine Empire if I conquer all the required territory?
2) If so, would the newly created Byzantine Empire have the same penalties (the decayed theme system), that the non-shattered states Byzantine Empire does?
I would think that a newly formed Byzantine Empire in the shattered states "scenario" should not have such penalty to simulate an empire on the rise (from one province county), as opposed to an empire in decline like the non-shattered states empire.
3) Would a created Byzantine Empire using the shattered states "scenario" have access to the Heal the Great Schism and Restore Roman Empire that the non-shattered states Byzantine Empire does?

Thanks.
1) Yes.
2) Probably. I'll look into the code and fix it if that's the case.
3) Yes.
 

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I just downloaded the new PB and the new SWMH and I still am having the issue where the map is almost all wasteland (Yes I am using the compatibility module, and no I am not using any other mods)
So you've got PB, PB+SWMH, and SWMH all enabled? If not, make sure you've got all three enabled.
 

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They are all three enabled.

Whenever I play Project Balance alone, or SWMH alone it works. Just not together.

(Btw, I am running this on a mac)
It's possible the Mac version doesn't handle dependencies properly.

You could try merging the mods manually. First overwrite PB with SWMH, then overwrite that with PB+SWMH. That should get you a merged version.
 

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What about the .mod files?

Also, I can't really merge the mods manually since on a mac you cannot merge folders, only replace.
The .mod files wouldn't be important.
By merging I simply mean copying the contents of the SWMH folder into the PB folder, and overwriting in the case of any conflicts, then PB+SWMH into that.
 

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It is impossible to merge folders on mac osx... Is there a way for me to fix this dependency error?
Not if it's an issue inherent in the Mac version on CKII.
It should be possible to simply copy the contents over though, surely?
 

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Would it be possible to either make the tourneys toggleable from the intrigue tab, limit their availability, or reduce the mortality rate of these tourneys? In a large-ish empire like the Byzantines, male nobles keep dropping like flies with the 'slain in personal combat against x' description. I don't know for sure what's going on, but my guess is that it's because any landed noble can organise a tourney, so at any given moment there are many tourneys going on. I have all the other options, like child mortality, and old age modifier enabled and these tourneys are still the number one extinguisher of minor dynasties. Maybe it's realistic but it's kind of frustrating to hand out a bunch of land then have to redistribute them again to less talented courtiers because my preferred candidates slaughtered each other in meaningless tourneys within a year.

(Playing with PB+VIET, but the jousting events are a PB feature, I think?)
Vanilla tourneys were restored in PB several versions ago.
 

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Thanks for the quick reply! My latest download was only maybe a couple of weeks ago, but I'll check out the latest version. Is it by any chance save game compatible?
Yeah, any save started in 3.2.X should work in any later version of of 3.2.X.

Just going over the changelog and noticed that in version 3.1.12, it says:

Ensured the Byzantines don't start with any Content vassals due to random trait generation.

I agree for the 1066 start date (sniff my poor Greeks sniff) but is that also the case for 867? If the Byzantine Empire's infrastructure is good enough to have a partially reformed theme system in 867, as opposed to the fully decayed system they have in 1066, shouldn't some of their vassals in 867 be content?
I'll set it to only apply to campaigns started in 1066 and later.
 

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still the Bulgaria thing is vary annoying as i own all of Bulgaria but the kingdom still exists an al the vassals are subject to its laws and its ruler. could you make it so that when a kingdom losses all of its dejure territory the kingdom is destroyed?
To my knowledge, normal titles are supposed to be destroyed if the holder becomes completely unlanded and vassal-less.

Awesoness, thanks.

From 1.0.5:

Made the Ambitious childhood personality event twice as common if the child's father or mother is vassal to an emperor
Made the Content childhood personality event half as common if the child's father or mother is vassal to an emperor
Made the guardian twice as likely to encourage the Ambitious trait if the child's parents are vassal to an emperor
Made the guardian half as likely to encourage the Content trait if the child's parents are vassal to an emperor

Oh come on! Really! :rolleyes: You're killing me here. :)
They're still pretty rare ;)